I. Starting in April 2008, the SAVAGE CRITIC website began to bring you a five-part series on the cancellation of BLUE BEETLE. It “ technically” hadn’t “ happened” yet. “ Technically”, BLUE BEETLE was only canceled on November 12th, but...  It wasn't exactly difficult to predict. And suddenly, last week: our little corner of the internet spasmed. Suddenly: I’m not alone. All sorts of people were asking themselves: “ Why didn’t BLUE BEETLE succeed?” And their answers involved things being shoved into asses! I’m not alone, universe! I’m not alone! So... This one’s going to be extra ramble-y. Sorry. II.
Before the blog post which received some attention last week, the book’s author, John Rogers posted an earlier statement to his (actually, otherwise quite entertaining) blog, a sort of recap of his intent as the writer of BLUE BEETLE:
We wanted to establish a new superhero for younger readers, and add a different viewpoint to the DCU. Something you could give your 12 year old nephew to read without first forcing him to complete a degree in DC Continuity. A lot of people hated us, then some of them liked us, and then some of them loved us ... while a lot of people still hated us. Those people can go pound sand and collect Final Crisis variant covers.
Let’s begin by seeing if we should go pound sand and collect Final Crisis variant covers. Let’s pound out a single issue of the series, issue #16 of the BLUE BEETLE series. Just so we’re all on the same page as to what it was exactly that got cancelled.
Issue #16 is very near the end of the series (if not the technical final issue of publication). The series’ story concludes in issue 25; it just kept getting published past that point.
So: a rock crawled up young Jamie Reyes’s ass and turned him into the Blue Beetle. In issue #13, Blue Beetle learns that the rock was a device from an alien empire named The Reach. At first, the Reach pretend to be “good guys”, but the book abandons this idea within that issue and reveals that they’re evil immediately, rather than create or maintain any sort of suspense. However, the rest of the world is unaware that the Reach is evil, as the Reach has approached the governments of Earth promising aid & assistance.
A reader might expect this to be a source of tension & conflict in future issues. Nope, not at all: that reader should go pound sand and collect Final Crisis variant covers! Aliens invading Earth-- what’s the logical next thing to happen?
Eclipso opens us up. To the wonders of interpretive dance. FAME, I’M GOING TO LIVE FOREVER-- LIGHT UP THE SKY WITH MY NAME-- FAME! So, for the 12 year old nephews: who is Eclipso?

Dear Joss Whedon, Please go back in time and prevent your own existence, perhaps by seducing your own mother at the Enchantment Under the Sea Dance. Very truly yours, Me After Having Read BLUE BEETLE. P.s. Would Willow make out with me even though she turned all gay at the end? I hope so. XOXOXO. Say: Who’s that talking and explaining all of this? It’s Blue Beetle’s brand-new romantic interest, Traci 13, introduced to BLUE BEETLE readers for the first time in issue #16.

Things I Don’t Know To This Day: (a) who this character is, (b) who created this character, (c) if this character is featured in any other DC comic, (d) what other characters she hangs out with, (e) who the “Croato—Uh, some detectives” are, and (f) what love feels like.
The issue begins with Eclipso fighting Traci 13, who is wielding the “stolen Staff of Arion”, a reference to a supporting character debuting in 1982 in the series WARLORD. This will be exciting for your 12-year old nephew, provided that your 12-year old nephew was born in 1970.
To help in the fight, Traci 13 recruits Blue Beetle. Together, they discover that Eclipso has strung up members of the Posse like the victims of the aliens in Aliens, using some kind of sadness-goo. Blue Beetle uses his powers to free them from the sadness-goo that’s holding them.
Blue Beetle, Traci 13 and Blue Beetle’s friend Paco then confront Eclipso. Paco saves the baby, and Traci 13 defeats Eclipso. The issue ends with Traci 13 and Blue Beetle holding each other, presumably to start making out once the comic fades to black. Despite the fact that Blue Beetle mentioned vomiting earlier in the issue. As soon as this comic is over, Traci 13 is going to shove her tongue into Blue Beetle’s vomit mouth, and taste the flavor of his upchuck. I think this will be a huge turn-on for your 12 year old nephew, in so far as he’s probably into some pretty weird-ass kinky shit that I’m not even hip to. You know: like, stuff involving boners, basically.
***
What was the story told by issue #16?
You could argue that the story of this issue is “Blue Beetle gets a girlfriend by being heroic.” But the problem with that interpretation: Blue Beetle never acts heroically once in the issue. Not once. The only thing he does the entire issue is defeat some sadness-goo. Which— hell-naw, if wiping away sadness-goo was enough to get you laid, I got a tube sock that’s Wilt Chamberlain. Furthermore, that interpretation ignores page 21. Page 21 needs to be shown in whole…

So, your 12 year old nephew is now supposed to understand that:
1) This is a reference to the DC character, the Elongated Man, a former Justice League member who dates back to 1960.
2) Traci 13 was apparently raised by the Elongated Man and his wife Sue Dibny.
3) Sue Dibny was murdered by Jean Loring, the Silver Age ex-wife of the Atom.
4) Jean Loring became Eclipso in some issue of something sometime, for some reason. I don’t know when or why myself, but that apparently happened.
This issue is all about the character of Traci 13 and her revenge on Jean Loring / Eclipso for the events of 2004’s IDENTITY CRISIS (which your 12 year old nephew would love since it’s wall-to-wall rape and dead pregnant women).
HOW DID THIS COMIC EVER GET CANCELED??? ***
Allow me to head off a counter-argument: I didn’t pick a bad issue from the run on purpose, to make my point. I picked an issue involving two ladies having a sexy catfight. I didn’t pick an issue to make BLUE BEETLE look bad-- this was the part of the B-movie montage where Kato Kaelin starts up a bonfire in the background, and Trishelle from Real World: Las Vegas takes off her top, and George Perez and I high-five. It’s all fucking downhill from #16.
***
Here’s the bigger problem--
Two words are never mentioned in the issue: THE REACH.
The bad guys for the entire series.
They’re never mentioned once. Three issues after their introduction.
In any competent work, The Reach would become the focus of what follows. The stakes would escalate, getting the audience to hate The Reach more and more until the book reached its emotional and thematic climax.
Instead:
Issue #15 is a fill-in issue involving a team-up between Blue Beetle and Superman.
Issue #17 involves Blue Beetle fighting Typhoon, the “Soul of the Storm”.
Issue #18 involves the Blue Beetle teaming up with the Teen Titans to fight Lobo.
Issue #19 minimally advances the La Dama subplot.
Issue #20 is a SINESTRO WARS cross-over that features The Reach, but only while it crosses over to another multi-title crossover I haven’t read, and have no intention of reading.
Issue #21 involves the Blue Beetle meeting the Spectre.
The book ignores its own bad guy until the finale, at which point we’re supposed to care about them again. The bad guys don’t spend the second act … being bad guys, doing evil things, antagonizing the hero, any of that.
They flat-out don’t even appear in the comic.
Dude!
III.
The conclusion I draw from the foregoing:
BLUE BEETLE tried to be a simple story about a young boy learning to be a man and to find his place in the world by heroically facing insurmountable odds with the help of his friends and family.
But that isn’t the story they told. The story they told was: a new DC character introduces himself to other DC characters, and finds his place in the DCU.
The audience for that isn’t 12 year old nephews; it’s DC fans, for whom that story served no pressing need or desire or want. And also: BLUE BEETLE?
Look, it’s sort-of a rip-off of INVINCIBLE.
INVINCIBLE is a creator owned series created by Robert Kirkman and Cory Walker that launched in 2003, and is currently published by Image Comics. It’s about an optimistic teenager who gets superpowers and tries to juggle his exciting new life as a superhero, his teenage friends, and family, without losing his upbeat attitude. BLUE BEETLE, on the other hand, is about…

