The Savage Critics
Monday, June 29, 2009
posted by:     |   12:36 PM   |  


First off, if you enjoy the roguish way in which I stammer and hum on my way to making a point, you'll probably enjoy my first guest appearance over at the Fourcast!, Fourth Letter's podcast, wherein I chat with the charming and sensible David Brothers and Esther Inglis-Arkell about Mark Waid's run on The Fantastic Four, the differences between DC and Marvel, and (very, very briefly) about how Jack Kirby might've handled The Transformers. I really enjoy listening to the Fourcast!, especially the way David and Esther represent their Marvel and DC fan positions. It's kinda like sitting down to watch a cartoon dog and a cartoon cat battle it out, and seeing them approach things with humor, intelligence, and respect, instead of very large anvils--and so I was pretty gratified to show up and play the podcast's version of the always off-guard animal control handler who ends up cranking his head crazily around his neck trying to take it all in. My thanks to David and Esther for having me on.

Now, then. After the jump, a few words about the third (and second) volume(s) of Naoki Urasawa's 20TH CENTURY BOYS.



20TH CENTURY BOYS VOL. 3: There was a page from volume two--that page where Kenji loses his shit, yelling "Donkey!!!" and lunging at the guy who killed his friend--that literally almost knocked me out of the chair--Urasawa just perfectly paced the sequence leading up to that page, and then used this incredible combination of tricks to make Kenji's reaction as visceral as possible.



I'm cheating you and Urasawa a fuckton here because the pacing leading up to this page helps give this so much power, but still: look at that. First panel tight close-up, second panel medium shot, third panel another close-up (but not as close as the first panel). And each panel is from a different angle. But thanks to the continuity of the one panel and those fifty kajillion speed lines, it all feels unified: it's like a movie shot where the handheld camera shakes at just the right moment, giving a feeling of chaotic spontaneity, of all shit busting loose. (And check out how Kenji appears to be battling those speed lines in the first two panels--they're all but breaking on his body like water--and in the third panel they're behind him, pushing him forward.) Sweet Jesus.

Although Volume 3 didn't have a similar single page that knocked me on my ass in the exact same way, it has at least three showstopping suspense setpieces, two of which are stacked right on top of each other: Kenji finds himself face-to-face with the mysterious Friend in a packed stadium; a ticking bomb scenario plays out differently than you would think; and a gathering of people at a mini-mart has disastrous consequences.



(God, there it is again. Keep in mind how the page reads from right to left--see how the action of the last panel breaks out of the grid, showing how the pulling of the baby out of her arms is showing things literally going out of control?)

In each of these, Urasawa benefits not only from his insanely strong storytelling chops, but his ability to make you care about characters and then put them in breathtakingly tense situations. Because of the structural similarities to Stephen King's IT, the comparison between King and Urasawa comes pretty quickly to mind and I wholeheartedly recommend that anyone who enjoyed King's books to check this series out: to call Urasawa a world-class storyteller is actually an understatement.

And as a fan of both Urasawa's PLUTO and MONSTER, I'm fascinated by the way those books and this one is informed by the plot device of memory. Although not as much a keystone of PLUTO (at least as far as I've gotten into the story), both 20TH CENTURY BOYS and MONSTER revolve around characters who must remember their own past in order to avoid catastrophe. I'm curious as to what extent Urasawa uses this motif as simply a way to craft a story with maximum amounts of suspense (in such a story, the action of the plot unfolds in two different directions, with events in the present gaining sudden momentousness based on what's uncoverd in the past, and events of the past gaining poignance knowing what we do about characters in the present) or to what extent he believes such a motif to be a truism. For whatever reason, I'm more than happy (unfortunately) to consider Japanese creators within the context of their country's history, and I find it interesting to consider how Urasawa's tales take place in countries rebuilt after World War II in images seemingly markedly different from the images those countries held during the war. Whatever sympathies he might hold for those raised in and under those new images, to forget what occurred before is to invite disaster. I'll be interested to see how that might play out in later volumes of 20CB. As I said before, it's EXCELLENT stuff, and I hope you consider checking it out if you haven't already.

