Narcopolis #4 (of 4)
This cover gets a lot more amusing if you take the nosebleed in the manga sense. Rarely has the struggle between liberty and ruinous desire been so aptly rendered!
And you sort of have to
work to make a Jamie Delano comic even less subtle, don't you? It's one of his endearing traits as a writer, I think - not every book is going to be outstanding, but you can generally count on a uniquely loud experience. It's not white noise either - Delano frequently mixes similar tones into distinctly linked compositions, heavy things, ringing with dim portent. Frequent listeners will recognize many of this project's particular clangs and booms, as if Delano's first work-of-the-form in five years had to recollect echoes of what went before, so as to solidify the old intent once again.
You've got the garish, satirical sci-fi setting of
2020 Visions. A vision of tentacles as sustenance and prison, right out of
The Territory. Terror-enlightenment as to all the world's suffering, a la
The Horrorist. It all works pretty well together, like an index. I especially enjoyed the clash between 'bad' drugs, state-sponsored downers all, and "
empathogens" that form naturally in caves, look like snot, and produce hallucinogenic truth sessions with the whole of screaming, exploited humanity. The moral is one all of us can support: grow yer own.
But setting aside its value as authorial stock-taking,
Narcopolis unfortunately ends more or less as it began - a very adorned means of telling a simplistic, repetitive story, one dotted with character types that either shrug around under roles obvious from first sight or travel in arcs so plain they seem predestined. Our Hero is Gray Neighbor, a former bombmaker for EradiCare turned promising agent of T.R.U.S.T. (
Together in
Responsibility for
Universal
Security and
Truth), who's been planning to "
shoot hot into MamaDream's suckHole" (wreak havoc with the Big Government/Big Corporation/Big Church/Big Media drug outlet that runs the nation-city) since issue #1.
That's more or less what he does here, after having gone through a few dozen pages of children being mindwiped for playing the wrong games in the schoolyard, extraterritorial subHumans ("
with black staring eyes") being hauled into camps en mass as obvious terrorists, citizens being complacent about the war on BadEvil as their rights are stripped away, and almost certainly a few too many personal flubs to believably rank as a top agent. I mean, I know Narcopolis is both a dangerous world superpower and mired in inefficiency, but don't they run tests for illegal drugs? Or assign a cadet at least a part-time supervisor he isn't sleeping with? It a type of satire that allows for endless retreat - any breach of plausibility is just one more sign of how fucked up this fallen world is.
Yet while it goes without saying that Narcopolis provokes its own enemies so as to spook its citizenry into a shell of consumerist complacency -- isolation breeding distrust toward anything beyond the borders -- at least the texture of the noise remains pleasing. Delano was always one of the more 'writerly' of the British Invasion comics scribes, and here he's crafted a neat little dialect of slogans, brands and buzzwords for his characters to use, with Jeremy Rock and Greg Waller (on colors) ably rendering an urban architecture of casino lights and vulgar literalism; why should a grand Cathedral try to hide the spiritual pornography within, when it can decorate the windows with hardcore action and shape the microphones like cocks?
Maybe I'm the one getting dazzled by surface appeal. This
is a series so enchanted with its own metaphors that it has characters discuss a few of them, as metaphors,
in-story, before launching into a finale that postulates deadly terrorism as the enlightened citizen's protest while simultaneously scampering away from having its hero kill too many people or anything really nasty like that. I guess I just respond to its qualities as a gathering of its writer's voice into dictating a thesis statement for a renewed comics effort, its citations accumulated over years of work. I'll call that
EH as a whole experience, but you might hear it howling from farther down the BigStinkHole.
Labels: Jog
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San Diego Comic-Con was ineffably strange for me, to the point where I've got little choice but to throw my hands in the air and admit this is just a post mentioning I was there, I made it back alive, and, oh yeah, I strung a few stories for
io9 while I was at
it. (Dammit, thought I had six stories. Whoops.)
It was definitely a "sing for your supper" kind of gig, and working with Graeme, Annalee, Charlie (and Meredith!) was great fun, but wow. Eating, breathing, sleeping your job? Even if your job is writing about geek stuff? I dunno. I was lucky in that I just covered the overflow for the first two days--everyone else was running non-stop, working, like, eighteen hours a day for four days. (Wednesday was a more leisurely thirteen hour day.) It made me think that what we're looking down the barrel of is a future where (for the lucky ones) our work is our play, but the catch is you can never really stop playing. Maybe if I was doing it full-time I'd get used to the pace--stringing stories for io9 for the first time while at SDCC is probably like doing political reporting and your first gig is the Democratic National Convention--but as it was, it was a little bit like thinking you're going to be boogieboarding in the surf with friends and suddenly you're getting dragged by riptide face-first through the sand.
Anyway, once I can sort that experience out from SDCC (to the extent I can), I expect you'll hear more from me about San Diego. And I did come back fired up to write some stuff for you guys--that first annual volume of
Love & Rockets,
Bottomless Belly Button, and
Chiggers all demand more attention than I think they've been getting.
Oh, and if you're David Oakes, drop me an email, will you? I can't find a current email for you to save my life.
More in the next week or so, I promise.
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Looks like the called the week because of the con... I can't remember such a small shipping week in a while...
1001 ARABIAN NIGHTS ADVENTURES OF SINBAD #2
AMAZING SPIDER-MAN EXTRA
ARCHIE DIGEST #246
BATMAN DEATH MASK #4 (OF 4)
BEYOND WONDERLAND #1 (OF 6) (O/A)
BLACK PANTHER #39 SI
BLACK SUMMER #7 WRAP CVR
BLUE BEETLE #29
CALIBER #4 (OF 5) A CVR ROYO
CARTOON NETWORK BLOCK PARTY #47
CATWOMAN #81
COMIC BOOK COMICS #2
DC SPECIAL CYBORG #3 (OF 5)
DEADWORLD FROZEN OVER #3 (OF 4)
DUMMYS GUIDE TO DANGER LOST AT SEA #4 (OF 4)
DYNAMO 5 #15
FANTASTIC FOUR TRUE STORY #1 (OF 4)
FRANK FRAZETTAS CREATURES #1
GHOST WHISPERER #5
GREEN LANTERN #33
GRIMM FAIRY TALES #29 (C: 0-0-1)
HAUNT OF HORROR LOVECRAFT #2 (OF 3)
HERCULES #4 (OF 5) A CVR SEJIC
HUNTRESS YEAR ONE #6 (OF 6)
JIM BUTCHERS DRESDEN FILES #4 (OF 4) WELCOME TO THE JUNGLE
JOKERS ASYLUM TWO FACE #1
JUGHEAD #190
JUSTICE SOCIETY OF AMERICA ANNUAL #1
KNIGHTS OF THE DINNER TABLE #141
LOCKE & KEY #6
MAN WITH NO NAME #3
MARVEL SPOTLIGHT UNCANNY X-MEN 500 ISSUES
MS MARVEL #29 SI
NARCOPOLIS #4 (OF 4) WRAP CVR
NEW BATTLESTAR GALACTICA SEASON ZERO #11
NEW DYNAMIX #5 (OF 5)
NEWUNIVERSAL 1959
NORTHLANDERS #8
PIGEONS FROM HELL #4 (OF 4)
PILOT SEASON THE CORE #1
PROJECT SUPERPOWERS #5 (OF 7)
REIGN IN HELL #1 (OF 8) (RES)
SADHU WHEEL OF DESTINY #3 (OF 4)
SECRET INVASION FANTASTIC FOUR #3 (OF 3) SI
SKAAR SON OF HULK #2
SKRULLS VS POWER PACK #1 (OF 4)
SPIDER-MAN WITH GREAT POWER #5 (OF 5)
STAR TREK MIRROR IMAGES #2
STAR TREK YEAR FOUR ENTERPRISE EXPERIMENT #4
STAR WARS REBELLION #15 VECTOR PART 7 (OF 12)
SUPERMAN BATMAN #50 (NOTE PRICE)
SUPERNATURAL LAW #45
TAROT WITCH OF THE BLACK ROSE #51
TEEN TITANS #61
THOR #10
TRINITY #9
TRUE BELIEVERS #1 (OF 5)
ULTIMATE SPIDER-MAN #124
UN-MEN #12
WILDCATS #1
WOLVERINE #67
WOLVERINE ORIGINS #27
X-MEN FIRST CLASS VOL 2 #14
X-MEN ODD MEN OUT
ZOMBIE TALES #3 CVR A
Books / Mags / Stuff
ARMY @ LOVE TP VOL 02 GENERATION PWNED
BATMAN GOING SANE TP
DOOM PATROL ARCHIVES HC VOL 05
ESSENTIAL FANTASTIC FOUR TP VOL 7
FORGOTTEN REALMS TP VOL 07 THE LEGACY
GEEK MONTHLY VOL 2 #8
GRENDEL GOD & THE DEVIL TP
GRIMM FAIRY TALES OVERSIZED HC
HOUSEWIVES AT PLAY ALONE WITH ME (A)
JOURNEY TP VOL 01
JUXTAPOZ VOL 15 #8 AUG 2008
NOVA TP VOL 02 KNOWHERE
ORDER TP VOL 02 CALIFORNIA DREAMING
PARASYTE GN VOL 04 (OF 8)
POPGUN GN VOL 02
PREVIEWS VOL XVIII #8 (NET)
SONIC THE HEDGEHOG ARCHIVES TP VOL 08
STYLE SCHOOL TP VOL 02
TEMPLAR ARIZONA GN VOL 02 MOB GOES WILD
THOR BY J MICHAEL STRACZYNSKI TP VOL 01
TOMARTS ACTION FIGURE DIGEST #167
WHITE RAPIDS GN
WIZARD MAGAZINE #203 M KNIGHTS 10TH ANNIV QUESADA & PALMIOTT
What looks good to YOU?