I was at a bookstore the other day; saw this quote by Stephen King in his book ON WRITING (haven’t read the book, but I thought it was a good quote): “People who decide to make a fortune writing like John Grisham or Tom Clancy produce nothing but pale imitations, by and large, because vocabulary is not the same thing as feeling and plot is light-years from the truth as it is understood by the mind and the heart.”
This was a series that didn’t offer anything to people that they couldn’t already get elsewhere, from a product with more acclaim, less baggage, easier to jump onto, more fun to jump onto, with more issues in the can, and … shit: how about a *twist*…? BLUE BEETLE doesn’t have anything resembling a twist anywhere in it; my theory is that a twist would be too upsetting, and the fanboy definition of The “Fun” Comic usually equates to nothing more than hyper-bland inoffensiveness, but… that’s a separate debate perhaps.
Even if you’re not willing to join me on the phrase “rip-off” – look, would you at least agree that BLUE BEETLE was second place? You don’t get points for being second place; comics don’t have a silver medal. Remember any vampire series in comics after 30 DAYS OF NIGHT? How many worthwhile crime comics have had to live in the shitty shadow of shitty-ass SIN CITY? How many other series about cat-people in wheelchairs fucking and sucking can you name besides OMAHA THE CAT DANCER?
The fact the 15,000 people who stuck with it liked it enough to say so on the Internet doesn't make a series "critically acclaimed." Bart Beaty isn't exactly working on a monograph, as far as I know. It just means 15,000 people live near a public library.
They didn’t have anything new to offer. That’s the sadness of comics. The cancellation is just gravity.
IV.
The cancellation isn’t the mystery here. The mystery is this: DC launches failed title after failed title. Off the top of my head, just in 90’s and 00’s: Young Heroes in Love, Damage, Power Company, Chase, Hawk & Dove, Suicide Squad, Major Bummer, Xero, Breach, Bloodhound, Manhunter, Doom Patrol, Primal Force, Lab Rats, Stars and STRIPE, Vext, Aztek, All-New Atom, Harley Quinn, Hourman, Martian Manhunter, and probably many more I don’t remember. Just for the DCU alone.
None of them ever, ever work.
There’s an Einstein quote President-Elect Obama (yay!) is fond of: “Insanity is doing the same thing over and over and expecting different results.”
 The mystery is this: Why do they keep doing the same thing that doesn’t work, over and over again? The pertinent question isn’t why was Blue Beetle canceled. The pertinent question is: why did they publish it to begin with? What did they think would happen, in spite of the overwhelming weight of history and experience? Did they think they were doing anything differently from what had failed countless times before? Why would this cancellation be surprising to anyone anywhere?
Does it even look like a publishing scheme to you, or some kind of elaborate sleight-of-hand so Time-Warner-Keebler executives don't ask too many questions? When the executives come to check on how things are going, do you think there's someone at DC whose job it is to yell "They're coming! They're coming! Pretend you're working!"? It looks like an embezzling scheme.
With respect to the cancellation, as has been widely reported, author John Rogers angrily pointed the finger at DC’s publishing strategy, DC’s confused self-identity, “creepy” specialty shops, DC’s offices in Manhattan, DC’s gender confusion, the time DC fondled his balls at summer camp, DC’s gut-flopping fetish, etc. (And don’t forget the rest of us, still busy pounding our sand and collecting our Final Crisis variant covers.)
The standard Comic Creator “It’s Us vs. Them” finger-pointing... uhm: usually, it’s from people who work in comics, talking about series they still write…? Petty-Me found the whole thing extraordinarily strange: an author who didn’t actually write a comic anymore, angry that DC couldn’t find a way to continue to exploit the creative energies of young writers and artists in order to keep his abandoned creation alive, angry despite the fact sales straight-up cratered during his tenure on the title. The fact people quoted that without comment or question? A little strange.
“How dare DC not continue to suck the creativity of young talent to keep a series I created alive after I didn’t want to do anything with it? P.S. I was completely not in any way at fault for simply having written a comic that shed 35,000+ in sales while I was writing it. It’s time to go rogue on the Internet, maverick-style!”
And by young talent, Petty-Me is referring to folks who didn’t get handed their own DC ongoing series on near-zero comic-writing experience, just based on screenwriting credentials, a comic culture obsessed with Hollywood star-fucking, and well-connected friends, and then completely fail to deliver sales. The disinterest in nurturing native talent in favor of fly-by-night screenwriters is not something that’s wrong with comics at all!

But… But that’s all Petty-Me, and Petty-Me's a bit of an idiot sometimes, so... Let's try to find the deeper issues.
V.
I suppose it’s worth noting here the obvious truth that BLUE BEETLE succeeded by the only criteria that matters. It generated a parcel of IP that DC/Time-Warner-Keebler was able to exploit in a cross-media property. On a balance sheet, the rest—you, me, Grandma Midge-- we’re all minutiae.
Some fans question canceling the series once the character won the IP lottery. But: they have books they can sell curious Blue Beetle fans. They have four volumes of BLUE BEETLE trades that they can sell to all the new BLUE BEETLE fans of the world. All that argument amounts to is “they could have had five or six volumes instead of four.” Oh. Oh, well.
And what lucky new fans! Getting to read SINESTRO WAR or IDENTITY CRISIS tie-ins-- fun! Maybe the error wasn’t canceling the book; maybe the error was not insuring that those four books would be able to stand alone. I’ve heard the argument that you can understand the issues without knowing the specifics of the SINESTRO WAR crossover—but I personally think there’s a distance between comprehension and entertainment that argument doesn’t account for. For me, that SINESTRO issue especially was a huge turn off; you could perhaps understand the What of what happened, but not the Why. Reasonable minds could differ on that point, though.
VI.
My eyes glaze over anytime I hear the phrase “mid-list” though. I guess because I always flash on the same image anytime I hear it, the double-page splash from CRISIS OF INFINITE EARTHS #5:

In my head, I always hear “Why are you reading about Batman? Why aren’t you reading about that one speck instead? The little half-doodle George Perez made in the upper left-hand corner is a really great character. You should really read about the red speck next to the blue-green speck on the left hand cluster of specks. You have beautiful hair.”
It drives me a little crazy when people say “Fans don’t want new superheroes.” Because usually the people saying that? That’s not what they’re selling—— they’re just selling new specks. It’s less than surprising that there’s a ceiling on that enterprise.
But a mainstream comic market that’s as harsh as this one to new series. It’s … well, Jesus, it’s something, isn’t it?
Though: to an extent, it doesn’t make me entirely sad. You know, because I read good comics, too, and those are doing pretty decent lately…? I’ve got BERLIN 2: CITIZENS ON PATROL on the coffee table, waiting to be read. I finished the BOTTOMLESS BELLY BUTTON recently—— pleasant book. I’ll end the year reading POPEYE, maybe. It’s often hard not to look at comics and think that the good guys are winning. And if Marvel and DC can’t get their acts together, and end up with failure after failure, well: there is a part of me that takes a certain pleasure in that. I might be very slightly bummed that I don’t get to read THE ORDER anymore, but if Marvel never sustains a new series again? Well: isn’t that satisfying to the part of you that believes in karma? Marvel, DC, these aren’t companies that deserve any love. These were never people to root for.
But…
But the water’s edge isn’t BLUE BEETLE. It’s Image series, Vertigo series, alternative monthlies. It’s the serial format, paper-and-staples comic. It’s a whole era of comics which, however misbegotten, is the one I was raised with, have affection for, want to continue with, etc. Plus: people I hope good things for still work in that system. For a certain kind of creator, whose work falls outside the narrow confines of what’s considered “artistic”, for genre creators, that’s still an important industry for any number of reasons.
I don’t suppose I’m interested in offering any great solutions to the problem here; having no real-world expertise, doesn’t that become absurd quickly? It’s just too premature to say how digital delivery systems are going to play out, and beyond that, any fancy prognostication becomes silly quickly. Until… until you’re the weird guy in the comment section yelling “Why don’t they sell Batman in an anthology like SHONEN JUMP?? They can sell them like they sell SHONEN JUMP in Japan, at newsstands next to stops for the bullet train. Because this country is also riddled with newsstands and bullet trains. The Japanese have the right idea—they like art, they’re fond of underage girls and they hate pubic hair. Me, the Japanese and John Ruskin, we’re all on the same page. Join us on Team Ruskin, DC.” Which—you know, I shouldn’t speak ill of Team Ruskin: I have my own silly little predilections (stand-alone maxi-series, one-shots, CBZ files, ass-to-mouth, etc). But…
But let’s ask: when people talk about a book like BLUE BEETLE failing, isn’t that an inherently different conversation, just by virtue of being a DCU title? Is the BLUE BEETLE conversation nothing more than-- “Why won’t the guy who buys BATMAN, SUPERMAN, X-MEN, SPIDERMAN, etc. also buy this other book? Why aren’t the people we squeeze and squeeze and squeeze for money—why can’t we squeeze some out of them, for this other book instead?” Isn’t that a question with its answer built into it?
There’s an implied belief in all of this that the important metric in the comic transaction should be the quality of the product, instead of the purchaser’s affection for the characters. That superhero fans should read the best superhero comic instead of the one featuring the best superhero. Which—— it's probably a belief I subscribe to myself, or want to, but…
But look where that line of thinking leads: after 22 issues, I can’t tell you what Blue Beetle’s powers were. At all. I can’t tell you what he had to do with beetles. Holy shit, dude: I can’t even tell you why he calls himself THE BLUE BEETLE. The part where he gets his name? They didn’t fucking show it in the comic. Holy shit, y’all!

...?
If you think a superhero comic should have great writing, those decisions don’t seem like the end of the world. But if you think a superhero comic should have a great superhero in it, then I don’t think that decision and many, many others can be justified.
Blue Beetle? He’s just some lame dude in a suit of arbitrariness. Sure. I remember being a kid and tying a blanket around my neck, and saying “this blanket can do various arbitrary things as the situation and context demands; I look forward to getting beat up in grade school.” Sure, sure.
After Alan Moore and SWAMP THING, we say to ourselves, “There are no bad characters; all those characters are just waiting for the right team.” But comics aren’t long on Alan Moore’s, so maybe we should revise that to "There are oodles of bad characters, but sometimes one-in-a-million creators write those characters for the short period of time that they manage to get work done without DC pissing them off enough to quit the company forever.”
(Tangent: I’m loving the part of WATCHING THE WATCHMEN where Dave Gibbons says “Fortunately, there was a greater pressure on us—that of keeping to the publishing schedule. We had given our own timeline to DC (which incidentally, we met), but they had advanced the publication dates for, no doubt, sound business reasons.” Love that part! Neat book.)
VII.
Recent Tradition demands that anyone writing about BLUE BEETLE conclude by demanding that you, the reader, insert things into your own asshole. This is a tradition that I whole-heartedly support.
I recommend inserting the Tristan 2.