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Wednesday, December 03, 2008
posted by:     |   10:01 AM   |  


Don't get me wrong--I'm not asking if, y'know, manga manga, that whole ginormous industry over in Japan is dying? Nor am I asking if, like, collections of Naruto or Bleach are sitting there rotting on the shelves.

But is the manga industry in America dying? I'm totally reluctant to ask such a question--not least because I'm totally in the dark about how something like, say, publication schedules in Japan can allow American publications to catch up (like with Sgt. Frog, I think) and all sorts of other mitigating factors.



It was one thing when the sixth volume of Yotsuba&! never shipped from ADV. And it was another thing when DMP announced it was cutting eleven publications from its monthly publication list and the fourth volume of Flower of Life would be coming out in May, 2009. Although frustrating, these events made a certain amount of sense to me because these were smaller fish in the manga pond, and maybe their ambitions had outstripped their ability.

Similarly, although incredibly pissed and frustrated that volume 13 of Beck Mongolian Chop Squad, originally promised for September 2008, is not listed for June 2009 on Amazon's website, I can similarly see how Tokyopop has been over-extended for some time now, and any number of short-sighted strategies are coming back to haunt it.



But, you know, where's that second hardcover of Tezuka's Black Jack? (For that matter, why did the first hardcover volume have an exclusive story but a non-updated table of contents?) Where's volumes 11 and 12 of Jojo's Bizarre Adventure from Viz, while Amazon still lists Vol. 13 as scheduled for release in April of 2009? Why are major publishers cutting huge corners, dropping titles from their publication schedule unannounced, if not because, you know, they have to?

I don't know. I guess I'm just pissed because if I had hopped on the scanlation train, I'd be long since finished with Beck by now.

So, what's the scoop? Is the great manga implosion happening? Or am I just pulling a big Chicken Little about the whole thing? As Hibbs would say: What do YOU think?

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Thursday, October 11, 2007
posted by:     |   8:12 AM   |  

Flower of Life is one god-damned strange little book, let me tell you that. I picked it up based on the strength of Shaenon Gaerity's review, but by the time I'd gotten my hands on a copy I'd long forgotten nearly every particular of that fine review. In the store, looking at the cover, which features tousled-hair young men behind a foreground of brightly colored sunflowers, I was positive I was about to cross the border into Yaoiville, a hamlet that only a few years previous was little known but had now become a popular destination spot for peripatetic manga readers. Not only had I never read yaoi, I had read next to nothing about yaoi, and so my depth of knowledge was little bit like that panel in Scott Pilgrim where everything Scott knows about Rome has a question mark next to it. If pressed to guess, I'd have said that yaoi is a bit like slash fanfic? But without the licensed characters? Which means it's all about the rich characterization? And the, uh, sex?

So as I sat down and began to read Fumi Yoshinaga's story of a young man attending a new school after surviving a bout of leukemia, I was expecting, at any page turn, for some kind of groping to happen, or awkward crushes to be developed and tremblingly confessed, or....I don't know? Hazing? Spanking? Characterization-rich scat play? All I know is, for the next 170+ pages, absolutely none of that proceeded to happen.

In fact, reading Flower of Life, I got the impression Yoshinaga was deliberately playing with audience expectations (which I assume are more knowledgeable, and thus realistic and measured, than my own): when hot-headed blond Harutaro Hanazono (the leukemia recoverer) meets and clashes with reserved dark-haired Kai Majima, I figured it a done deal these two would be involved in a passionate embrace by the end of Vol. 1, but the characters barely have an ounce more respect for each other at the end than at the beginning; when it turns out two teachers are shown kissing, I expected a Brokeback Mountainy poignant "love that dare not speak its name" subplot to develop but Yoshinaga turns that on its head as well. Instead, the events of the first volume are all about Hanazono becoming friends with a chubby little dude named Shota Mikuni who is such the embodiment of good-natured kawaii he looks a bit like a baby seal with a backpack--a friendship about which Hanazono is so passionate, possessive and consumed by, I again assume Yoshinaga is teasing her audience. (On the other hand, again, I know bupkis about this topic, and maybe Super Chubby Boy Love Weekly is a hugely successful magazine in Japan or something.) Like Shota himself, this relationship is very cute, good-natured and--as far as I can tell--innocent, and pretty god-damned charming to read.