-B
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Although you should keep in mind that I'm the kind of guy who thinks the best publishing news of the whole San Diego con is that
Pluto -- Naoki Urasawa's Ultimate Astro Boy!! -- will be
coming to US shelves in February 2009. Granted, it's still an ongoing series in Japan (a somewhat irregular one to boot), and only up to Vol. 6 as of this week, so it's likely to hit a production wall around Spring 2010... but still,
PLUTO!! And
20th Century Boys at the same time!
But here's some back-to-front funnies you can buy right now.
Real Vol. 1:
Oh
is it? This one's gonna need some context.

The writer/artist of this thing is Takehiko Inoue, who is a full-blown manga superstar. I'm
not using that last word lightly. His reputation was built on a 31-volume basketball manga titled
Slam Dunk, which ran from 1990 to 1996; it was one of the most popular features in the most popular manga anthology in Japan, the mighty
Weekly Shōnen Jump, which in those days had a circulation of well over five million copies,
per week. It is credited with exploding interest in basketball among the youth of Japan; there is now a sports scholarship that bears its name.
After the series ended, Inoue became less interested in shōnen manga, those comics for boys. Following the 1997 release of a silly sci-fi basketball webcomic,
Buzzer Beater, the artist devoted himself to seinen manga, those for 'mature' audiences. In 1999 he began a swordsman opus,
Vagabond, which is currently up to its 28th collected volume. And in 2001 he started up a side-project, a
seinen basketball story, one that's managed to pull together seven volumes so far as it creeps onward - and unlike those boy comics, this one is
Real. See what I did there?
Ah, but old habits die hard. Or maybe manga editors are hesitant to break them. Whatever the case, there's no hiding that Real -- at least in this debut volume -- is a dead-straight shōnen formula piece, its story structure practically out of a table of forms in the rear of a manga textbook, all of it fancied up with scratches and grit and hard-livin' times. And I guess I can't
blame Inoue and/or his editors for not wanting to start too far off from the stuff that made the artist a legend, but all the tropes and tricks have a way of bumping into the
real stuff.
All your favorite character types are present. Nomiya is a hoops-crazy fellow with an awful afro, a total goof...
with raw, burning talent inside. Togawa is a fiery young man with clenched fists...
striving to be the very best at his chosen vocation. And sure, Nomiya is a goof partially because he dropped out of school following a motocycle accident that paralyzed the young woman he was trying to pick up, and Togawa is broodin in part due to the bone cancer that has him confined to a wheelchair, but it all rarely functions as more than an especially colorful means of pushing enemies toward extending the hand of friendship, raising a fist in honor of perseverance and guts, and celebrating sweat-soaked victory. And defeat...
unto greater victory, one might expect!!Now, I don't want to go over the top here. This isn't something like, say,
Gantz (a fellow resident of the
Weekly Young Jump seinen anthology), where the notion of maturity seems to extend exactly 0% farther than added gore and naked. No, Inoue does pepper his work with some nice, lived-in details, like the plight of playing basketball in a limited-space city, or the economic doom that faces kids that don't graduate school - I particularly liked the running joke about Japan's draconian, scammish system of driver licensing.
But then we get back to the courts, where Togawa's disability functions primarily to facilitate the burning of rubber and the blowing away of stunned opponents. I understand that Inoue is trying to build a nice message about overcoming life's troubles, but I don't think his character's shōnen heat is terribly effective in delivering it - as the rest of Togawa's wheelchair basketball team grins over a loss, settled comfy into their positions ("
I mean, what do you expect? We're disabled."), Our Hero lashes out with his fists, knowing that the path to Real fulfillment is that of a thousand boxers and bread bakers and martial arts winners in comics of the past, and thus his body's state is little more than a crucible for cooking up outstanding moves.

It's not that I'm at-heart opposed to boy's manga structures acting in an allegorical manner, mind you, but it all does have a way of making Inoue's pretensions toward grit seem... well,
pretentious. And, about 3/4 of the way through this book, it's suddenly as if someone realizes the latent problems in interfacing with realistic disabilities on the plane of ninja superpowers, and the story launches into a detailed, fairly effective portrayal of coping with serious physical problems, one that unfortunately comes barreling into the story through a whopper of a plot contrivance. Still, it leaves one hopeful that Inoue will look a bit deeper than easy, friendly old motifs as the story goes on - it's only volume one, after all.
So, er, why is this a manga I (sort of) liked, as mentioned up top? Why is it still more-or-less
OKAY? It
all comes down to Inoue's visuals, at this point in his career a frighteningly assured evolution of the stylized shōnen realism of Tetsuo Hara (
Fist of the North Star) and Tsukasa Hojo (
City Hunter, on which Inoue apprenticed as an uncredited assistant), his sturdy figures powerful yet lithe, even a tiny bit
feminine. VIZ's deluxe presentation preserves all of Inoue's delicate color sequences, which serve to add a dreamy texture to the rampant physicality. It goes without saying that the big basketball set pieces are flawlessly paced, mixing droplets of humor and observation into forward-rushing action, no movement less than perfectly clear.
You
will understand how this artist got so huge (and, starting next month, you can directly observe his growth as VIZ rolls out Slam Dunk itself), even if you wonder where his art is going, so heavy with the shadow of past, youthful success.
Dororo Vol. 2 (of 3):

Of course, some artists can mix things up more effectively than others.
For an unfinished 1967-68 series many anticipated to be little more than an appetizer before the great Osamu Tezuka's famed
Black Jack -- coming later this year from Vertical, also publisher of this project --
Dororo has turned out to be a damned effective bit of work. It's got a formula too: every storyline sees driven, cursed Hyakkimaru and his thieving boy sidekick Dororo take on a fabulously nasty demon and The Inhumanity of Man, before getting chucked back out onto that long road. Hyakkimaru was born as little more than a human slug, his wicked father having traded 48 parts of his body to 48 demons before his birth, in exchange for Earthly power, but the boy's had himself augmented with a man-made humanoid frame, with swords under his fake arms and many other nasty tricks; it's no wonder he's made for killing, since every demon he slaughters wins him back another organic piece of himself.
It's a far wilder way to cope with one's disabilities, and that's only the bloody edge of Tezuka's berserk entertainment aesthetic, one that thinks nothing of following fourth wall-breaking zaniness with the graphic, on-panel execution of young children. Tezuka's style is not a realistic one, in terms of drawing or storytelling or whatever, though the story he's telling is often bracingly dark; rather, blood and gags flow naturally enough from his pen that all of this comic's setting seems a mad hallucination, cumulative in its burrow through the unconscious.
(this is actually from vol. 1, btw)It's furiously good cartooning, pefectly complimenting Tezuka's tales of fox demons that inspire men to war so as to feed from the dead, and an evil god out to rip the faces from the faithful and wear them for vanity. A larger plot also begins to cohere, one I'm not sure will wrap up in a satisfying manner, given Tezuka's ultimate move away from the project, but the particulars remain
VERY GOOD on their own.
Labels: Jog
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Just popping in for a quick Retail Intelligence note: the trailer for WATCHMEN, which debuted something like a week ago, in front of THE DARK KNIGHT (and, wow, was that a terrific film), has done something that I've never ever seen. It is selling comic books. Lots of them.
Well, or it would have, had I had any in stock!
Last Tuesday I had what would normally be a month's worth of WATCHMEN in stock (and if you remember back to last week's post, WATCHMEN was my #2 best selling TP in the last 12 months, so we're talking about a real number of copies). Every single copy sold out by mid-Saturday morning. The calls have been coming in by the dozen or more a day "Do you have WATCHMEN?!?!", so I'm going to go on a limb and suggest that no one in San Francisco has them. I put in a direct order for a "3 month supply" that I should have tomorrow, but even then I'm going to order another big stack on my next reorder cycle (unless I pay a LOT for shipping them faster, reorders take about 10 days to show) just to cover my bets (it's not like, worst case, we won't sell them *eventually*)
Interestingly, there are some calls for DARK KNIGHT RETURNS, but nothing like WATCHMEN -- and DARK KNIGHT was a fabulous and fantastic movie.
Talk on the CBIA suggest that retailers all over the country are having similar results.
-B
Labels: Brian, retailing
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I don't know which one of the thousands of exhibitors brought the ray that speeds up time, but they've got it cranked to eleven down here in San Diego: I had enough time to walk one-tenth of the giant exhibition floor last night, said hi to no more than three or four people (but they were
awesome people, I assure you) before joining the nerd diaspora and staggering through the streets of San Diego in search of a place to rest my feet and a liquid that cost less than a dollar an ounce.