The Tristan 2 is waterproof and made of a silicone material, which it’s heat-resistant, nonstick, and easy to clean. According to the Tristan 2 literature, the Tristan 2 was “inspired by fans” who wanted a plug that was bigger, longer and thicker than the paltry Tristan 1. Much like the Wu-Tang, the Tristan 1 is for the babies. You’ll notice that it indeed has a longer neck than the typical teardrop-shaped plug; that means greater staying power.
However, I should note that the Tristan 2 website has the following warning: “This is obviously not a plug for butt beginners.” This is obviously a warning that should be heeded by all of you butt beginners out there. Leave the Tristan 2 to the butt journeymen. There’s no official butt-ocracy that will tell you when you can advance from butt acolyte to butt made-man, but… pretty soon, you too can butt paraphrase Darth “Lord” Vader, and say “Now, the butt student has become the butt master.”
Very good.
Labels: Abhay, Blue Beetle
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 Yes, I've been gone for a bit--working on some stuff that's top secret, yet boring! FIGHT OR RUN: SHADOW OF THE CHOPPER: This might be my favorite comics pamphlet of the year so far; it's on this week's Diamond list, and if your local store doesn't carry it it's available from Buenaventura Press. It's a trifle of a thing, but so perfectly executed that I keep coming back to it with renewed pleasure. A bunch of "Fight or Run" shorts have appeared in Kevin Huizenga's other comics over the last few years, although I don't think this duplicates any of those. The premise couldn't be simpler (Huizenga describes it as "an open source comics game"): two characters (from a stable of several dozen, each with its own set of loosely defined abilities) appear on panel, and either they fight, in which case one of them wins, or one runs from the other, in which case the winner is the one who either escapes or captures the other. The battles sometimes proceed by videogame logic and sometimes go someplace totally unexpected--a page involving a hypercompetent character called McSkulls winning eight contests in a row through sheer girliness cracks me up every time I look at it. Actually, almost everything about this project cracks me up: the characters' names and designs (Pronouncement is an eye-in-the-pyramid with wings, Birther has a little Anders Nilsen scribble for a head), the terrain of horizontal dashes that functions just as well as any oh-what-the-hell videogame background, the "Rabbit Vs. Duck" fights that turn into abstract reinterpretations of the entire concept. EXCELLENT, and really not like anything else. The last time I praised one of Huizenga's comics here, it appeared next to a joke about a (nonexistent) new Steve Ditko comic. This time, there actually is a new Steve Ditko comic: DITKO, ETC..., published by the artist and Robin Snyder. As Ditko gets older, there's something about his style that gets purer. He's not even pretending to carry stories any more--everything has been reduced to images of purity half-corrupted and sequences of thugs and snickering namby-pambies getting their comeuppance. About half of the issue is single-page pieces with titles like "Who Is Safe in a World of Non-Anti-A?"; there's also a sequence devoted to a new entity-with-a-costume called H the Hero, whose distinguishing characteristic seems to be that he's... a hero. After a few full-page pinups of H stomping out a formless mass of Ditko squiggles that's labeled "Anti-A Violence Crime Force Hatred Corruption" (and so on), we finally get a couple of pages of continuity, or something like it--really just H beating up some thugs while leaping around Spider-Man-style, as if to reassure us that Ditko can still play something like the old tune. Rather EH, on the whole, but jeez, it's new Ditko; I can imagine the gradual simplification of his artwork continuing for another few decades until everything he draws is just a straight line on the left side of the page and a squiggly line on the right, and it will be a perfect squiggly line. And speaking of Spider-Man, I picked up last Wednesday's AMAZING SPIDER-MAN #578 on the strength of Mark Waid's byline, and I'm glad I did: it's the first issue of the post-Brand New Day incarnation I've sampled that's made me want to see what happens next. This issue is one long, nearly continuous scene, which works for an episode of a weekly serial in a way that it might not for a monthly serial. There's not much in the way of plot here, but what there is is paced awfully effectively: a panel that reads at first as the climax of a joke turns out to be the moment where the story pivots from light farce to disaster-horror, and the cliffhanger ending is topped with a very clever second, character-based bit of suspense. Really nice artwork from Marcos Martin, too--it's got a buoyancy and flair that's always welcome in Spider-Man stories, and he conveys so much of the story visually that Waid gets to make most of his dialogue bouncy rather than expository. (Which also means it sometimes seems unnecessary, but even so there's something pleasantly Stan Lee-like about that effect.) Plus: the reliably entertaining image of Spider-Man about to be crushed under a big heavy thing. GOOD enough that I'm coming back for more. Labels: Douglas
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 BUFFY finally ships. I hope it doesn't kill the momentum the book had... 1001 ARABIAN NIGHTS ADVENTURES OF SINBAD #5 2000 AD #1611 2000 AD #1612 ARCHIE #591 ATTACK OF THE KILLER TOMATOES #1 (OF 3) BATMAN #681 RIP (NOTE PRICE) BATMAN GOTHAM AFTER MIDNIGHT #7 (OF 12) BETTY & VERONICA DOUBLE DIGEST #166 BIRDS OF PREY #124 BLUE BEETLE #33 BODY BAGS (ONE SHOT) BOYS CLUB #2 BRIT #10 BUFFY THE VAMPIRE SLAYER #19 CAPTAIN AMERICA #44 CARTOON NETWORK BLOCK PARTY #51 CHRONICLES OF DR HERBERT WEST #2 (OF 6) DAREDEVIL #113 DJUSTINES SLASHER GIRLZ #1 (A) DMZ #36 DOG EATERS #1 DRAFTED #12 END LEAGUE #6 FERRYMAN #3 (OF 5) FIGHT OR RUN #1 FUTURAMA COMICS #40 GARTH ENNIS BATTLEFIELDS NIGHT WITCHES #2 (OF 3) GHOST RIDER DANNY KETCH #2 (OF 5) GLAMOURPUSS #4 GOLLY #3 GUARDIANS OF GALAXY #7 HOW TO BE A SERIAL KILLER BIRTH OF MIKE WILSON ONE SHOT HULK #8 INCREDIBLE HERCULES #123 JACK OF FABLES #28 JSA KINGDOM COME SPECIAL THE KINGDOM #1 LEGION OF SUPER HEROES #48 LOOKING FOR GROUP #5 MADAME XANADU #6 COVER A MAN WITH NO NAME #5 MARVEL ADVENTURES FANTASTIC FOUR #42 MARVEL ADVENTURES SUPER HEROES #5 MS MARVEL #33 NECESSARY EVIL #9 NEW WARRIORS #18 NORTHLANDERS #12 NOVA #19 PROOF #14 REIGN IN HELL #5 (OF 8) RUNAWAYS 3 #4 SAVAGE #2 (OF 4) SAVAGE DRAGON #141 SCOOBY DOO #138 SECRET INVASION INHUMANS #4 (OF 4) SECRET INVASION X-MEN #4 (OF 4) MD SEPTIC ISLE ONE SHOT SHE-HULK 2 #35 SIMPSONS WINTER WINGDING #3 SKAAR SON OF HULK #5 SONIC X #39 SRG PRESENTS WOLVES OF ODIN ONE SHOT STAR WARS LEGACY #30 VECTOR PART 11 OF 12 STRAW MEN #3 (OF 12) SUPERMAN #682 NEW KRYPTON SUPERMAN BATMAN VS VAMPIRES WEREWOLVES #4 (OF 6) TAROT WITCH OF THE BLACK ROSE #53 TEEN TITANS #65 THOR MAN OF WAR TRANSHUMAN #4 (OF 4) TRINITY #26 TRUE BELIEVERS #5 (OF 5) ULTIMATE SPIDER-MAN #128 ULTIMATE X-MEN #98 UMBRELLA ACADEMY DALLAS #1 GABRIEL BA CVR UNKNOWN SOLDIER #2 VINCENT PRICE PRESENTS #3 WALKING DEAD #55 WAR THAT TIME FORGOT #7 (OF 12) WASTELAND #22 WELCOME TO HOXFORD #4 WILDCATS #5 WOLVERINE FIRST CLASS #9 WOLVERINE ORIGINS #30 XOS 5 WONDER WOMAN #26 X-FORCE #9 Books / Mags / Stuff AMERICAN ELF VOL 03 SKETCHBOOK DIARIES OF JAMES KOCHALKA (MR BAT LASH GUNS AND ROSES TP BATMAN RULES OF ENGAGEMENT TP BEST OF THARGS FUTURESHOCKS TP CAPTAIN AMERICA PREM HC VOL 03 DEATH CAPT AMERICA COMICS FOR IDIOTS BLECKY YUCKERELLA GN COMICS JOURNAL #294 DRAGONLANCE LEGENDS TP VOL 01 TIME OF THE TWINS DROP-IN GN GREEN LANTERN ACTION FIGURE BOX SET GREEN LANTERN CORPS RING QUEST TP HEROES HC VOL 02 VARIANT EDITION HUSTLERS TABOO ILLUSTRATED #7 (A) JOBNIK GN JUDGE DREDD MEGAZINE #278 JUXTAPOZ VOL 15 #12 DEC 2008 LA MUSE GN MARVEL ADVENTURES IRON MAN TP ARMORED AVENGER DIGEST MESMO DELIVERY GN VOL 01 NEW AVENGERS PREM HC VOL 08 SECRET INVASION BOOK 1 PREVIEWS VOL XVIII #12 SHOWCASE PRESENTS SGT ROCK TP VOL 02 SLOTH TP TALES OF DESPEREAUX MOVIE GN TEZUKAS BLACK JACK TP VOL 02 TIJUANA BIBLES VOL 09 (A) UMBRELLA ACADEMY APOCALYPSE SUITE LTD ED HC VENOM BUST BANK WIZARD MAGAZINE #207 GOLD JUSTICE LEAGUE CVR X-MEN LEGACY PREM HC VOL 02 SINS OF FATHER X-MEN LEGACY TP VOL 01 DIVIDED HE STANDS What looks good to YOU? -B Labels: Brian, Shipping Lists