The other theme, plot, whatever you want to call it (I just thought of it as "more guys not getting it on in a book I assumed was about guys getting it on") in Flower of Life is about manga and otaku: Shota, Harutaro and Kai are in manga club together, and I'm sure it's no coincidence that Yoshinaga follows each scene of the boys sussing out how to draw manga with scenes of the teachers passionately groping each other. I couldn't tell you why precisely, but considering the twists the teachers' relationship takes, I think Yoshinaga is trying to make a point about manga and its rules. (Once you know them, you can break them, maybe?) Additionally, Yoshinaga's Kai Majima is a mercilessly dead-on (and yet affectionate) portrait of a particular type of socially clueless fanboy--he's a manga otaku, but I've heard that exact blend of blathering obsessiveness and quasi-Asbergerian obliviousness from gamers who will not shut up about their fifteenth level Paladin, from comic fanboys who have to tell you why Hulk is stronger than Thor, and from videogamers who will not rest until they recount why Sony screwed up this generation of video game consoles for everyone. (Don't get me started, but trust me--they did.)

Of course, Shaenon's review sums all this up (and more) so I have absolutely no excuse for being as pleasantly surprised by Flower of Life as I was. (After all, it was her write-up that made me order it.) And yet, my hope is someone might read this review, pick the book up, and also be pleasantly surprised: it's quite possible that Yoshinaga is so talented, and Flower of Life so charmingly light and good-natured that, no matter how prepared you are going in and how good your short term memory is, you'll still be delighted by it. If you come to it with an open heart, I think you'll also find it Very Good stuff.

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Wednesday, October 10, 2007
posted by:     |   8:01 AM   |  
To say I'm on the late freight with regards to Hitshi Iwaaki's Parasyte is to drastically understate things: the Del Rey volume I'm reading shows the first Japanese volume was printed 'round 1990. And this isn't even the book's first go-round in the U.S., either: according to Wikipedia, the book was published by Tokyopop back when the company was known as Mixx.

I can see why American publishers keep making a go of it. Although the protagonist doesn't dress up in a costume and go out to fight crime, Parasyte is the closest thing to a manga superhero book I can remember reading. The story is about a teenager, Shinichi, whose right arm is replaced by a shape-changing intelligent parasite that failed to take over his brain. With the alien's consciousness and shape-changing powers installed in his right arm, Shinichi struggles to keep his powers hidden from his family and schoolmates, and discovers that with a great parasite comes great responsibility: other, more successful, parasites have landed all over Tokyo and begun feeding on human beings, and are usually intent on destroying Shinichi whenever they encounter him. More than once, I found myself thinking Parasyte, with very few changes, would've fit pretty seamlessly into DC's failed Focus line--the first few pages of Chapter 2 in particular have the pacing and storytelling I remember from, say, Kinetic. On top of that, Iwaaki adds two horror staples--"aliens are among us" and "something else is inhabiting my body"--and whips the whole mix into a wildly enjoyable froth.

But frustratingly, even though Parasyte is such a high-concept confection it'd be a perfect transition book for superhero readers looking to branch out a bit, I think it would prove to be a tough sell--I found the cover of the Del Rey edition pretty god-damn cheesy, frankly, with a logo that's a shout-out to the heyday of Patty Smyth & Scandal, and a cover that's less terrifying than enigmatic: a hand with eyes? How scary is that? Also problematic is Iwaaki's art, which has a delightfully grotesque wackiness whenever the aliens are involved (it reminded me of Jack Cole in a few scenes) but is crushingly generic otherwise--it someone were to tell me Iwaaki learned to draw by copying aircraft safety cards, I'd totally believe them. The book also falls prey to Del Rey's cautious publication schedule: six months between volumes? I'd have been pretty pissed if I'd gotten hooked on this when it first came out.