So I'm posting this early Thursday morning instead of Wednesday, and I apologize for that. Nonetheless, if you're immune to the effects of the Speed-Up-Ray and are at SDCC and have time to peruse our humble blog, here's the schedule for the Savageites at SDCC (basically, this is the stuff Douglas presented at the end of his post, plus the rare appearance of Graeme on a panel):
Thursday, July 241-2: Douglas Wolk moderates The Future of the Comics Pamphlet, Room 32AB (with Joe Keatinge, Carr D’Angelo, Eric Shanower, and other luminaries to be announced)
2-3: Graeme will be schooling you on the Science Fiction That Will Change Your Life, Room 2, along with Annalee Newitz, Austin Grossman, Charlie Jane Anders, and Patrick Lee. Expect Graeme to do most of the talking!
6-7: Douglas Wolk moderates The Comics Blogosphere, Room 32AB (with David Brothers, Jeff Lester, Laura Hudson and Tim Robins)
6-7: Jeff Lester will be thinking of something clever to say on the above-mentioned Comics Blogosphere, Room 32AB (with David Brothers, Laura Hudson and Tim Robins, moderate by the mighty DW)
Friday, July 2511:30, Douglas’ll be giving a talk called “Against a Canon of Comics” as part of the Comic Arts Conference in Room 30AB, and probably signing Reading Comics somewhere after it.
5-6: Douglas Wolk moderates Teaching Comics—Room 4 (with Phil Jimenez, Matt Silady, James Sturm and Steve Lieber)
Saturday, July 2611:30-12:30: Douglas Wolk moderates Image Comics/Tori Amos—Room 6B (with Tori herself and a cast of thousands)
2:00-3:00: Douglas Wolk moderates Lettering Roundtable—Room 8 (with Todd Klein, John Roshell, Tom Orzechowski and Jared K. Fletcher)
4:30-5:30: Douglas Wolk moderates The Story of an Image—Room 4 (with Kim Deitch, Jim Woodring, Jim Ottaviani and Kyle Baker)
Hmm, looking at the schedule, I think Douglas is one who owns the Speed-Up-Ray...
So there you have it, and I hope to see you at the Con. If you catch me wandering about blankly, feel free to come up and say hi--I'm hoping I can defeat the effects of Time Disappearitis by meeting more quality people!
Labels: Douglas, Graeme, Jeff, SDCC, speed-up ray
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Dan Dare #7 (of 7)
Good lord, who'd have figured Garth Ennis could be so...
traditional?This is the last issue (FOR NOW) of Ennis' and artist Gary Erskine's revival of the beloved Frank Hampson creation, an extra-thick pamphlet with 44 pages of story and a $5.99 price tag. And it's exactly what you've come to expect, if you've been following the story thus far: vast clashes between warships on the sea of stars, gallant adventure in hostile territory, several noble struggles against impossible odds, and plenty of dialogue balloons pertaining to the spirit of England, its cooling embers, suffocated beneath the ash of avarice and indifference, slowly,
heroically reddening to life once more under the stalwart breath of Daniel MacGregor Motherfucking Dare,
space hero. It's a war story, as Ennis no doubt recognized from the originals. He's written a few war stories.
Yet I can't think of any Garth Ennis war story quite like this. There's no peering into the killing hearts of soldiers, no acrid struggle between decency and mayhem. No dirty jokes, no eruptions of gore. No rueful cartography of inhumanity's continent. No, this is an utterly up-and-up opera of battle, suffused with courage, valor, honor, fairness, respect, cooperation,
sacrifice. With spaceships and psychic narcotics and a black hole machine, and a little green guy floating around in a tub. That's the best part - be it homage, affection, anything,
whatever, Ennis seems to be using old-timey science fantasy as a means of basking in the glory of Good War, and the good values of Old Times, a solution to all the shit we've found ourselves in. I read Ennis' other war stories, and I wonder if he's whispering "and we'll all fight green men from Venus in space, too!"
He doesn't say it out loud, though. And I'm apt to hearing voices.
Fascinatingly, several of this series' particulars have mirrored another high-profile revival of the character, Grant Morrison's and Rian Hughes' 1990-91
Dare, from the pages of
Revolver and
Crisis. You've got your retired Dan Dare, pulled out of retirement by England's Prime Minister. The country's gone to shit and the old team have moved onto new roles, but Dare remains a potent symbol. Little does he suspect the Mekon (green fellow in the tub, archvillain) has cozied up to the human governance, and he wants to break Dare just as bad as he desires domination of Earth.
But the Morrison/Hughes project was
damn nasty thing, heaping despair upon its protagonist as a means of screeching at the enduring Thatcher government, a perversion of the old Dan Dare ideals into cynical political gamesmanship. It's the type of story wherein the Mekon's capture of Dare sees an array of brutal dildos sprout from his tub for a whopping sodomy session. Our Hero eventually turns revolutionary, fission bombing shitty London and all its shitty politicians into the whiteness of a blank page, which is then revealed to be a
literal blank page on a drawing board, because sometimes you just have to blast a concept clean to get rid of the muck, you know?
This series, meanwhile, is chocks away from page-the-first to page-the-last. Even as Ennis acknowledges the overwhelming problems in the world, with its craven leaders and government lies, it's all just another impossible fight for Dan Dare, Heart of Country, to inevitably win. Erskine's art can be a little stiff, but that's how the upper lips
ought to be in this one, his green Treens almost like men in suits in a movie, one also armed with some grand, stolid battle scenes of mighty crafts clashing. Anticipate no subversion. No dildos! Maybe that
is subversion for Ennis now.
His whole final chapter bounces between Dan's crack commando squad on the Mekon's mothership, a handsome ongoing clash in space, and a port-soaked Earthbound discussion, headed by Home Secretary Jocelyn Peabody, on the topic of a nation that's lost its way. It's the type of story wherein a determined young sub-lieutenant -- put in command by Dare himself -- is told by a mean admiral that the odds are simply too great, and withdrawal from battle is the only sane option, but then the ghostly voice of a dear, departed friend appears with phantom words of wisdom,
inspiring words, and thus she stands up to the mean admiral
and the fight goes on in the proud Navy manner,
we dine amidst heroes tonight, men, be they dead or alive!!Meanwhile, Dan Dare swats a laser beam out of the air with an electric sword, and allows the story's villains (whom Ennis is obviously having a blast writing) to meet their ruin together. Did you detect a slightly creepy edge to man-of-the-past Dare in earlier issues? "
A strange, melancholy man on an asteroid, surrounded by knick-knacks and memorabilia. Trying to live in some long-gone past." It's gone now, and it's perhaps your (and my) fault for seeing his posture as anything other than space medicine for an ailing body. "
No doubt a source of enormous amusement," rues Joss, but we know better now!
I thought it was all pretty
GOOD. Easy to get sucked into, and almost seductive in its unexpected romantic splendor. There's death, yes, but only as encountered in a worthy clash, one far in the future and up away from our Earth, one of spruced-up icons, on a plane of imagination and nostalgia for comics and movies, maybe the only place its writer can indulge in such dreams, so as to spark a measured reflection upon waking.
Labels: Jog
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For the next few days, I'll be strapped into my carriage of the log-flume that is Comic-Con. When I'm not moderating panels (see below), I'll be wandering all over the show floor. But if you asked me to show you "the good stuff," here's what I would probably take you to first, and what I would probably advise you to flip through. (And by "here" I mean under the cut.)
1335 - Dumbrella: Scott McCloud is signing the excellent Zot! anthology there Friday at 3--at the same time as the Lynda Barry spotlight panel. Aaugh. Dumbrella's also got Zot! T-shirts; if I didn't already own, like, 800 T-shirts, I'd buy one, and I might anyway.
1514/1515 - Comic Relief: I guarantee that they will have something great you've never heard of, which is both why I want to support them right now and why I'm sure I'll end up supporting them, if you see what I mean.
1528 - NBM: I really want to read Dirk Schweiger's Moresukine, a Westerner-in-Japan diary comic that I got a peek at a few months ago. Looks like he'll be signing at their booth, too.
1529 - Drawn & Quarterly/The Beguiling: Lynda Barry signing! Original art by Jason and Farel Dalrymple! Remember to go to the ATM before you get to the convention center! OK!
1716 - Fantagraphics: They've got Love & Rockets: New Stories #1, which I suspect is going to be the first thing I read back in my hotel room on Wednesday night, plus Jim Woodring's The Portable Frank, which I suspect is going to be a present for a bunch of my friends later this year. And, at long last, Michael Kupperman's Tales Designed to Thrizzle #4. And... the debut comic book by Natalia Hernandez, which I'm totally looking forward to seeing.
1732 - Buenaventura Press. Charles Burns' Permagel looks like it's going to be the luxury item of the show. 40 bucks for 32 pages, but you get bragging rights too.
1831 - CBLDF: They'll have Liberty Comics #1, a $4 book with new "Criminal" and "The Boys" stories, Darwyn Cooke, etc. They'll probably also have some of those gorgeous little original Larry Marder drawings of Beanworld characters.
1834 - Oni Press: Four words: SCOTT PILGRIM COLO(U)R SPECIAL.
2207 - Cooke, Stewart, Bullock - Cameron Stewart, David Bullock and Darwyn Cooke at the same table! All selling 48-page hardcover "pin-up illustration" books! They'll also have some (free) pins with Colleen Coover images of the Sentry. Colleen Coover pins of pretty much any kind are my idea of a good time.
2229 - Virgin Comics. Grant Morrison's MBX Sketchbook is the object of desire here. It's limited to 1000 copies; wonder how much they're asking for it?