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 Just a couple quickie reviews so I don't feel bad...! AMAZING SPIDER-MAN #577: I quite liked this issue as a done-in-one Spidey/Punisher team-up. Zeb Wells turns in an amusing script, and the art by Paolo Rivera is a really nice style seldom seen in mainstream comics -- kind of a bit like Paul Pope, really. I especially like his hand-drawn sound effects: check those "thwip"s on the cover! All in all a solid GOOD issue. ASM is in such a weird place right now, generally, though: it's not that it isn't basically decent readable comics (it is!), but with the rush of publication and the rotating creative teams, it doesn't feel like it has the "throughline" that an ongoing title should have. If anything, it feels more like TANGLED WEB OF SPIDER-MAN (if you remember that book) than AMAZING. For us, at least, sales are bouncing all over depending on creative team, which means they've largely broke the HABIT of consumption for a big chunk of its audience. That's not smart for an ongoing title. Especially one produced so frequently. BATMAN CACOPHONY #1: Unlike many of the critics, I thought this was amusing enough: basically how I would EXPECT a Kevin Smith penned Batman comic book to read (which wasn't the case with, say, GREEN ARROW or DAREDEVIL). I can fully understand why people might not want dick jokes and gay panic in a Batman comic, but I tittered a few times, and didn't feel like my time had been wasted. I thought the art was pretty mediocre, though, and I kind of doubt that Flanagan would be drawing a book like this without Smith at his back. All in all, I thought it was highly OK. JUSTICE SOCIETY OF AMERICA: KINGDOM COME SPECIAL: SUPERMAN: For a long time I've wondered just what "non-painted" Alex Ross would look like, and now we know: pretty darn good if you like his photo-realistic style to begin with (which, sure, some people don't). I quite enjoyed both looking at this comic, as well as seeing the process in the back section (this felt more "worthy" to me than, say, the scripts from ASTX: Ghost Boxes). In terms of story, this was more filler than I would have expected: basically not a story, but an incident, and I want more than incident for $4, even if I really enjoy the art. Ross' writing is perfectly fine, and, as I said, I enjoyed seeing his art without the paint on top, so if working this way gets more pages out of him in a year, I'd be very happy to see him continuing to work this way. For the final grade, I'm going to go with a VERY high OK. As always, what did YOU think? -B Labels: Brian
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 A surprisingly small week this close to the Holidays: publishers do understand that we need comics to sell in order to make money, don't they? A G SUPER EROTIC ANTHOLOGY #93 (A) AGE OF SENTRY #3 (OF 6) AIR #4 AMAZING SPIDER-MAN #578 AMBUSH BUG YEAR NONE #4 (OF 6) ANGEL AFTER THE FALL #14 ARCHIE DIGEST #249 ATOMIC ROBO DOGS OF WAR #4 (OF 5) AVENGERS INVADERS #6 (OF 12) BAD PLANET #6 (OF 12) BATGIRL #5 (OF 6) BATMAN AND THE OUTSIDERS #13 RIP BETTY & VERONICA SPECTACULAR #86 BRAVE AND THE BOLD #19 CASTLE WAITING VOL II #13 CONAN THE CIMMERIAN #5 DEADPOOL #4 DOCTOR WHO FORGOTTEN #3 DYNAMO 5 #18 ENDERS GAME BATTLE SCHOOL #2 (OF 5) EX MACHINA #39 (RES) FANTASTIC FOUR #561 FIREBREATHER SERIES #3 FLASH #246 FOOLKILLER WHITE ANGELS #5 (OF 5) GHOST RIDER #29 GOON #30 GREATEST HITS #3 (OF 6) HELLBLAZER #249 HELM #4 (OF 4) HERESY #2 (OF 4) INVINCIBLE #55 IRON MAN DIRECTOR OF SHIELD #35 SI JSA KINGDOM COME SPECIAL MAGOG #1 KABUKI REFLECTIONS #11 MARVEL ADVENTURES AVENGERS #30 MOON KNIGHT #24 PAX ROMANA #4 (OF 4) PUNISHER MAX #64 PUNISHER WAR JOURNAL #25 SI RANN THANAGAR HOLY WAR #7 (OF 8) RED SONJA #39 ROBIN #180 SAVAGE TALES #10 SCALPED #23 SIMPSONS COMICS #148 SPAWN #186 SPIRIT #23 SQUADRON SUPREME 2 #5 STAR WARS KNIGHTS OF OLD REPUBLIC #35 VINDICATION PART 4 OF STORMWATCH PHD #16 SUPER FRIENDS #9 SUPERGIRL #35 NEW KRYPTON SUPERMAN SUPERGIRL MAELSTROM #2 (OF 5) TALES TO SUFFICE #1 TANGENT SUPERMANS REIGN #9 (OF 12) TERRA #2 (OF 4) THUNDERBOLTS #126 TINY TITANS #10 TRINITY #25 ULTIMATE FANTASTIC FOUR #58 ULTIMATE SPIDER-MAN #127 UNCANNY X-MEN #504 MD UNCLE SCROOGE #382 WALT DISNEYS COMICS & STORIES #697 WORLD OF WARCRAFT #13 X-FACTOR #37 X-FILES #1 (OF 6) X-MEN LEGACY #218 XOS 4 YOUNG X-MEN #8 MD Books / Mags / Stuff BACK ISSUE #31 COMICS BUYERS GUIDE #1649 JAN 2009 LEES TOY REVIEW #193 NOV 2008 ARCHER & ARMSTRONG FIRST IMPRESSIONS HC BATMAN GOTHAM UNDERGROUND TP BPM GN COUNTDOWN TO FINAL CRISIS TP VOL 04 CROGANS VENGEANCE HC DANIEL X ALIEN HUNTER GN DEAD SPACE HC FABLES TP VOL 11 WAR AND PIECES FAR WEST PKT MANGA TP VOL 01 HEROES HC VOL 02 STANDARD EDITION JACK KIRBYS THE DEMON OMNIBUS HC LOVE AND CAPES TP LUCHA LIBRE TP VOL 01 MARVEL ADVENTURES FANTASTIC FOUR VOL 10 SPACED DIGEST PUNISHER BY GARTH ENNIS OMNIBUS HC ROBIN VIOLENT TENDENCIES TP SPACE RAOUL GN VOL 01 SPIDER-MAN PREM HC KRAVENS FIRST HUNT STAN DRAKE HEART JULIET JONES TP VOL 01 STAR TREK ARCHIVES TP VOL 02 BEST OF THE BORG STANS SOAPBOX THE COLLECTION TP SWALLOW ME WHOLE TIGER TIGER TIGER GN ULTIMATE HULK VS IRON MAN TP ULTIMATE HUMAN VEEPS HC WALKING DEAD HC VOL 04 WANTED TP MOVIE ED YOUNG X-MEN TP VOL 01 FINAL GENESIS JEREMY FISH ROME ANTIC DELUSIONS SC VERTIGO TAROT DECK SET 20TH ANNIVERSARY EDITION What looks good to YOU? -B Labels: Brian, Shipping Lists
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 You can find it right here, if you haven't stumbled upon it already -B Labels: Brian, Tilting
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 Obligatory 'splanation for my month-long imitation of Susan Richards: I'm writing my graduate thesis, which means less Ed Brubaker on my desk and more Jack Kerouac. And while there's probably some merit to comparing ON THE ROAD to SECRET INVASION/FINAL CRISIS, I'd much rather keep my studies and my fun-time separate. Anyway, I finally clawed my way out of Limbo, though it seems I may have accidentally unleashed a great evil back into the world:  So, you know, sorry about that. And before I get to reviewing: House to Astonish. Why? Because Paul O'Brien and Alistair Kennedy, that's why. I laughed, I cried, it was better than Katz.Comics time! There's really no way I can talk about BATMAN: CACOPHONY #1 with anything even approaching a straight face, so without further ado:
Oh my GOD. Becky, look at that dialogue. It is so BAD. It sounds like one of those Millar books. But, you know, who understands those Millar books? They only buy it because the women look like total prostitutes, 'kay? I mean, his dialogue is just so BAD. I can't believe it's so dumb, it's like, OUT THERE. I mean, gross! Look! It's just so... CRAP!
Do us all a favor, Mr. Smith: get thee to a nunnery. Or at the very least go back to film so we can press the mute button and not have to watch Batman channel G.I. Rabbi. Honestly, I know it's fashionable to dislike Kevin Smith these days, and the last thing I want to do is look like I'm jumping on the Hate Wagon just because I feel like it, but this comic... ye Gods, this comic. It's tired, it's cliched, it's downright horrific (because there are some things in this life I never want to see, and the Joker getting bummed by another supervillain is way up near the top of that list). It's the sort of thing that makes you stop and wonder: how the hell did this reach publication? Did no one, at any point in the long and complex process of creating a comic, stop to think that charging four dollars for this piece of dreck is not going to help DC or the comics industry?
And I realize this reaction may be a bit over-the-top for a book that isn't Frank Miller-bad or Chuck-Austen bad, but dammit, we've allowed the mainstream to reach a point where quality and price aren't just detached from one another, they're inversely proportionate. $3.99 for mediocre tripe? Why?
This comic made me think of Kevin Smith as the pushing-40 dad asking today's kids "what's hip". And unfortunately, these kids are precisely the type of idiot that thinks Mark Millar is a pinnacle of talent. So that's exactly what we get: shallow "shock"-oriented scenes like Zsasz's Final Frontier of Self-Mutilation, and dialogue that's completely realistic if you happen to live next-door to a playground for psychotic toddlers.
My only consolation is that the Vegas odds have the rest of this comic disappearing into the night before Smith really gets his groove on. But in the meantime, Brian, I suggest you keep this comic far away from ALL-STAR BATMAN AND ROBIN THE BOY WONDER. Together they could tear another hole in the universe, and next time it'll be the Backstreet Boys making a comeback...
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Yesterday, in Part One of 'Jeff Lester Talks Too Much,' I occasionally let Strangeways writer Matt Maxwell get a word in edgewise, and talk about his book Strangeways: Murder Moon, the current serialization of the second book, Strangeways: The Thirsty, on Blog@Newsarama, and writing for comics.
Today, in Part Two, Matt talks about writing for comics, rewriting, self-editing, bad comics that are awesome, and awesome comics that are awesome. Like Part One, I talk too much, and the article should be cut into more than two parts. But I wanted to make sure this all went up before the weekend and not lose the momentum.
Behind the jump: Part Two.
JL: So, Strangeways. Where is it going, generally? The first one is werewolves. The second is supposed to be a turn on vampires?
MM: The second is a turn on vampires. I know what the third one is, I won’t tell you yet.