Regardless, if you can get past such trivial concerns--and they are pretty trivial in the face of the book's other strengths--the first volume of Parasyte is a dynamite little read, well worth the time and money. A highly Good piece of work.

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Sunday, August 26, 2007
posted by:     |   4:13 PM   |  

Howdy. Here's what I've been reading and watching lately. God help me, I'm still so trained to write reviews in old school SavCrit style, you get it all in one big glop. I'd like to do something similar about the comics I've been reading, but can't quite tell yet if my week is going to open up enough to let me do so. Anyway, for now, here's what's what.

CEMETERY MAN: Cinematically, I've been in search of some satisfying lowbrow thrills and it really seemed like this cult favorite was gonna do the trick: after all, it's an Italian horror comedy based on a graphic novel by the creator Dylan Dog about a morose gravedigger who must not only bury the dead but kill them when they inevitably return to life. After all, it's got zombies. And boobies. And Rupert Everett at his deadpan best. And yet? Still not very good. It's designed to be a horror film for the Smiths set, with Everett being a proto-emo moper trying to separate fear of death from fear of life, and confusing, as the youth do, love and death, and passion and pain. But not only is Everett about five to ten years too old for the role to make any sense, the filmmakers run out of script about two-thirds of the way through and begin throwing anything at the screen to see if it'll stick, with Everett encountering different incarnations of the woman he loves and being led to greater and greater acts of violence and passion. And then they throw in an ambiguous ending to make the whole thing seem like a mysterious riddle, rather than a cobbled together waste of time. In some ways, it reminded me a lot of Donnie Darko, except I liked Donnie Darko and thought it accomplished a lot of what it wanted to, while this flick was sub-EH. But there are still people who act like this movie was a greater invention than ice cream, so what do I know?

COMIC FOUNDRY #1: There's a lot to like in this first issue and a ton to nitpick, although I'm not sure it'd really be worth your time or mine to sort everything this issue has into those two piles. I think it's highly OK, although the mag should seriously get a good ad rep so there are ads for somebody other than Previews and Rocketship in there (if nothing else, a higher page count would make that price tag sting a little less). And this is probably really dickish for me to do since I can just email the guy and tell him directly, but I thought Ian Brill's fiction piece brilliantly parodied (although I think maybe inadvertently so) chick lit's over-reliance on brand names (Think The Devil Wears Prada, but with comic nerds) and cannily used the protagonist's superhero creation, The Reality Surfer, as a metaphor for youthful indecision. It wasn't the most brilliant piece of short fiction I'd read in some time, but it was effective. More than any other piece in the magazine--and, like I said, there's a lot of stuff to like in here--it makes the case that Tim Leong's ballsiness might really bring something new to the comics magazine marketplace.

CONFESSIONS OF A POLICE CAPTAIN: Continuing in my search for cheap lowbrow thrills, I picked up the inexpensive Grindhouse Experience boxed set which has 20 films jammed onto five DVDs for a low price. Astoundingly, I found a good movie on my first try (although the transfer was, as you'd expect, terrible): Confessions of a Police Captain, an Italian cop procedural from '74 with Martin Balsam and Franco Nero that plays like a variation on Touch of Evil. Balsam plays the jaded police captain who starts the movie off by setting a killer off on a bloodbath, and Nero plays the idealistic district attorney investigating Balsam to determine just how corrupt Balsam actually is. (The great thing about the movie is that it's set in Italy, so corruption is never a question, it's just the degree of corruption). Despite the occasional shootout or stabbing, it's not really an exploitation flick, although it is the sort of film that sounds salacious enough to have played a grindhouse in the '70s. It is, however, a chance to see Martin Balsam play the shit out of a leading role, and to watch a film with insight into the urban Italian mindset of the day. While not exactly a diamond in the rough, it's a highly OK little flick and I'm glad I saw it.