5537 - Titan Publishing: Last year, they were selling their recent phone-book-size collections of old 2000 A.D. strips at substantially reduced prices. If they're doing that again, I'll be picking up a few volumes of Strontium Dog, and hoping for vol. 10 of Judge Dredd - The Complete Case Files. John Wagner's 30-years-and-counting run on "Dredd" is one of the most consistently interesting suites of superhero work I've read, and the later stuff is almost always better than the earlier stuff.
L7 - Octopus Pie: Meredith Gran will be selling the second collection of her fine web-comic about Brooklynites being Brooklynites.
S12 - Comic Foundry: Issue 3 is out. Hooray for Tim Leong and Laura Hudson.
somewhere in the IP Pavilion: Lightspeed Press--I always try to point people toward Carla Speed McNeil's Finder, one of my very favorite comics: a science fiction series that's really not much like anything else, and often tough to find outside of conventions where she's appearing. Start with the fourth volume, "Talisman."
AA-05 - Jim Woodring: Whatever he's selling, I'm buying.
AA-14 - Todd Klein: I imagine he'll be selling copies of his Alan Moore and Neil Gaiman collaborations.
BB-06 - Bill Sienkiewicz: I don't think I've seen him in an Artists' Alley situation before. If he's selling original art, it's certainly worth looking at.
CC-02 - Zander Cannon: I bought his "Master of Feng Shui" mini-comic at MoCCA and enjoyed it enormously.
GG-14 and thereabouts - Periscope Studio's Artists' Alley area, which always has some stuff worth picking up, and some exceptionally nice people.
I'll also probably be checking out a couple of the big new-comic dealer booths over in the low-numbered end of the hall, particularly for comics that don't tend to turn up in normal channels. In the last couple of years I've found a few of the special Marvel/AAFES co-published New Avengers comics, which are distributed more or less exclusively through military outlets but tend to turn up at San Diego. The latest one, Fireline, is apparently by Stuart Moore and Cliff Richards, and teams up Spider-Man and Iron Man with the National Guard's forest-fire fighting unit. And I'm wondering if anyone will have copies of glamourpuss #2.
Also: those 50-percent-off trade-paperback-remainder blowout people invariably have some stuff that's more than worthwhile for half the usual price. (I get all my Ultimate Marvel trade paperbacks there, and will be scouting out that Gerber/Mooney Omega the Unknown trade.)
While we're at it, I should plug my panels, since I'm moderating six of them and giving a lecture:
Thursday, 1-2 PM: The Future of the Pamphlet. With Carr D'Angelo, Joe Keatinge and Eric Shanower. Room 32AB.
Thursday, 6-7 PM: The Comics Blogosphere. With our very own Jeff Lester, David Brothers from 4thletter!, Laura Hudson from Myriad Issues, and Tim Robins from Mindless Ones. Room 32AB.
Friday, 11:30 AM-12:30 PM: I'm giving a short, polemical talk called "Against a Canon of Comics," as part of the Comics Arts Conference. Room 30A.
Friday, 5-6 PM: Teaching Comics. With Phil Jimenez, Matt Silady, James Sturm and Steve Lieber. Room 4.
Saturday, 11:30-12:30 PM: Image Comics/Tori Amos. With Tori herself, Rantz Hoseley, David Mack, Elizabeth Genco, Ted McKeever and Kelly Sue DeConnick. Room 6B.
Saturday, 2-3 PM: Lettering Roundtable. With Todd Klein, John Roshell, Tom Orzechowski and Jared K. Fletcher. Room 8.
Saturday, 4:30-5:30 PM: The Story of an Image. Kim Deitch, Jim Woodring, Jim Ottaviani and Kyle Baker will each discuss a single image from their work. Room 4.
Come say hi!
Click Here to Read More...

Lots of things for a week when lots of people are away down to San Diego...
2000 AD #1593
2000 AD #1594
A G SUPER EROTIC ANTHOLOGY #85 (A)
AMBUSH BUG YEAR NONE #1 (OF 6)
ANGEL REVELATIONS #3 (OF 5)
ARCHIE #587
AVENGERS INITIATIVE #15 SI
BATMAN GOTHAM AFTER MIDNITE #3 (OF 12)
BATTLESTAR GALACTICA ORIGINS #8
BETTY & VERONICA DIGEST #186
BETTY & VERONICA SPECTACULAR #84
BLACK PANTHER #38
BLOOD BOWL #2 (OF 5) KILLER CONTRACT CVR A
BOY WHO MADE SILENCE #5
BRAVE AND THE BOLD #15
BROKEN TRINITY #1 SEJIC CVR A
CAPTAIN ACTION FIRST MISSION LAST DAY ONE SHOT
DAN DARE #7 (OF 7) (NOTE PRICE)
DAREDEVIL #109
DEAD SPACE #5 (OF 6)
DMZ #33
ELEPHANTMEN #13
EXTERMINATORS #30
FALLEN ANGEL IDW #28
FUTURAMA COMICS #38
GLAMOURPUSS #2
GRAVEL #3 WRAP CVR
GREEN LANTERN CORPS #26
GRIMM FAIRY TALES PIPER #4 (OF 4) (C: 0-0-2)
HACK SLASH ANNUAL SUICIDE GIRLS REG CVR
IMAGE MONSTER PILE UP #1
IMMORTAL IRON FIST #17
INVINCIBLE #51
JOKERS ASYLUM SCARECROW #1
JUGHEADS DOUBLE DIGEST #142
JUSTICE LEAGUE OF AMERICA #23
LEGION OF SUPER HEROES #44
LIBERTY COMICS A CBLDF BENEFIT BOOK (ONE SHOT)
MAD MAGAZINE #492
MADAME XANADU #2
MARVEL ADVENTURES FANTASTIC FOUR #38
MARVEL ADVENTURES SUPER HEROES #1
MARVEL COMICS PRESENTS #11
NEW AVENGERS #43 SI
NEW WARRIORS #14 SI
NOCTURNALS CARNIVAL OF BEASTS (ONE SHOT)
NUMBER OF THE BEAST #8 (OF 8)
ROBIN #175 RIP
SCOOBY DOO #134
SECRET HISTORY THE AUTHORITY HAWKSMOOR #5 (OF 6)
SHE-HULK 2 #31 SI
SKRULLS ONE-SHOT SI
SONIC X #35
SPIRIT #19
STAR TREK NEW FRONTIER #5
STAR WARS KNIGHTS OF OLD REPUBLIC #31 TURNABOUT
STAR WARS LEGACY #26
STRAW MEN #1 (OF 12)
SUPER FRIENDS #5
SUPERMAN #678
SUPERNATURAL RISING SON #4 (OF 6)
THICKER THAN BLOOD #2 (OF 3)
THUNDERBOLTS #122 SI
TRINITY #8
TWO FACE YEAR ONE #1 (OF 2)
ULTIMATE X-MEN #96
UNCANNY X-MEN #500 MD
UNCANNY X-MEN 500 ISSUES POSTERBOOK
USAGI YOJIMBO #113
WAR HEROES #1
WARHAMMER 40K EXTERMINATUS #1 (OF 5) CVR A
WARHAMMER CONDEMNED BY FIRE #3 (OF 5) CVR A
WASTELAND #19
WOLVERINE FIRST CLASS #5
X-FILES SPECIAL #0
X-MEN LEGACY #214
YOUNGBLOOD #4
Books / Mags / Stuff
AMERICAN FLAGG DEFINITIVE COLL HC 1 01 (RES)
AMERICAN FLAGG DEFINITIVE COLL SGN HC VOL 01 (RES)
APOCALIPSTIX VOL 1 GN (RES)
ART OF WITCHBLADE
AUTHORITY PRIME TP
BABYSITTER GN
BRAINFAG FOREVER GN
COMIC BOOK TATTOO SC
COMPLETE POPBOT TP
COUNTDOWN TO ADVENTURE TP
DIANA PRINCE WONDER WOMAN TP VOL 02
DRAGONLANCE TP VOL 04 DRAGONS SPRING DAWNING 2
DREAM MAIDEN MEGAN GN
ELSEWORLDS RED SON BOX SET
FLIGHT GN VOL 05
FORGOTTEN REALMS DARK ELF TRILOGY TP VOL 01 HOMELAND (NEW PT
FORTEAN TIMES #238
GON VOL 05
GREEN ARROW BLACK CANARY ROAD TO THE ALTAR TP
HOW TO LOVE HC
KORGI GN VOL 02 COSMIC COLLECTOR
MADMAN ATOMIC COMICS TP VOL 01
MAINTENANCE TP VOL 03
MARVEL ADVENTURES FANTASTIC FOUR VOL 09 DIGEST
MINI MARVELS TP VOL 01 ROCK PAPER SCISSORS DIGEST
OUR GANG SC VOL 03
SCUD THE DISPOSABLE ASSASSIN THE WHOLE SHEBANG TP
SNAKEPIT TP VOL 03 2007
STRANDED TP VOL 01
WONDERMARK BEARDS OF OUR FOREFATHERS
WORLD WAR ROBOT TP
X-MEN TP ENDANGERED SPECIES
YAM TP
What looks good to you?
-B
Labels: Brian, Shipping Lists
Click Here to Read More...

The new TILTING AT WINDMILLS is up
right here.
[If you hit the link below for the label "POS", you'll get the whole series, too]
We're very nearly a year later on installing the POS system, and several conclusions about it are in the new TILTING.