JL: I think that’s fair enough.
MM: Actually, I’m working on the page beats for that. That’s a slow process, though. That’s the most time-consuming part of this. Once you’ve done the page beats, the script pages go fast.
JL: How do you work that out?
MM: I bang my head against the desk until something comes out. Unfortunately—well, not unfortunately; it’s good that I’m busy—but I’ve been spending a lot of time doing lettering for the second story, getting the files ready to go up on the blog, and then I need to start doing marketing stuff before the book even comes out, and it’s still not even officially scheduled! I’m hoping for late next spring, or early next summer, and I’ve got to do a lot of legwork before that in terms of getting books to retailers and that sort of thing.
JL: Do you think that’s going to be easier this time around than the first time? Because you’ve got the product out and they’ve seen it?
MM: You know, I don’t know. In terms of people knowing what they get, I would hope that having everything out on Blog@ would certainly make that easier. When I was doing the book when it was going to go out of Speakeasy, I did ashcans and I sent them out to Jeff Mason’s indy-friendly comics store list. Which I assume bumped orders, because the book was solicited, and I’m assuming it was actually ordered even though it never shipped, which I still regret to this day.
JL: I think it would be a very interesting different path if that had happened for you. For better or for worse.

MM: Yeah. It would’ve been late, then. Unfortunately, the fourth issue would’ve been quite late, so maybe it’s better. And I thought I was doing having effectively two issues done before they were started being solicited.
JL: So what would you think be the sweet spot for that, seventy-five percent?
MM: I don’t know. The guys I work with in terms of art are generally consistent but I think there was some extenuating circumstances on that fourth chapter of the original Strangeways book.
But no, I need to spend some more time writing very shortly. And yes, there is a place for everything to be going, but I think the first few stories are going to be more probably action-focused. I’m hoping that a lot of character stuff came through. Depending on who you talked to, it did or didn’t.
JL: I thought the character stuff came through in the first book. I didn’t get as strong a resolution in the story upfront. In fact, what I thought was interesting was reading the back up story in the trade was great but it was vexing in that you saw the motivation for the antagonist, and I remember thinking that second part worked very, very well, but it was almost like you ended up bifurcating the narrative.
MM: Yeah. In some ways, that was an unintended side-effect of a, some would say, crazy plan of giving you more of the ‘bad guy’ side of the story. Like Lee Marvin said when asked by an interviewer, ‘How do you feel having played bad guys your whole entire career?’ He said, ‘I’ve never played a bad guy once. I don’t know what you’re talking about. I’ve played strong characters who knew what they wanted, and did what they needed to get what they wanted, but none of them were ever bad.’ And I wanted to show that even the bad guy’s got his reasons for doing what he’s doing, other than just being a complete jerk, just because he’s a monster—in Rale’s case, literally.
JL: It was interesting to me, because it ended up such a strong narrative that it made me think I was—and I may well have been—missing something in the front end of the narrative.
MM: Probably not. It ended up being more Rale’s story than Collins, when you take it as a whole. When you’re doing a long narrative arc—and I have a long narrative arc planned out for Collins—but I can’t do too much of that, or pretty soon he stops being the character that ends up being these adventures in these places. So I don’t want to wreck the character just yet.

I plan on wrecking him, but not just yet.
JL: That’s good to know. It was just slippery enough—and I think the idea of when you’re doing a monthly book, it’s pretty easy for the reader to nail down the idea of ‘Oh, this character’s going to be back and there’s more that they’re going through.’ But I definitely put down the book going, ‘Wait, is that…it?’ It’s almost like the entire narrative was wrapped around something I couldn’t see, and I didn’t know if it was there, and knowing that Collins’ arc continues might open that up.
MM: Yeah, this was an introductory arc. I can give it away and you can read the last five pages of that story, and that’s the point. And the fact I even have to say that is kind of sad. Because that means I’ve failed. It’s like explaining a joke.
JL: No, no, no…
MM: If you have to explain a joke, then you didn’t tell it right.
JL: But there are some stories where it counts on you going back and re-reading it. And that unfortunately was my big regret is, somewhere in my apartment is the copy of Strangeways that I read and finished, but when I went to go back to it recently, I was inundated with a ton of other crap.
MM: Yeah, I see you’re reading comics again. I see that on the Savage Critics. Or at least that you’re writing about the comics that you read.
JL: Exactly. I really start feeling guilty when our site lies fallow, and it’s also a little bit of a dodge for me. I’ve finished the first draft of a novel, and I really need to do a second draft, and there’s a lot of stuff that needs to be fixed, and I don’t really know how to go about fixing it, and I don’t really know how to go about tackling it.
MM: Rewriting is never as much fun as writing.
JL: I think for me it’s just a vast mystery. I can only see the choices I’ve made. I have an infinite amount of ideas, but once I put something down on paper, though, it becomes set, and it becomes really hard for me to change it. I’m really good at looking at other people’s work, but I think the challenge is looking at your own and getting outside what you intend, and being able to see how it’s actually going to come across to new eyes.
MM: That’s not easy. But I’ve always been a ‘go with your own instincts,’ rather than overthink things. But I can go both ways. I can overthink anything. Occupational hazard.

JL: I think it’s an advantage. I think you seem well-placed if you can do both. Too many people fall into one or the other. I’m fascinated by watching someone like Bendis work, where I get the sense that he’s also a ‘follow his first instincts’ kind of guy, and it seems to have a lot of difficulty…if it doesn’t work out, he’s kind of like, ‘well, this is what you’re going to get and trust me, it’s great.’
And then there’s other people where you get the sense—I get the sense with Rucka, a little bit with Brubaker—that they come back, they finesse things as they go. Or even perhaps in advance before it starts coming out, they’ve got a pretty good idea where the turns are all going to go and they’re going to make sure that everything is placed right.
MM: Where I pretty much know where you’re going to get to at the end. I’ve got the A, where you’re starting, and I’ve got C, where you’re going to get to. But B? It’s all over the map. And that’s… not always a good thing.
JL: That is hard. You read screenwriting books, and inevitably Act Two is the one that kills the writers.
MM: If you’re following the formula, in Act Two you can have the most freedom because all you have to do is: rising action comes to a climax. Okay, well, great. Infinite flexibility is good and bad. If you don’t have discipline, then infinite flexibility is terrible.
JL: It will kill you off.
I did want to recommend for story beats, maybe, if you’re looking for something that may or may not make things easier: I ended up picking up this program Mindmanager, which is a visual mapping…
MM: I’ve been looking for a visual outliner. I can make outlines, I guess, in Excel, but it’s really easier to do them just long-hand. But I try not to do anything longhand, any more.
JL: There’s a free version I haven’t really messed with. The Mindmanager is a little costly because they’re trying to it as a…
MM: A big organizational tool?
JL: Yeah. So I dropped the coin on it when I was feeling pretty flush after the Sam & Max stuff, and it’s been great, but the price makes it really hard to recommend. But there’s a free, I think there’s a free online software program—that may or may not work for you. [Ed. note: Mindomo]
But what I found was great was being able to type down all the events of the story, and then I could drag and drop them to each of the pages, which really gave me a flow of how things were supposed to happen.
MM: What I really do is, I’ll just open up a new Word file and then—if I’ve already got the basic plot in my head—and I’ll just start writing this kind of bastard form. It’s not quite prose and it’s not a script, and it’ll end up being a paragraph of what I think will be on a page.
Now, that’s not always reasonable. It’s like, ‘oh yeah, that’s really four pages right there, and two of those need to go away. So, yeah. We need to fix that.’ And you just try to break it into page-sized chunks before you even start writing the script. And then I’ll…I say I’ll go back and refine it, but what I usually do is, I end up throwing it away and then redoing it, and it’s usually much closer to what I need for page breaks.