DR. SLUMP, VOLS. 4 AND 5: Out of all of my guilty manga pleasures, this is probably the guiltiest since I miss being in the target group's age range by about thirty years or so. And make no mistake, Dr. Slump revels in its childishness, with cheap jokes built around the size of Tarzan's "dingy" or aliens trapped on Earth mistaking a toilet for a new spaceship, and stories sporting titles like "Yay Yay Wildland." But not only is all this nonsense executed with an infectious sense of joy, but Akira Toryama's cartooning chops are formidable--I'm shocked at how everything he draws is so appealing and visually consistent, be it robots, a parody of Golgo 13, the back of a TV set, or a valley at sunrise: it's all clearly part of the same kooky universe. I've been meaning to donate these volumes to the library forever now, but I find myself picking them up and flipping through them whenever I come across them. They're deeply goofy comics for little kids (and maybe not the sort of stuff you want to pass along unless you're comfortable explaining why Dr. Slump wants to see Ms. Yamabuki's panties so badly) but they're really quite GOOD.

DRIFTING CLASSROOM, VOL. 7: Probably the first volume where things lag a little bit. Of course, in the world of Kazuo Umezu's horror/disaster manga, a lag means only that after the flash flood is through ripping people to shreds, strange mushrooms begin to grow on all the food and tough decisions have to be made about whether or not the strange fungi should be eaten: it leads to a 30 page section where motivations get even thinner than usual and cruelty exists less for thematic purposes than to keep the chain of events clanking along. After that, however, we get deformed monster-children, a hasty religion devoted to the hero's mother, the new opiate of the masses, and a one-eyed Lovecraftian menace that threatens to devour everyone and everything. Vol. 7 suffers by comparison to the other books in the series as the pace flags just enough to suspect that Umezu is either vamping or winging it entirely. Still, quite GOOD and apeshit enough to make for a fun read.

FLOWER & SNAKE '74: Strange little impulse purchase, which I made in part because they mentioned Riichiro Manabe did the score, and his music for Godzilla Vs. The Smog Monster is probably my favorite Godzilla score ever, and in part because I have such fond memories of the ultra-insane Sex & Fury which this seemed to resemble. Turns out it's not nearly as inspired (or inspiring) as the Lady Snowblood-styled Sex & Fury, and instead comes off a bit like Belle de jour if you stripped that film of all of Bunuel's lovely surreal touches and put an obsession with enemas in its place. Flower & Snake '74 is about Makoto, an kink-loving impotent clerk living with his pornography making mother, who is hired by his boss to break the boss' wife. The 70+ minutes of bondage and enema inducing are made watchable (unless, you know, that's your thing) by the novelistic approach to Makoto's character (he's been rendered impotent ever since childhood where he caught--and killed--a black G.I. making love to his mother) and, similarly, a cast that has the (very) slightest bit of depth to the personalities. (And it's pretty easy to make the case for Makoto, traumatized by the conquering of his mother by an American, representing good ol' fucked-up post-war Japan in the filmmaker's eyes). There's also a few shots-- such as when the bloody spirit of the murdered G.I. appears against a blood-red sunset--that are technically impressive. But, generally, unless you've got an annual subscription to Comic A-G, it's the kind of exploitation trash you're not missing much by skipping. Highly EH.

GOLGO 13 VOL. 7: As is the way with these volumes, Takao Saito makes us pay for the awesome (Sweet Jesus! Golgo 13 snipes a nuclear power plant!) with pages of technical research and blathering secondary characters. In the second story, G-13 ends up in a compact piece of gangster noir set in a small Nevada town, with the tale's highlight being a one-page knife-versus-gun fight that's an engaging and spiffy bit of page design. Finally, Takao Saito is interviewed by the charmingly insane Kunio Suzuki who gets bonus points for writing craziness like "Golgo 13 was the textbook of my life." If you've been digging Duke Togo 'til now, you'll probably think it OK.