We've been spending the last 2 (and probably next three) days going through each "Hasn't sold in a year" title to set it's Minimum Point (the place where it triggers a reorder) down to zero -- it's a pretty laborious task on 1400 items, but there you go. I've made a couple of suggestions on how to make it better to Mark & Ben & AJ at MOBY, and we're trading mails back and forth.
Once I clear off all the dead books from the racks, then I have to do the same process for the floppies. Thankfully that's mostly limited to 3 racks where my natural weekly pruning skills are probably not enough.
At a guess, and not killing myself to get it done, I'll have all of the stale merchandise removed from inventory, and never again automatically reorderable by 7/31, which is the "official" start of POS date.
After that, I'll be running weekly (probably) stale item reports, and it will only be, say 5 or so items a week we'll be looking to yank, which will be an easily manageable task. This one is a pain in the ass because of the scope, but then I'll be down to a lean-mean, retailing machine.
The FUNNY thing is that There's now about 10 books that were "On The List" that actually sold this week. I won't be restocking them, but not all "Dead" merchandise is creating equal, y'know?
Finally, just because I pulled out the entire database to look at a few things, here's a list of the 100 (well, OK, 114) Top Selling Books at Comix Experience over the last (roughly) last 11 and a half months, after the jump:
1 LOEG BLACK DOSSIER HC 2ND PTG (OCT078350)
2 WATCHMEN TP (FEB058406)
3 BUFFY SEASON 8 TP VOL 01 LONG WAY HOME
4 Y THE LAST MAN TP VOL 01 UNMANNED (OCT058020)
5 WALKING DEAD VOL 7 THE CALM BEFORE TP
6 SCOTT PILGRIM GN VOL 04 SCOTT PILGRIM GETS IT TOGETHER (JUN0
7 Y THE LAST MAN TP VOL 09 MOTHERLAND (FEB070362) (MR)
8 Y THE LAST MAN TP VOL 02 CYCLES (OCT058281) (MR)
9 100 BULLETS TP VOL 11 ONCE UPON A CRIME (MAY070233) (MR)
DMZ TP VOL 03 PUBLIC WORKS (JUN070267) (MR)
FABLES TP VOL 01 LEGENDS IN EXILE (APR058372)
12 EX MACHINA TP VOL 06 POWER DOWN (AUG070308) (MR)
Y THE LAST MAN TP VOL 10 WHYS AND WHEREFORES
14 LOEG VOL ONE TP (JUL068290)
LOEG VOL TWO TP (FEB058407)
16 HELLBOY VOL 07 THE TROLL WITCH & OTHERS TP
Y THE LAST MAN TP VOL 03 ONE SMALL STEP (MAR068027) (MR)
18 BATMAN YEAR ONE DELUXE SC (OCT060163)
FABLES TP VOL 02 ANIMAL FARM (MAR058123)
20 ALL STAR SUPERMAN HC VOL 01 (DEC060188)
SANDMAN TP VOL 01 PRELUDES & NOCTURNES (DEC058090)
V FOR VENDETTA TP (APR058272)
Y THE LAST MAN TP VOL 04 SAFEWORD (APR058056) (MR)
24 ACME NOVELTY LIBRARY HC #18 (SEP073597) (MR) (C: 0-1-0)
DMZ TP VOL 04 FRIENDLY FIRE (DEC070294) (MR)
FABLES TP VOL 10 THE GOOD PRINCE
POWERS TP VOL 10 COSMIC (MR)
Y THE LAST MAN TP VOL 08 KIMONO DRAGONS (AUG060299) (MR)
29 BUFFY SEASON 8 TP VOL 02 NO FUTURE FOR YOU
FABLES TP VOL 09 SONS OF EMPIRE (MAR070271) (MR)
WE 3 TP (APR050419) (MR)
Y THE LAST MAN TP VOL 06 GIRL ON GIRL (SEP050317) (MR)
33 BATMAN DARK KNIGHT RETURNS TP (DEC058055)
THE FART PARTY TP
Y THE LAST MAN TP VOL 05 RING OF TRUTH (MAY050306) (MR)
Y THE LAST MAN TP VOL 07 PAPER DOLLS (FEB060341) (MR)
37 BLACK HOLE COLLECTED SC
COMPLETE PERSEPOLIS TP
CRIMINAL TP VOL 02 LAWLESS (OCT072158) (MR)
DMZ TP VOL 01 ON THE GROUND (MAR060383) (MR)
POWERS TP VOL 11 SECRET IDENTITY
SANDMAN TP VOL 02 THE DOLLS HOUSE (APR058268)
SHORTCOMINGS HC
44 DMZ TP VOL 02 BODY OF A JOURNALIST (NOV060292) (MR)
FABLES TP VOL 08 WOLVES (SEP060313) (MR)
PREACHER TP VOL 01 GONE TO TEXAS NEW EDITION (MAR050489) (MR
ZOMBIE SURVIVAL GUIDE TP (DEC058019)
48 CRIMINAL TP VOL 01 COWARD (MR)
DC UNIVERSE THE STORIES OF ALAN MOORE (NOV050268) (MR)
WALKING DEAD TP VOL 08 MADE TO SUFFER
WORLD WAR Z ORAL HISTORY OF ZOMBIE WAR SC
52 CIVIL WAR TP
FABLES TP VOL 04 MARCH OF THE WOODEN SOLDIERS (OCT058021) (M
JACK OF FABLES TP VOL 02 JACK OF HEARTS (JUL070305) (MR)
JUDENHASS GN
PREACHER TP VOL 02 UNTIL THE END OF THE WORLD NEW EDITION (M
PREACHER TP VOL 03 PROUD AMERICANS NEW EDITION (JUL068334) (
SAVAGE SWORD OF CONAN TP VOL 02
WALKING DEAD VOL 2 TP MILES BEHIND US TP NEW PTG
60 DARK TOWER GUNSLINGER BORN PREM HC
EX MACHINA TP VOL 01 THE FIRST HUNDRED DAYS (SEP058036) (MR)
HELLBOY VOL 01 SEED OF DESTRUCTION TP
SAM & MAX SURFIN HIGHWAY TP (SEP073953)
64 EX MACHINA TP VOL 03 FACT V FICTION (JAN060357) (MR)
FABLES TP VOL 05 THE MEAN SEASONS (JAN050373) (MR)
HELLBOY TP VOL 08 DARKNESS CALLS
WANTED GN (NEW PTG)
68 ALAN MOORE THE COMPLETE WILDCATS TP (MAY070211)
BATMAN GRENDEL NEW PTG TP
BOYS TP VOL 02 GET SOME (DEC073541) (MR) (C: 0-0-2)
BPRD TP VOL 07 GARDEN OF SOULS
CHANCE IN HELL HC
EX MACHINA TP VOL 02 TAG (JUL050285) (MR)
EX MACHINA TP VOL 04 MARCH TO WAR (AUG060269) (MR)
JOSS WHEDONS FRAY FUTURE SLAYER TP
LAST MUSKETEER SC (OCT073506)
NEXTWAVE AGENTS OF HATE TP VOL 01 THIS IS WHAT THEY WANT
SAVAGE SWORD OF CONAN VOL 1 TP
SIGNAL TO NOISE 2ND ED HC
WARREN ELLIS CROOKED LITTLE VEIN HC
81 ABSOLUTE SANDMAN HC VOL 02 (JUN070259) (MR)
ASTONISHING X-MEN TP VOL 03 TORN
CONFESSIONS OF A BLABBERMOUTH (JUN070258)
EX MACHINA TP VOL 05 SMOKE SMOKE (DEC060271) (MR)
FABLES 1001 NIGHTS OF SNOWFALL SC (DEC070297) (MR)
FILTH TP (MR)
FUN HOME TP
GOOD AS LILY (MAY070226)
JACK OF FABLES TP VOL 01 NEARLY GREAT ESCAPE (NOV060300) (MR
KINGDOM COME TP (NOV058067)
LIFE AND TIMES OF SCROOGE MCDUCK TP VOL 01 2ND PTG (FEB07823
LIVING AND THE DEAD GN
MAKING COMICS STORYTELLING SECRETS OF COMICS MANGA & GN SC (
PRIDE OF BAGHDAD SC (OCT070256) (MR)
PULPHOPE ART OF PAUL POPE SC (JUL062792) (MR)
SUPERMARKET TP
ULTIMATES 2 TP VOL 02 GRAND THEFT AMERICA
98 ASTONISHING X-MEN TP VOL 4 UNSTOPPABLE
BPRD TP VOL 01 HOLLOW EARTH & OTHER STORIES
BPRD TP VOL 08 KILLING GROUND
BUFFY THE VAMPIRE SLAYER OMNIBUS TP VOL 01
CASTAWAYS SC
CHRONICLES OF WORMWOOD LAST ENEMY GN (AUG073417) (MR)
DOOM PATROL TP VOL 06 PLANET LOVE (OCT070251)
EMPOWERED VOL 02 TP
FABLES TP VOL 03 STORYBOOK LOVE (MAY068085) (MR)
HELLBOY VOL 02 WAKE THE DEVIL TP
HELLBOY VOL 06 STRANGE PLACES TP
INVISIBLES TP #1 SAY YOU WANT A REVOLUTION (SEP068118) (MR)
PREACHER TP VOL 04 ANCIENT HISTORY NEW EDITION (MAY050299) (
SANDMAN TP VOL 03 DREAM COUNTRY (JAN058148)
SUPERMAN RED SON TP (NOV058130)
THE ARRIVAL GN
TRANSMETROPOLITAN TP VOL 01 BACK ON THE STREET (JUN058246)
-B
Labels: Brian, POS, retailing, Tilting
Click Here to Read More...