And sometimes that’ll have little bits of dialogue, and sometimes it won’t. Sometimes if there’s a line that I think will work really well, then I’ll try and throw it in. But a lot of the dialogue happens much later in the process.
And that just takes discipline, which I don’t always have.
JL: You really have to be able to lock yourself away from everyone and everything, because sooner or later, you’ll get so bored you’ll have to start working on it. I found that’s how it works for me.
MM: Only if you unplug the Internet first.
JL: Which I’ve had to do. Not so much for the comic scripts, because the comic script stuff is so formalistic for me. I mean, I’ve only done a ten page story and an eight page story.
MM: And at that point, you’ve got no room to deviate. You better be on what you’re doing, or you’re going to be in trouble.
JL: So I can be really plodding with that—to me, writing a comic script is like creating a crossword and doing it at the same time, in that sort of format. I’d be really curious to jump to a longer script where it seems like there’s so much freedom to breathe.
MM: You think that until you start realizing what you have to put in. Again, that’s why Strangeways ended up being so dense is—there’s stuff that I—probably ill-advisedly—added in when I was writing. ‘You know, we could use a little subplot here,’ and those ended up not getting fleshed out enough. Maybe they were interesting and engaging to read, but people walked off thinking, exactly like you did, ‘well, maybe I missed something with the connection between this character and this character here.’ I try not to insult the reader’s intelligence but there are times where I probably don’t give you enough of a roadmap. But that’s something that comes with time.
JL: That’s always the problem. Just getting a skeleton into the format seems miraculous enough, and getting it fleshed out enough to where people really care about the movie. So not only do you have to communicate it, but you have make people care about it. That’s where the challenge really comes in. It’s enough of a challenge just to tell a story in comics, which is something I do find fascinating about the form.
Having written a script, I really see why people screw this up left and right. It’s unbelievably easy!
MM: It’s not very hard at all to mess things up. It just isn’t. Even when you have an editor saying, ‘Hey, dude. You’re messing this up.’
JL: Exactly. Which—you’ve always worked unedited? It’s always just been you keeping track on yourself.

MM: Yeah, and there’ve been people, ‘You know, that’s not really a good idea, Matt.’
[pause]
I still talk to them.
But I don’t know too many comic book editors, and frankly I’m not in the position with the second one—the second one is going out as-is. It’s not in a point where I could fix anything. I’ll try and fix the dialogue, but the art I’m getting is what I get.
So if you’re going to do editing like that, you really need to do it at the script stage before any art gets worked on at all. And that’s not always possible.
JL: And then there’s the problem… I think the part that just would be sort of brutal would be, you write the script, the art comes back, something gets missed or misintended, and then you’re in the position of—I assume—not having limitless funds, you can’t turn around and go, ‘hey, by the way…’
MM: If I have the guys make a change, it’s because the change really needs to happen. If it’s ‘Oh, it’d be a little better if we did this?’ No. You better pick these battles. I’m paying these guys but I can’t pay them a lot. But I pay them and I pay them on time, but there’s some things that will have to happen with your story, and if they get something wrong then it’s gotta get fixed. There’ve been very, very few things I’ve even had to call them on, much less…And Luis especially has come back with a number of redrawn panels, months after he’d submitted the original. And the redrawn panel is not a big deal if he’s just tightening things up. That’s fine, I’m glad he showed the initiative to do that. But if he restructured a page, then I might get a little grumpy if I’ve already lettered it.
I don’t know. In some ways, I wish I could do more formal experimentation but I’ so concerned about my ability to tell the actual story that I’m pretty conservative when it comes to trying anything crazy and wild.
JL: I think you just have to hope that later on you will have the freedom and, by that point, you’ll know the basics.
MM: It’s the whole thing about learning the rules of grammar before you decide to go break them. You can’t just sit down and do stream of consciousness because Kerouac did it that way, or Joyce did it that way.
And, actually, Kerouac didn’t do it that way in the first place. My understanding is that the typing on the roll of the paper [for On The Road] was actually a myth, that there was an original manuscript and it was regimented by the page just like everybody else’s. Maybe there was a first draft where he just spit it all out.
JL: There’s always a stage where there’s a blank page and you have to sit down and attack it.
MM: The script stage is not the blank page for me. The script stage is where I’ve already done most of the work. It’s the page beat that’s the really intimidating blank page. That’s where the work is.
But a chapter of a novel is as long as however long it needs to be. You just paginate it.

JL: The novel process is freeing like that; you go through problems of too much freedom, depending on how much you want to indulge it. For me, I want to do the second draft so hopefully people can have the enjoyment of the experience that I had while writing the first draft. Because the first draft of the novel, you really do have the freedom to discover the beats of the story while you’re going around. And then if that takes a twist, that’s great.
A lot of people don’t work that way. A lot of people highly recommend if you want to get your book done, outline it and then attack it. And that seems great, but it just locks me up.
MM: Huh. Because the first novel I wrote was something called Blue Highway—which I may be revisiting—but it was originally I did it as a very bad screenplay. I mean, bad, bad, awful screenplay, which I wrote in like two and a half weeks, and then a few months later I started writing it as a novel and went through it pretty quickly—a six month draft process while working a fulltime job.
JL: Wow, that is quick.
MM: Although I was able to write at work, so don’t tell my boss.
JL: I’ll keep it between us.
MM: This isn’t going on the Internet or anything, right?
JL: No, no, no.
MM: Okay.
JL: Like I said, my hope is to type this stuff up, and then…
MM: Well, I haven’t worked there in years.
JL: I don’t think you’ll have worry about your ex-boss googling your name, and going: ‘Matt Maxwell: Thief!’
MM: No, I haven’t worked for that company in some time.
JL: What do you currently do, Matt? Just this, or do you have any other thing?
MM: I’m a dad. That’s far more work than any job.
JL: My understanding is that the pay and benefits are still a little on the lower end, though.
MM: Yeah, if you look at it by the hour? Boy.
Much like writing, you’re pretty deep in the hole if you parcel it out by the hour. But when you’re on the duty, it’s tough: I know there are guys like Jason Aaron, and I’m pretty sure he has a job too, in addition to writing. And I don’t know how he does it.
And he writes—I mean, if you aren’t, you should read Scalped.
JL: I gotta give it another go.
MM: It’s really, really good.
JL: I read the first few issues and I was like, ‘there’s no reason I shouldn’t love this, and there’s something that’s just not clicking with me.’ And I don’t know why. Because it’s all good, it’s all strong, it’s very lean, it’s not…
MM: It’s not indulgent or flabby.

JL: Yeah, it’s practically the opposite of indulgent, in that regard.
MM: No, it’s very disciplined.
JL: Absolutely. And yet for some reason… So I’m gonna pick up the trade in the hope that the single issues weren’t giving me enough…something?
MM: With single issues, I’m pretty cranky and demanding at this point. Unless it’s a done in one, it’s very hard for me to buy a story in serial issues. Even if I really like the story, it’s just a hassle. It’s a bother. I get to the end and I want to read more, and I get frustrated.
JL: I don’t have the problem too much, and I do feel it’s sort of… The problem with single issues is, it’s kind of like watering the lawn. It’s not as pleasant as it used to be, and it is a little bit of a chore. But unfortunately I also feel it’s a necessary chore, because the marketplace won’t survive if you don’t have somebody buying the single issues. And unfortunately, the more that—well, we’ll see where it goes.
On the one hand, what’ll happen you’ll get to a situation where—I almost feel like part of the reason is clogged with a lot of crossover big event junk is that, that’s what the people who’ve stayed in the single buying marketplace are buying. And everything else is treading water and waiting for the trade, and at some point that may or may not have…If you’ve got a publisher who is long-term enough, something like Vertigo looks at a title and thinks, ‘Okay, this title is not what we consider a profit, or used to consider a profit, but we’re going to keep at it because the return on the trades is good.’
MM: Yeah, there are a number of titles like that. Or, at least, that’s the conventional wisdom: I have not looked at the numbers, assuming the numbers are even reliable, to confirm that. And I don’t know about the bookscan numbers for books that are, frankly, that far down the list in terms of overall sales.
But evidently, the publishers are doing the tracking and they’re able to decide.
JL: It seems to work for everyone, but I do worry that as the market changes—particularly because I always feel like I’m the last guy to get the cellphone, if I feel like I’m always the last guy, and I stop buying the single issues, then what happens?
On the other hand, I currently have more stuff than I can review, and almost more stuff than I can read. I’m so far behind on so many titles. I’m dying to sit down and read Daredevil, but I don’t think I’ve read the last ten to twelve issues I’ve bought. And I either have to, or really admit that I should stop buying the singles and throw my money out into the street where I can at least know that I’m directly throwing my money away.
But there’s a lot of stuff. It’s like doing the reviews this last week. It was like, doing one and two, and then I started reading more, and I just didn’t have the time to do all the reviewing.
MM: And really, does most of the stuff merit a review?
JL: There’s plenty of stuff that, just looking at it critically, doesn’t. But there’s also times you feel obligated. Definitely my schedule has changed, so it’s not like I’m going to sit there and review every book that I read. But there are ways in which books that suck can be instructive, and it can be instructive to say why they’re sucking.
MM: And books can still suck and still be vastly entertaining.
JL: That’s why I feel bad about my review of Rage of the Red Lanterns. Because to me it’s so inept it’s practically entertaining. And I didn’t really convey in my review that, ‘wow, this is really terrible, but…’
MM: At the same time awesome?