JOJO'S BIZARRE ADVENTURE VOLS. 1-3: The Overlooked Manga Festival at Shaenon K. Garrity's Livejournal has become an invaluable resource for me, and as soon as I read her overview of JoJo's Bizarre Adventure, I knew I had to get my hands on it. The pleasing mix of epic scope (several generations of family and friends travel the world to fight a vampire who's taken possession of the patriarch's body and his superpowers; everyone has a psychic power based on a motif from the major arcana of the Tarot deck), astounding dopiness (many characters have names that are lame puns on '70s and '80s rock and pop performers; the art looks like the project was originally intended to be Street Fighter II slash fanfic) and over-the-top gorey horror tropes (how else to describe the fight scene that's largely a man being cut apart by a straight-razor wielding voodoo doll?) make it an entertaining, deeply dopey read. JoJo's Bizarre Adventures isn't without its significant weaknesses--at three volumes in, the story is deeply formulaic (like levels in a fighting game) and there are times when the author, Hirohiko Araki, gets bored or runs out of ideas and whisks his characters off to the next location and the next enemy--but it also takes frequent turns into the inspired, such as the section where the heroes have to fight a porn-reading orangutan on an abandoned oil freighter. So far, the book reminds me of what the early days of Image Comics were supposed to be: product so juvenile and energetic it's irresistible (as opposed to what the early days of Image Comics actually were, which was product so undisciplined and yet fiscally calculated it was simultaneously annoying and dull). I should really call this stuff highly OK, but considering how eagerly I gobbled down the first three volumes (and how much I'm looking forward to the next three) I guess I'll reservedly call it GOOD. It won't appeal to everyone, certainly.

LUCKY V2. #1: I loved how this issue uses the autobio up front to heighten the punch of the extended dream narrative in the back. It's not done in the way that you might think with recurring visual motifs or what-have-you, but through some brilliant tricks of pacing. By breaking the autobio stories into brief one or two page segments, and by continually excerpting her performance of the dream story in the back in a hyper-compacted fashion, the dream story, My Affliction, feels much, much longer and recreates the feeling of being trapped in an seemingly endless dream. It's really fucking brilliant, and makes the issue well worth the $3.95 cover tag. A VERY GOOD issue, and one that moved me from being a casual fan of Bell's work to avidly interested in what she'll do next. (By the way, is it wrong that Gabrielle Bell's style reminds me of J. Backderf's? I feel like I should be seeing more of a David B. influence, but that cover and the use of blacks really makes me think of Derf. Not that it's a bad thing, but I can't think of a tone more opposed to Bell's than Derf's.)

MONSTER VOL. 10: The most satisfying of this week's Viz Signature releases, and not just because it's about 30 pages longer than Golgo 13 and a dozen pages longer than Drifting Classroom. Although you'd think Naoki Urasawa's introduction of yet another kindly drifter (Grimmer, a former spy turned freelance journalist) would undercut the story's narrative tension, Monster succeeds by setting up any number of potential victims to be preyed upon by Johan's evil scheme, the mystery of Kinderheim 511, and all those crooked cops and violent gangsters lurking around every turn. Or maybe I'm just a sucker for long narratives jammed with characters and odd details (the strangely understated and creepy street sign for the Three Frogs Bar in Prague made the whole volume for me)--I thought it was a VERY GOOD chapter, in any event.

MY DEAD GIRLFRIEND VOL. 1: Eric Wight's first book from Tokyopop made me curse the heavens, not just because I'd spent money on the thing, but because the book could've been so much better if Tokyopop had treated the material as more than a simple IP grab: Graeme in his review gripes about the pacing of this book and what he suspected was an imposed three act structure on the story. And certainly, there's some really awful pacing choices in this book that seem designed to drag the story out for another two volumes. But even more frustrating than that are choices that suggest Wight really didn't consider his structure too much in the first place. In the opening few pages for example, the protagonist recounts the family curse that results in all of his ancestors dying a highly absurd death. As the hero finishes up, we see that he's been delivering a school report... and that all his classmates are monsters. It's not done in a way that maximizes the reveal, by the way: it's just done as a standard transition by someone telling a story without much thought for the best way to get the maximum impact from it. Similarly, once the supernatural setting is fleshed out, you can't figure out why the protagonist is so upset about the idea of dying, or even dying absurdly: all of his ancestors, including his ghostly parents, are still around, playing cards and telling stories. In this Addams Family lite setting, death is only one more moment on an unending continuum, making the protagonist's anxiety about it come across as deeply prissy.