Omega: The Unknown #10 (of 10)This is as good a superhero comic as any I've read this year. It's an
EXCELLENT ending to a
VERY GOOD series, throwing all of its might behind Farel Dalrymple's drawings and Paul Hornschemeier's colors, with a few callbacks to the (still-uncredited) guest art of Gary Panter. There's exactly eight words of dialogue in this whole issue, but every story beat is clear as a bell. Each page seems dipped in some distilled essence of all the melancholy, eccentricity and droll humor dealt heretofore by writer Jonathan Lethem ("
with" Karl Rusnak, as always); little is concluded (yep, it's one of
those endings, True Believer), but all is
evoked, climactically.
Still, I'd strongly recommend you read the whole series again, front-to-back. That was my own first impulse upon finishing this issue, and it proved to be more rewarding than a reread typically is. Simply put, I was impressed with how
straightforward the story really is, when taken all together. Mysteries may build upon mysteries in the serial format, but there's some very keen A-to-B plotting at work here -- and often
nuanced plotting -- that I don't think registers quite so well unless the whole thing is right in front of you. It's certainly not oddness for its own sake - hell, it's even got one of those bits where a character helpfully explains the work's theme while talking about something else (that'd be Alex's speech to the class at the top of issue #3).
Or, let me put it this way - I've seen
a fascinating reading of the series as a metaphor for Asperger's Syndrome. I'd
never picked up on that aspect while following the series monthly. But then, going through the work again, right there in issue #3 we've got a doctor suggesting that the young protagonist might, in fact, have Asperger's Syndrome ("
Not that I'd want to make a snap diagnosis based merely on affect."). In the new
Comic Foundry (No. 3, Summer 2008), there's an interview with Lethem in which he goes into how the idea of 'franchising' got to him, and how his teenaged reading of the original Steve Gerber/Mary Skrenes/Jim Mooney series left him with the impression that it was "
scarred" and "
impure" from Marvel U concessions, driving it away from the ideal of issue #1 - the same issue #1 that this new series all but
remade for its own debut issue, "
A version of an unfinished dream" by its original creators.
And sure enough, there's this very consistent narrative throughline about franchises - not just the obvious stuff, the corporate hot dog stuff, but superhero franchises, dehumanization and the notion of 'individuality' in a universe more prone to creating fungi.
Allow me to ruin the comic for you.

Truth be told, a surface reading of the series' themes doesn't benefit it much. Oh dear, individuality (Alex and his band of rebels and oddballs) vs. hideous conformity (the Mink's branding, the nanobots' army of slaves) in a superhero milieu - how banal can you get? Marvel has typically sought access to atypical audiences through hybridization -- melding superheroes to whatever other genre seems interesting or fitting -- and this project may prove to be a success with the bookstore-leaning 'literary' comics audience, in that Mighty Marvel Manner. I wonder what they'll take from their reading - jokes about crummy fast food and cultural homogenization hardly seem genius grant stuff.
I expect they'll be more receptive to Lethem's interplay between the homeliness of Omega's urban neighborhoods & grassy campuses and the various eruptions of superhero fury and camp. Dalrymple & Hornschemeier were always the perfect visual team for such content, the former's lines matching scratchy streets/faces with disarmingly lithe action scenes, craggy faces growling in bendy containers until their robot bodies pop into splinters or their fleshy forms singe to the bone, their remains returned to the scrap of the city and the cut of the grass. Hornschemeier, meanwhile, casts nearly all the outdoors in earthy tones, as if to reinforce how natural humans can seem among buildings as much as hills. At home, where Lethem (with Rusnak) can have them speak frankly. Even a born performer like the Mink has unusual candor, in the way Stan Lee always plays Stan Lee.
Me, I find the work's themes simply fascinating from their accumulated context. Lethem may be one of many, many successful prose writers taking a crack at the funnies these days, but he's also unique in that he's stated, quite directly, that he doesn't want to nurture any alternate career; he has no follow-up comic planned, no sequel intended. This is 'his comic' -- one written in evident homage to a comic he read as a younger man -- and that's perfectly enough. Likewise, all of the artists involved surely have retained some lingering reader's connection to the superhero genre -- Panter's admiration of Jack Kirby is obvious, and I do believe Hornschmeier may have been a child of the Image revolution, if the bedroom pinups from The Three Paradoxes were adequately autobiographical -- but none of them have actually worked on a big-time superhero comic, until now.
As such, it's not hard to see this Omega revamp as a genre summary, particularly as it deals in so many typical superhero concerns. In that aforementioned Comics Foundry interview (conducted by Andrew Avery, for the record), Lethem notes that he always took the Gerber/Skrenes/Mooney Omega as sort of a Superman parody - accordingly, his Mink is a 'bad' version of Batman, one I see as totally melting Bruce Wayne into his superhero persona by combining Bat-labels with Wayne Enterprises for big profits. Both of them are also grittier 'Marvel' versions, with the Mink tucking city politicians into his pocket and Omega drifting from job to job in total alienation, an adult invader with no kindly couple to raise him right.

As the series moves forward, we learn some of the history of the Omegas - the Mink only understands them in terms of franchising, and they indeed are essentially a Green Lantern Corps. of space police dedicated to defeating a singular robot threat. But just as the robots operate by transforming people into zombies through nanotech-infested fast food and cool toys -- there's an awesome bit in this issue where a superhero called the Hurler gets an action figure of himself, which then sticks to his hand so he can't hurl it away (oh the commentary!) -- the Omegas are, in the interests of cosmic balance, individual to a fault.
The first Omega assigned to Earth, bearded Sil Renfrew, found himself totally vulnerable to the aimless rebellion common to terrestrial young folk. He wound up a tool of the Mink's, a Boy Wonder in a crazy adult's fantasy of superhero power, then dead from real-life warfare. The nameless adult Omega of the story finds it impossible to relate to anything in the world, refusing to so much as eat anything he doesn't cook himself (also a good precaution, given the nature of his foes!). And Alex, the young future Omega, chafes under the demands of his born task while also failing to grasp much of a world he was raised apart from, so as not to repeat the mistakes of Sil.
Knowing all this, and knowing the ultimate plan of the Omegas to counteract the nanobot menace with subtle additives to the food supply, a broad vision of superhero comics reveals itself, tethered to Lethem's view of the original Omega as tainted - as if by imperceptible robots! This new series might start the same way as the old one, but it exists as Lethem's ideal, and maybe holds within it the conflict that marked his initial reading. After all, this does take place in the (or 'a') Marvel Universe, threatened by subversion and homogenization - invaders making the story into stupid shit! They're all corporate interests, and -- by Lethem's own estimation of the old Omega -- Marvel's interests.
Really! The Mink stands as an old, storied superhero property (I loved how what we see of his own comics are a horrible, totally queasy wedding of ham-fisted adult themes and nonstop licensing opportunities), happy with his bureaucracy and long-ago gone amoral. The beauty of Lethem's characterization (with Rusnak) is that he's still a damned funny, charismatic presence, the most purely entertaining character in the series - you can completely see how he got so popular, even if he's gone real shitty. But in the end, the robots create a terrible spinoff of the main property, and neither survive the conflict that follows.
Only the Omegas and their few human friends stand as forces for vitality -- individual voices! -- in this harsh superhero landscape. Heroes like Steve Gerber, beaten down; the greatest irony of this story is that they're all poised as classic hard-luck Marvel heroes, flawed people and monsters each, hated and feared and misunderstood by the people and genre they've come to protect. This seriously may be the most self-depreciating thing Marvel has ever published, as perhaps could only come from an acclaimed outsider given carte blanche to act on his old superhero feelings - who says autobiography is all boring?
That's not to say that everything Lethem happens upon is entirely fresh -- one of the dangers of this sort of book is that the necessarily detached writer might happen upon smashing insights that more immersed genre specialists figured out years ago -- but even such Genre Interrogation 101 moments as the main characters encountering a whimsical 'silly' magic character the Mink has hidden away in a labyrinth are bolstered by the story's powerful focus on character - it's not that Alex and company need to free the Nowhere Man, but that the encounter frees Alex to reconcile the delicacy of human friendships he'll never fully understand with his human/inhuman nature as a Marvel Superhero.

And so, with this issue, we reach the end. It's hardly a song and a dance, though it pulses with formal assurance. Omega (the unknown) blows the robots to bits, and is left with no tangible foes - lost as Sil Renfrew, before the robots arrived, yet still sickly aware of his purpose. Every panel in which Dalrymple draws Omega writhing against Panter's backgrounds (Gary Panter, as: the soul of superhero comics) is like a kick to the face; it's agony.
Meanwhile, the battle against the unseen aspects of the invasion goes totally underground - if you squint, you can see the heroic salt shining white against the pale world above, as the infestation slowly continues. Alex rejects all labels, throwing away his Omega costume and the book of Omega secrets. The last we see of him, he's holed up alone, rebuilding his robot parents, seemingly resigned to never having any real friends - he'll just build some. Everyone drifts apart - some seem hopeful, but there's such melancholy. No more costumes; no more adventures.
The greatest ambiguity though, is saved for the book's final pages, in which a ruined, alcoholic Omega descends into the underworld to sit in a jury-rigged approximation of the Mink's old television show, taped together with garbage and broadcast to nobody outside of direct eyeshot. The last superheroes we see.