JL: Yeah, you can’t believe you’re reading it while you’re reading it, and that too is part of the reason we come to comics, not believing that somebody is actually going to put this page.
MM: The Fletcher Hanks comics by any objective measurement of art quality are dreadful. But they are compelling, brutal. They demand attention.
JL: They really do.
MM: All that, and they’re batshit insane. They’re absolutely off the rails, even by the standards of the Golden Age comics which were off the rails.
[Art: from top to bottom--Page 6 from Strangeways: The Thirsty, art by Gervasio & Jok; Page 7 of The Thirsty by Gervasio & Jok; Page 8 of The Thirsty by Gervasio & Jok; a page, also by Gervasio & Jok, from an unpublished story which Maxwell hints may be appearing in a Strangeways anthology; a page from the back-up story in The Thirsty, art by Luis Guaragna; the cover to Strangeways: Murder Moon by Steve Lieber; the cover to Roberto Bolano's 2666, released just this week in English; the cover of Scalped #1, and interior art from Rage of the Red Lanterns #1.]
Labels: Jeff, matt maxwell, strangeways, writing
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 I like Matt Maxwell. He strikes me as a good egg. He's a little on the Eeyore-ish side of things--a bit dour, almost glum, without seeming unfriendly--which I also like. And when I finally sat down and read Strangeways: Murder Moon, the OGN that Matt wrote and published, I liked it, too. It wasn't perfect, but I thought not only did it avoid a lot of rookie mistakes, it had a definite tone of voice to it--an understated one, which isn't what one would expect to find in a horror western. Anyways. About a week-and-a-half ago, on the morning of APE, I sat down with Matt in a dim sum restaurant and tried to interview him about the evolution of Strangeways, his expectations of his serialization of Strangeways: The Thirst on blog@Newsarama.com, and any unforeseen results from that just-started experiment. I say I tried to interview him about those things, but because I'm a newbie interviewer (here's a tip: if you're going to be conducting and recording an interview, don't take the subject to a dim sum restaurant where people are walking by and talking to you every two minutes) and because, as I say, I like Matt Maxwell, I ended up piping up far too often with my own ideas, anecdotes, and opinions. So what should've been an interview with Matt solely about all of the above, became more of a conversation between the two of us about learning how to write comics, with a dash of the other topics thrown. I picked up the check to make up for it. Hopefully, Matt, when I actually earn my interviewer wings, we'll do it again and I'll do it better. Double-ditto, for the art which Matt contributed: it's lovely unlettered stuff, and I'm such a lame-o, I don't really know how to create a subhead for it so I can caption it properly. I'll learn. Anyway, if that sounds like your kind of thing, check it out after the jump. It is...not short.
Jeff Lester: What do you think of the reception to the first couple of days of Strangeways: The Thirsty, on Blog@?
Matt Maxwell: I don’t read the numbers, so I don’t know exactly what the readership is. I’m assuming that it’s more people seeing it—far more—than would be reading it on my blog which, to be mercenary, was the point. If you’re going to give something away for free with the idea of getting attention out of it, you don’t put in a corner that nobody walks through.

JL: No, and Blog@ does get the coverage, so you’d think—I’ll be kinda curious because most of the webcomic stuff I follow is super-short and not always sequential, so…
MM: Well, that’s the thing. That’s why I kind of hesitate to even call it a webcomic because I didn’t change any of the formatting. You’re getting a page a day: that’s how it works.
JL: Which I know…Girl Genius and—I haven’t actually been following Finder since it went to web so I don’t really know if… I’m sure they’re obviously looking at the traffic, there’s lots of people who can follow a page of comic a day…
MM: And keep it together, yeah. Personally, I like waiting for having a backlog of material and then I can go through and read a bunch and see how it flows together. It’s hard for me to…
JL: So you think for people like you—are you going to do any promos, like, ten pages in, or something like that?
MM: I’ll probably do that, and certainly when there’s a whole chapter collected, I’ll make a big deal about it: ‘Okay, go read the first chapter. You don’t have to wait for…’ At that schedule, it’s not even a bimonthly comic, it’s almost a quarterly.
JL: And I notice, is it—if I’m following what you wrote correctly—you flipped artists on this one?
MM: Yeah, the artist from the main story is doing the ‘back-up story’ and the others from the ‘back-up story’ in Murder Moon are doing the main story here. Part of that was because Luis, who was the main artist for Murder Moon, left the studio in Argentina, moved to Spain, and then Norway after that. I guess he’s following his heart, as it were.

So I lost track of him, but then found him after the announcement for Murder Moon went out, when the book was actually published. He tracked me down, so that worked out well.
But the artists in—you know, the guys at Estudio Haus, Gervasio and Jok—I’d known and worked with them, liked their art, so I didn’t see a problem with [their taking on the main story this time.]
JL: I actually thought the back-up was the stronger of the pieces in the book, in your first book.
 MM: You’re not the only person to have said that, which isn’t surprising.
JL: Which I sort of attributed, looking closely at it, it seemed very much to me like the art choice s and the storytelling choices seemed a lot stronger.
MM: Yeah, that, and the first one was the first actual script I’d done for a comic. So I’d obviously picked up more [for the back-up]. I mean, I packed in too much on all of those pages on Murder Moon. Not quite as badly in the back-up story, but it certainly was there, especially when you compare it to the airiness of most mainstream comics today.
JL: It’s interesting you mention that because I’ve spent a lot of time—I actually sold my first short script to C’thulu Tales.
MM: Congratulations.
JL: Thank you. And that was, of course—I packed that with way, way, way too much…Even going by the rule of thumb about word counts per page…
MM: What’s the rule of thumb you used? Because I’ve heard different ones, many of them.
JL: I used the one that Alan Moore talked about that was sort of a modified Weisinger one, where it’s something like thirty-five words per panel based on a six panel grid. So the ceiling is about 210 per page, or something.
MM: Yeah, I had heard the Stan Lee rule was no more than forty in a balloon, and that’s probably restrained—even for Stan!
JL: Yeah, when you look at the other stuff, it’s obvious that those things change.
MM: You look at those early Marvel superhero texts and they’re so text-heavy compared to…I mean, the Weisinger Superman comics, you had narration but it wasn’t as heavy as Stan’s very purple…
JL: Yeah, very prolix. Well, and it’s kind of interesting because that’s one of the things I find fascinating in storytelling: you go back and look at that stuff—and of course I grew up on the stuff so it’s second nature—but I can definitely see when I go back and look at a bunch of it, it’s really dense, and everyone’s writing like they’re Stan Lee, so there’s a lot of verbal tics.
MM: Yeah.
JL: On the other hand, it’s so information-rich. I sometimes think that part of the success of the Marvel melodramas and the soap operas is that you can actually have this stuff progress--at the same time, someone can be fighting and thinking about Aunt May at the same time, so you get a lot with that density.
MM: And it’s all story-driven stuff. It’s not there just to be there, just to fill up a page.
JL: In fact, it’s almost the opposite. It’s got so much going on. And it’s interesting watching someone like Brubaker figure out how to get a similar story density in there when you can’t do that pacing.
MM: Yeah, you couldn’t turn in a script like that. You can’t. Even if you’re doing a ‘retro’ book like any of the Marvel Adventures—you read Jeff Parker’s script for many of the Marvel Adventures stuff he does and it’s still light, textually, compared to older Marvel material, but then it also has to reduce down to digest size, so you can’t crowd as much on. The original presentation is a standard 7’ by 10’ comic that—I understand they sell far better in digest than they do in the direct market.
JL: I would assume. I would hope.
MM: Yeah.
JL: So, when you started writing the first book and your first script, what kind of rule of thumb do you use for…
MM: [Laughs.] I didn’t. I tried to keep it to seven panels. I tried. I tried really hard to keep to seven panels a page. Because the first thing—the original presentation for Strangeways was going to be a twenty-two page monthly comic before I’d gotten the crazy idea to just go ahead and do the whole thing as a graphic novel. And even then, as a graphic novel, I was still dividing it in 22 page chunks, anyway.
 JL: Which seems smart.
MM: But then the Speakeasy deal came along and I said, ‘Okay, well, now it needs to really work as a single comic.’ I’m not convinced of its success in that regard, but it didn’t need to.
I tried to keep to no more than seven panels a page. I often went to eight. I did have to boil down the dialogue. I’m doing my own lettering—which I highly recommend for anybody who’s writing comics if you have the opportunity to.
In some ways it’s tedious and mechanical, and in lots of ways it’s…I think it might have been Richard Starkings who said that ‘the letterer is the writer’s inker.’ And that’s absolutely true. If you can have a hand in how the words go on the page, then you may be a step ahead of the game, especially if you’re still a rookie like me, and you realize, ‘Oh yeah, that beat shouldn’t have gone there, it should go in the next panel,’ and then you have to jiggle the dialogue that follows on the page.
But I tried to keep things reasonable, and the common criticism, that I really can’t disagree with, is that there was just too much on the page. It was too claustrophobic.
JL: Although again, some of that was—I thought—how much you were packing in, and some of it was… I thought the artists in the back-up team even when handling a lot of density seemed to find some very elegant solutions to it.
MM: I found that—and maybe this is just my perception—a lot of, particularly, the South American comics artists grew up reading European comics and not American comics. They may have read them, but that wasn’t their mainstay. And you get a completely different sensibility working out of that. Not that one is better than the other, they’re just different. Particularly now.