The reason all this bugs me so deeply is that if there's one section of the American comics marketplace that should understand the importance of an editor helping a creator shape the material and maximize its impact, it would be one of the top three North American manga companies. I mean, Wight's panel to panel storytelling is good, his character design is appealing, and his art has a Bruce Timm-ish quality to it I really like--it wouldn't take much for someone read the material he has, criticize it constructively, and help him find the best way to present the material, and I get the impression that most manga companies in Japan wouldn't let it get out the door without that. But Tokyopop, like most of the other big comic companies here in the U.S., is more than willing to keep the overhead low, push the material into the marketplace, and reap the dividends, should there be any.

On the other hand, what do I know? Graeme gave it a Very Good, and the book's front, back and inside covers are practically leprous with blurbs from industry professionals praising the book. So maybe I'm wrong and I read this book on the wrong day or something. But it must've been a worse day than I realized, because I thought this was a frustratingly EH piece of work.

SAMURAI COMMANDO VOL. 1: You ever see that Sonny Chiba movie G.I. Samurai (also known in some places as Time Slip)? I stumbled across it on video a few years ago, and it's one of my favorite b-movies for both the elegance of its plot hook and its execution: a troop of Japanese Self-Defense Force soldiers on maneuvers end up back in feudal Japan and decide, basically, to conquer the country. Despite being armed with firearms, a tank, a helicopter and other modern weaponry, the soldiers aren't prepared for the combination of their own internecine conflicts and the power of their enemies. As I said, it's one of my favorite action flicks, so I got pretty hopped up to come across this manga by Harutoshi Rukui and art group Ark Performance reprinted by CMX: it's essentially the same premise, except that the Colonel of the Forces instead makes allies with the warlords of the past and together they declare war on the present. (Both the movie and the manga work from the same material, the novel, Sengoku Jieitai by Ryo Hanmura.)

However, while the Chiba movie balanced out the blabbity-blab with ninjas attacking helicopters, Samurai Commando (which appears to be only two volumes long) spends so much time setting up the premise, introducing the characters, and hinting at their backstories, and so by the time you've got gunfire and decapitations by samurai swords, it's too little, too late. It's a shame too, because the art by Ark Performance is dynamic and strangely airless in a way that I think fans of Jim Lee would like: this could have been, like Death Note, a nice little transitional manga for comics readers of the Big Two looking to branch out a bit. But instead, it's a very EH little manga, and given the choice between recommending it and suggesting you visit Amazon and pick up an out-of-print copy of G.I. Samurai for less than five bucks, I have but little choice but to exhort you to do the latter. Pity.

TRAIN_MAN VOL. 1: It's easy to see why this tale of a reclusive Internet introvert struggling to find romance with the help of his online community is wildly popular: it's nearly impossible to read this and not have your heart strings plucked, to the point where I found myself a little resentful of the brazen emotional manipulation. Each chapter gives the Train_Man a minor challenge that seems insurmountable to his sheepish soul, and each chapter shows him succeeding, with page after page of laudatory exclamations from members of his online community. And yet, to bitch about the first volume of Viz Media's Train_Man being sweet to the point of near implausibility is like chastising a teddy bear for being cuddly: that's what it's supposed to do, it's clearly marketed as such, and it's very effective at what it does (I'd be lying if I told you I *didn't* read the volume all in one breathless sitting). It's Good material, provided you've got a weakness for the cutesy, but I can't guarantee you won't hate yourself just a little for enjoying it.

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