Is that Lethem's estimation of the genre? Barely holding itself together, playing for a tiny audience, populated by weird doppelgängers of once-handsome corporate properties. Honestly, I pick up a hint of... defiance to it. A transformation of the mainstream into something bizarre and personal-in-its-way. Off-putting, but joyful. Everyone in the crowd seems truly happy.
Not the unknown, though - not on the stage. Surely he'd like his time to be done. And while he'll have to live forever, so long as his Marvel Universe endures, the limited confines of this project grants him a personal mercy, a bottle transmission of our reader's eye out of his world and back into our own. Never to return, until the next time.
Labels: Jog
Click Here to Read More...

Smallish week
AMAZING SPIDER-MAN #566
BATGIRL #1 (OF 6)
BATMAN AND THE OUTSIDERS #9
BIRDS OF PREY #120
BOMB QUEEN V #3 (OF 6)
BROTHERS IN ARMS #2
BUDDHA STORY OF ENLIGHTENMENT #4
CAPTAIN AMERICA #40
CARTOON NETWORK ACTION PACK #27
CASEY BLUE BEYOND TOMORROW #3 (OF 6)
CHARLATAN BALL #2
CHECKMATE #28
CONAN THE CIMMERIAN #1
DC WILDSTORM DREAMWAR #4 (OF 6)
DREAMLAND CHRONICLES IDW #1
FINAL CRISIS ROGUES REVENGE #1 (OF 3)
FLASH #242
FOOLKILLER WHITE ANGELS #1 (OF 5)
FORGOTTEN REALMS THE LEGACY #3 (OF 3) ATKINS CVR A
FRANK FRAZETTAS SWAMP DEMON (ONE SHOT)
GHOST RIDER #25
GODLAND #24
HELLBLAZER #246
HELM #1 (OF 4)
INCREDIBLE HERCULES #119 SI
IRON MAN DIRECTOR OF SHIELD #31
JOKERS ASYLUM POISON IVY #1
MARVEL 1985 #3 (OF 6)
MARVEL ADVENTURES AVENGERS #26
MARVEL ILLUSTRATED ILIAD #8 (OF 8)
MICE TEMPLAR #5
MIGHTY AVENGERS #16 SI
MOON KNIGHT #20
OMEGA UNKNOWN #10 (OF 10)
PALS N GALS DOUBLE DIGEST #123
PERHAPANAUTS #3
PUNISHER #59
SCALPED #19
SIMON DARK #10
SIMPSONS COMICS #144
SKY DOLL #3 (OF 3)
SPIKE AFTER THE FALL #1 (OF 4)
TALES FROM RIVERDALE DIGEST #29
TANGENT SUPERMANS REIGN #5 (OF 12)
TANK GIRL VISIONS OF BOOGA #3
TINY TITANS #6
TRINITY #7
ULTIMATE FANTASTIC FOUR #56
UNIVERSAL WAR ONE #1 (OF 3)
WAR IS HELL FIRST FLIGHT PHANTOM EAGLE MAX #5 (OF 5)
WORLD OF WARCRAFT #9
X-FACTOR #33 SI
X-FORCE #5 DWS
ZMD ZOMBIES OF MASS DESTRUCTION #1 (OF 6)
ZORRO #5
Books / Mags / Stuff
A RONIN STUDIO ART OF CHRISTOPHER SHY SC
ALTER EGO #79
ANGEL AFTER THE FALL HC VOL 01
ASTRO CITY THE DARK AGE HC BOOK 01
BACK ISSUE #29
BANANA GAMES GN VOL 04 ONCE UPON A TIME PART 2 (A)
BATMAN FACES NEW ED TP
BIZENGHAST GN VOL 05 (OF 5)
CLASSIC MARVEL FIGURINE COLL MAG #68 HERCULES
COMICS BUYERS GUIDE #1645 SEP 2008
COMICS JOURNAL #291
COUNTDOWN TO FINAL CRISIS TP VOL 02
DOCK WALLOPER TP VOL 01
DOMINION TP
ELEPHANTMEN WAR TOYS TP VOL 01 NO SURRENDER
FALLEN ANGEL TP VOL 05
GEEK MONTHLY VOL 2 #7
GHOST TALKERS DAYDREAM TP VOL 01
HACK SLASH TP VOL 04 REVENGE OF THE RETURN
HOWARD THE DUCK OMNIBUS
LEES TOY REVIEW #189 JUL 2008
PUNISHER WAR JOURNAL TP VOL 03 HUNTER HUNTED
RED SONJA TP VOL 04
ROUGH STUFF #9
SCOUT TP VOL 02
SHOWCASE PRESENTS HAWKMAN TP VOL 02
SPARROW BOXED SET
SPARROW GLENN BARR HC
STAR TREK MANGA GN VOL 03 (OF 3) UCHU
SUPERMAN AND THE LEGION OF SUPER-HEROES HC
TERMINATOR INFINITY TP VOL 01
TIKI JOE MYSTERIES TP VOL 01 HIGH STAKES PATSEY
TRIALS OF SHAZAM TP VOL 02
ULTIMATE X-MEN TP VOL 18 APOCALYPSE
UNEARTHED CEMETERY BLUES TP VOL 01
VIDEO WATCHDOG #141
WORLDS OF DUNGEONS & DRAGONS TP VOL 01
ZOT TP VOL 01 COMP BLACK & WHITE STORIES 1987 TO 1991
What looks good to YOU?
-B
Labels: Brian, Shipping Lists
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The Goddess of War Vol. 1 (of 4?)
This is an impressive new project from
Lauren R. Weinstein and
PictureBox, the 32-page debut of a continuing series (or possibly a four-issue miniseries, if you believe Diamond); you'll know pretty quickly if your local shop happened to stock it this week, since I can't imagine a 14.5" x 10" comic is that easy to miss, even if someone tries to hide it. And at $12.95 you'll be paying for that extra room, though I can assure you that content is packed right in - if anything, I occasionally felt overwhelmed.
Weinstein should be pretty well known to constant alternative comics readers; she's had two strip collections out, 2003's
Inside Vineyland (from Alternative Comics) and 2006's
Girl Stories (from Henry Holt), both of which picked up some acclaim. Like many artists publishing with PictureBox, she's also active in music - actually, the title character of this series is one she also 'plays' as lead singer of
Flaming Fire. But anyone who's familiar with Weinstein's comics could probably guess that this won't be any glossy, celebratory fantasy vision. Oh no.
Briefly,
The Goddess of War is the saga of Valerie, a bold valkyrie who kept her post while more noteworthy mythological figues like Brunhilde and Gudrun fucked around, thus assuring her rise to prominence as head administrator of mortal warfare. Ah, but Our Heroine has since become overworked, unmotivated and deeply irritable, and one day decides to blow off work and get trashed on the blood of Mayan virgins. Sadly, this is
also the day a terrorist attack strikes Times Square, creating a massive backlog of prayers for violence, and prompting several cosmic entities to go checking on Valerie, not all of which have her best interests in mind.
(er, that's the most recent art I can find online - the grammar error is corrected in the book itself)But nearly half the issue is powered by Valerie's
internal troubles, as she recalls egging on a struggle between an Apache tribe and white settlers, all for jealous love of the chief, Cochise. And the rest of it's presented in a deliberately low-key, day-in-the-life style, which makes plenty of sense coming from a publisher that specializes in fantasy/sci-fi/'genre' stories related with a particular emphasis on the personal touch, regardless of whether that touch has been declared 'appropriate' for said genre in comics. That goes for the storytelling in a
visual capacity, especially.
So, just as Marvel's early adventures of Thor were heavily informed by the cadence of romance comics, Weinstein's own brand of Norse myth often walks and talks like a diary comic, following its very annoyed heroine as she groans about her life and her job, drinking too much, confiding in a hapless friend and tumbling onto the floor from romantic angst. It's just the hapless friend is Nebulon: Universe Eater, a cosmic Cnidarian that gobbles down stars while wondering "
Why does she always need a cheerleader?"
All of it, intergalactic phenomena included, is rendered in small panels with delicate, wobbly character art - everyone, appropriately, looks very
soft, which works even better once the narrative leaps into its prolonged flashback, and the work's tone suddenly seems more a stripped-down Jack Jacksonish Western history, except after seven (rather dense) pages of period distrust and misunderstanding there's a flashback-in-a-flashback psychedelic sex scene, characters looping around a moment Valerie freezes in time. Weinstein herself freezes certain dramatic moments and establishing images via etching, but most often her alter ego is pliable enough (emotionally!) that her face changes to that of a monster when she's mad.

It's an interesting mix of narrative styles, juxtaposing the moment-by-moment banality of life-lived-now against both a world of star-crossed fantasy and a detailed vision of vast human history. I do think the lattermost of those gets maybe a bit too much attention; it's effective to follow Valerie's banal godliness with a more emphatic look at human warfare (the stuff she
facilitates in between complaining), although the amount of observational detail at work slows the work as a whole. Which maybe was the point, since we humans have to
live through these wars. Still, a
VERY GOOD start.
Labels: Jog
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1: WHERIN RECENT EVENTS ARE NOTED.
When I was a kid, a big company crossover came out called
Secret Wars. There was a lot of fighting and Colossus cheated on his pre-teen girlfriend. It was fun. But then it was followed by a crossover called
Secret Wars 2, which wasn’t so good. Bummer. But you know: big world kept on turning.