I mean, I’m still trying to figure out, what’s the date of death of the thought balloon? It’s struggled back a couple times. Because I stopped reading comics in the mid-90s, right around the time Sandman ended. I was still reading Hellboy and a few other irregular series, but I wasn’t going to comic shops every week. And I remember, before that, you still had thought balloons. You came back after that, and it was, you know, it was night and day. You didn’t have much internal narration; if you still did, you would do it as captions rather than thought balloons. And I adopted the same—when I have Collins doing internal monologues, it’s as captions, not as thought balloons.
JL: I think it would be very hard to put in thought balloons as a new writer, as people would just assume that you’re not paying attention to the market.
MM: You’re not paying attention, and ‘well, don’t call us, we’ll call you.’
JL: I think Alan Moore, like so much else—he really helped take out the sound effect balloon in Watchmen, and then around the time of Swamp Thing, I think he switched pretty much right off the bat—I think he went to captions, and there’s no thought balloons in his work. And he’s the first one I can think of that kind of started that, and then the rest of the Brits…I don’t know, I don’t follow the 2000 A.D. stuff enough to know, but maybe…
MM: Yeah, I didn’t follow them in 2000 A.D., but all the writers who came over in the ‘80s and ‘90s—I’d have to look at Doom Patrol again, I’m trying to remember if interior narration like that, and I don’t think it did very much, I think it did captioning.
JL: I think, again, captioning. Very much so. I think it was sort of a Brit thing that killed that, that everyone adopted very quickly. Although, now that I think about it, I guess Dark Knight—Miller used thought balloons in Daredevil, and might have eschewed them totally in Dark Knight.
MM: Well, I think that was probably a Shooter edict. I was reading the collected Frank Miller Daredevil—which I’d read on the stands when I was a much younger man than I am now—but you don’t notice when you’re reading it month to month that there’s always the page of, ‘Oh, and I’m Matthew Murdock, and a tragic accident turned me into Daredevil and here’s my superpowers.’ And that’s great when you’re introducing people to the monthly serial, but when you read the whole collected chain of the story, it’s like ‘Oh, and here’s that page again. Okay.’ And usually you can see him getting it out of the way as fast as he could and moving on to the rest of it.
JL: Yeah, that was always his way of handling it. Which, I guess, was pretty much as elegant as you could get under the Shooter system.
MM: Yeah, he fulfilled his obligations to the editor and now, on with the story.
JL: It’s interesting how people handle recap pages now because they’re in most of the Marvel books and they’re—to me, for the most part—incredibly hard to read.
MM: Really? Do they have just a plain recap at the beginning? Because I haven’t read Marvel month-to-month, other than Daredevil and Captain America occasionally.
JL: You know, I’m thinking of Ultimate Spider-Man which has the recap in it. But I’m trying to think if there are other ones… Cable and Deadpool, of course, had a recap page where they did as a full page of comic art, and after that, honestly…I’m a little hard pressed to think of one now. Maybe they’ve dropped that and moved back to, ‘screw it, it’s a page no one cares about anyway. Like, if you really want to know, wikipedia it.’
MM: Yeah. Before, when you’re the lonely thirteen year old geek at the 7-Eleven, and you don’t have friends who read these comics to explain it to you, then you need that page to get you hooked into it.
JL: It’s interesting watching the marketplace consider how ‘open’ the book is or should be in order to actually work. I’m kind of fascinated by people like Morrison, who are ‘You know what? It’s more attractive if it’s almost impenetrable. And it’s this sort of mystery that gives the reader this sense that there’s a huge, sprawling, larger-than-life thing going on, and screw the recaps.’
MM: And to some extent, I can see that being true. When I was introduced to the Marvel cosmology—the legacy cosmology of the ‘70s and the ‘80s—it was like, ‘Oh, okay, there’s much more stuff going on than just what I’m reading in this comic,’ and that got you reading other titles in some cases. But you’re not going to read a bad comic even if you’re interested in a universe.
JL: Which is a rule that I wish comic publishers would learn.
[Pause.]
JL: So Strangeways, you started off shooting for a seven panel and sometimes bumping it up to eight…
MM: [Sighs] I know have some nine panel pages in there, but nine was the absolute limit. That’s kind of… Is it Fell that’s a sixteen grid? I don’t know how he does it.
JL: The thing that is shocking to me is when it’s done well… I mean, Watchmen is on a nine grid, I think.
MM: Yeah, Watchmen is a nine grid, even though he breaks it out in some places.
JL: Yeah, but you can always see where’s he’s snapping tightly to the grid. And they make it look incredibly easy. Both he and Gibbons make it look incredibly easy.
And I know that was my downfall walking into scriptwriting: ‘I’ll try and plot it out as a nine panel thing, it’s easy, it’s got a flow that brings the reader into it,’ and then, of course, you have to write more concisely for each panel…
MM: Yes, you do.
JL: And still the artist is like, ‘I can’t fit all this on one page.’
MM: I know I ran into that. I’ll send out the scripts, and I’ve got, say, thirty-forty words of dialogue, and the panel comes back and, ‘Well, that’s a mighty small panel!’ Not to fault the guys doing the art, because they’re doing the best with the script they’ve been given, but there are certain times it’s like, there’s no way this is going to work, and now I have to reconstruct what story value is going to put on the page.
 Because it’s all about the single page. I mean, yes, you string it altogether in a story but if you can’t manage a page—which I’m not convinced I can yet, but…
JL: I don’t know. I thought that your pages worked. I was pretty impressed that I thought your story rolled at a pretty decent pace. I think as someone gets more experience under their belt, it gets easier to figure out how to change gears, I think. Just getting it into a decent rhythm is hard enough, and then trying to change it up a little bit is a whole different skill.
MM: I just wrote a column about this at Comics Waiting Room: It’s really the page beat that’s everything. I didn’t know anything about page beats before I came back into beginning to write comics and read comics in 2002-2003. And, if you remember, that was the ‘Epic Initiative.’ And they actually had page beats shown—an example of page beats written out in one of the—it might’ve even been the Epic comic, that really dreadful book. And I said, ‘Oh, okay!’ Because it never had really clicked for me before, that it was all about, ‘it’s one page at a time in a sequence.’ At least, that’s in the long form comic storytelling. You have different rules when you’re doing mini-comics, and I mean, you still have to pay attention to the page, but I think you have a lot of flexibility.
JL: But in long-terms stuff, the idea of trying to get a beat on the page and something at the turn. That’s the one where I really found myself going…
MM: That’s the thing. If you’re writing a six issue miniseries effectively, you can say, ‘Well, I’m not really writing six acts.’ But you are writing six acts. Or you’re writing seven acts, and you have half an issue of dénouement, instead of a whole issue, which I guess is better. I’m sure an entire issue of dénouement would be kind of dreadful.
JL: You think it would be, but every once in a while…I think part of the problem about learning to write for the medium, is you always remember the successes better than the failures. So you’re kind of like, ‘Well, yeah. Look at that classic issue of Avengers, where it’s after the big fight, and everything is wrapping up.’ Or again, something like Watchmen…
MM: You know, the thing with Watchmen—and this happened a lot, and still does—is people don’t love Watchmen because it was a nine panel grid, or because it was grim-and-gritty superheroes doing things that superheroes don’t usually do: people love Watchmen because it’s a great story. The nine panel grid is effectively a surface—I don’t want to say trick, it’s a lot deeper than that, certainly, in terms of setting up the rhythm of the story—but that isn’t why people love it.
JL: Absolutely. On the other hand, I think the brilliance of the nine-panel grid is that they were able to put so much information into each issue that I think if you tried to do Watchmen on a five panel grid, which seems really standard now…
MM: You couldn’t do it. All the story turns would be completely wrong.
JL: It would just feel mushy, unless you totally rejiggered…Even rejiggering the stories, I don’t think you would have enough event per issue, and you’d have to end up deeply compressing some of the storylines…
MM: Eventually, comics are going to have to get past the issue at a time format. We’re still trying, we’re still struggling with it. But that’s the format that a lot of people are used to reading, it keeps people coming back to the comic stores every week, but it does present a lot of difficulties for storytelling.
JL: Right.
MM: Or you’re just wired for it, and you can just crank stuff out.
JL: I’m not sure if that’s really true. Maybe there are, but I think if you look at most of the guys…both Bendis and Brubaker were cartoonists before they turned to writing, and that allows them a huge…
MM: And so was Moore.
JL: So was Moore. Morrison apparently did a lot drawing…
MM: I don’t know if he did much sequential stuff, but I mean for instance, he did almost all the design work for Doom Patrol, and probably does for whatever he’s working on.
JL: But Moore was an actual cartoonist, and I think that allows them a lot of confidence when it comes time to break a story down. This is sort of what I was bitching a bit about in a recent column about Grant Morrison and how much responsibility he might bear for ending up with not-so-great artists. He might be overpacking—his Batman stuff looks like it very well could be incredibly overstuffed, and his artist is just overwhelmed.
MM: I confess I read up until the Black Glove story, with the J.H. Williams stuff, and J.H. makes every script he touches look maybe even smarter than it actually is.
JL: I thought so in that particular case. I’m really convinced that first Black Glove story was very much the world’s best-looking case of lipstick on a pig.
MM: It was a ‘Ten Little Indians’ Agatha Christie mystery—which is generally a form I’m not fond of at all—with beautiful art.
JL: With absolutely stunning art.
[Art: from top to bottom--a page from Strangeways: The Thirsty, art by Gervasio & Jok; a page from Strangeways: Murder Moon by Luis Guaragna; a page from "Lone," the back-up story in Strangeways: Murder Moon by Gervasio & Jok; another page from "Lone" by Gervaiso & Jok; Another page from Murder Moon by Luis Guaragna; and another yet-to-be-published page from The Thirsty by Gervasio & Jok] Tomorrow: Strangeways, screenplays, good days and bad days.
Labels: Jeff, matt maxwell, strangeways, writing
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