Jump ahead 23 years: DC puts out the first issue of a crossover called
Final Crisis. And it’s not a very entertaining comic book.
The result?
Heads will roll! Jobs will be lost! Say hello to the unemployment line! Say goodbye to your daughter’s virginity! Light the torches! Frankenstein must die! Blow pot-smoke at your parrot! Maybe it’ll get the munchies and want a cracker! Parrot will make us laugh! Dude losing his job was
fait accompli for about a solid week.
Psuedo-journalists were reporting on rumors. The comic-convention rumor mill was literally
trans-atlantic.
What the fuck happened in those 23 years?
But: I think it’s great, personally; it’s exciting to write about crossovers right now. How great would it be if people really did start losing their jobs? How great that would be! Because: what other comics have any stakes to them besides crossovers? You could make an argument for
Lost Girls since there were some obvious issues, and that was an expensive book to print. But… it’s hard for me to think of much else.
All-Star Batman celebrates its 3rd anniversary this month: 9 issues in 3 years. Who gives a shit? I don’t; they don’t; it doesn’t matter. No one’s losing their jobs over
All-Star Batman,
ala Bill Mechanic &
Fight Club. But Crossovers! Crossovers: maybe there could be something at stake. Maybe there could be an element of real risk to them for the creators involved, for a change. How much fun would that be to read? To write about? What could be more fun to write about right now than multi-title crossovers? Answer: Victorian-era group sex parties. Proper lords and ladies, rutting desperately until they die of consumption-- like a Jane Austen novel with meat-flutes. It’s just crazy enough to work.
2: WHEREIN THIS REVIEW IS DELAYED TWO DAYS WHILE THE AUTHOR SPENDS TIME ON GOOGLE IMAGES.I really feel sad for these crossovers, having to top each other constantly. The 2nd issue of
Final Crisis had to end 12 realities, blow up 9 supporting casts, and have 10 pages of screaming Japanese superheros. The 1st issue of
Secret Invasion was a 1/2 page of talking and then the rest of it was just exploding interrupted by screaming and bedwetting, and urine-soaked beds exploding, and the
fire ripping backwards up the urine trail and...
What are they going to do next time? This is all fun now, but 8 months from now: it’s go-time again. 6 months? 3 months? People say they want a longer refractory period between crossovers, but the incentives in place right now don’t seem to favor that, so…
How do they keep topping this? Eventually, we’re all just going to have to put our phone numbers into a database, and Marvel comic creators will randomly call us up at 3 am shrieking that our grandmothers have gotten stabbed to death. We’ll be too drowsy to understand what’s happened, and, you know, that’s when they get our credit card information. That’s when the identity theft happens. A year after that, they’re actually going to have to murder one of us, like in the Shirley Jackson stories.
So what I think I’m really waiting for is a crossover like
The Anniversary Party.
Remember
that movie? It was all digital video. Alan Cumming is married to Jennifer Jason Leigh, and the entire movie is about an anniversary party they throw where they invite their most pretentious douche-bag friends. That movie kind-of was a crossover. “
Hey, look, Kevin Kline just made a reference to Wind-Up Bird Chronicles so we’ll think he’s smart because he reads Haruki Murakami. Hey, look: it’s the girl from Flashdance, only not flashdancing so who cares. Holy shit, did Phoebe Cates just blow the doors off this movie?!?”
Why can’t there just be a big Marvel crossover about an anniversary party?
Why can’t there be a movie about flowers? So yeah: what I’m saying is—whatever they’re trying to do with this
Secret Invasion, I really think where they went wrong?
Not enough Phoebe Cates.
3: WHEREIN ISSUE THREE, AND THE AUTHOR’S DISAGREEABLE REACTION THERETO, IS LAMENTED.So: I wasn’t happy with my reaction to issue #3. It was a smidgen too piss-y, I thought. I’ve been thinking about why that was the case besides the fact the issue stunk. What did
Secret Invasion #3 do to deserve that?
I think a lot of it has to do with creator summits.
I really love anything involving creator summits, hearing about those. Oh man-- anytime I hear about creator summits, my ears perk up! Love it! Check out
this old quote from Matt Fraction, on how he pitched his new Iron Man comic at one of the creator summits: “
Y'know, the ideas kind of found me. It was on a list of stuff to talk about and” and I’m just going to stop there.
It was on a list…?
There was a list in the world with “
Talk about Iron Man” on it. Someone wrote that down, maybe on letterhead, with a bullet-point next to it. That’s like me having a list on my fridge saying “
To Do: Have Anal Sex with Severed Unicorn Horn.” Except I would never hurt a unicorn that way. That’s something I wouldn’t do. But those people actually talked about Iron Man. They crossed “
Talk about Iron Man” off their list!
I think that’s genuinely wonderful. Shit, I love hearing about those summits, man. And for 22 pages a month, readers get invited to go to that summit, and hear what the creators think about these characters. What a treat that is! You get to go to the summit without smelling the farts. A bunch of comic creators in some conference room with stale coffee, maybe a spread from Café Bonjour or wherever, maybe some stinky dry erase board markers? I got $5 that says that room smells like a fart that’s shitting a burp. When you read these crossovers: everything on those lists, all the conversations that resulted from that, this is a 22-page highlight reel.
And after all that… it’s got Hulkamaniac and Bob’s Big Boy getting slapped by a skrull who imitates the powers of the Night Thrasher???
NOOOOOOOOOOOOOOOOOOOOO! Anyways: I think I was a little lopsided last time. Let’s hope I try better this time!
****************************************** Hmm: I think the scariest thing about this issue is anyone would admit to liking both
Indiana Jones 4 and the new
Weezer album on the same page. Oh whoops, switched to talking about the new
Powers. Nevermind. Right, right: Secret Invasion…
******************************************
4: WHEREIN THE REVIEW IS FINALLY GODDAMN COMMENCED, ALREADY.

I didn’t enjoy the early parts of the issue because I didn’t think the Osama-Bin-Laden-video monologue that opens the issue was particularly necessary. The point that the monologue makes, that the fight will be difficult because it’ll be hard to know who to trust? I think that’s a point that’s been made many, many times before, and it’s a point that especially didn’t need re-stating. 4 issues in, why is this comic still re-explaining its very simple premise? Are readers this stupid?
Also: Nick Fury and his WildCATs? Underwhelming. They arrive on the scene and win the fight for... well, no apparent reason. Why did they succeed where the lame Initiative characters failed? No explanation. They’re only featured on 4 pages of the issue, which, given the emphasis placed on their arrival last issue, I found surprising and disappointing. The focus is moreso on Ms. Marvel, which-- do people really care about that character? Really? Wow.
One of them’s named Stonewall. Chris Claremont (of course) had a character named Stonewall in the 1980’s, but that character was a large man with a moustache (of course) whose power was really quite brilliant: it was difficult to push him over. So he would go into various fights and, like, stand there, I guess...? That’s how I remember him anyways, sort of a moustachioed metaphor for the resilience of the gay rights movement.
(He was a sidekick of one of my favorite Marvel characters, the Crimson Commando. The last time I read about him was the 1980’s though; according to his Wikipedia entry, that’s not a character that’s been treated well by writers since then. But: which has?)
Anyways: the new Stonewall is just a bald guy with his shirt off who says “Hoofah”. So: as superheros named after a pivotal moment for the gay rights movement go, they went from the bear to the shirtless bald guy. I don’t really know what that means; is that social commentary? This comic features two men with red hoods in it. I’m square; is that, like, a thing? One of the characters is named Yo Yo—is that because she’s bi?
Wouldn’t it be great if the real secret invasion is the Marvel Universe being invaded by the lesbian and gay community? The Skrull invasion isn’t so secret; Skrulls are running around exploding things. But maybe at the end, when all the superheros are celebrating their victory, the Mighty Thor take off his shirt and starts dancing to Kool ‘n the Gang. Maybe that happens; why not? Why can’t there be a crossover about superheros coming out of the closet finally? Come on, Mighty Thor-- you don’t have to pretend to be uptight Donald Blake anymore. Mike Myers isn’t pretending to be Austin Powers anymore, you know? I got $5 says Black Panther is an MSM.

Anyways: once that monologue wrapped up, personally, I started to enjoy the issue. I didn’t understand the two panel cameo by Yellowjacket; what did that mean? But the Iron Man scene worked. I thought that was a more effective scene than the scene in #3. Since so much of this series have been characters reacting to a chaotic situation forced upon them, I especially liked the fact that the Iron Man scene ended with a character I have some investment in finally taking action and announcing that he intended to DO something. I’m fine that hasn’t happened before (or it hasn’t happened as much to my liking before) because of the nature of the story they’re telling, but I think I needed some sense with this issue that the story was going to start being about the characters and who they are, rather than a thing that was happening onto them. That’s why I like my porn with a little bit of a story to it. Same reason.

I particularly enjoyed the three pages of Die Hard involving the Agent Brand character who... You know: people say crossovers should explain every single conceivable thing in case the book is being read by any new readers. I don't always agree. I have no clue who Agent Brand is. Was I upset that the comic didn’t spend a half-hour explaining her to me? Not really. First off, I have access to Wikipedia, and superhero entries on wikipedia are more thorough than entries about U.S. Presidents, famines, several small wars. Second: I don’t need to know who she is to enjoy Die Hard. I’ve enjoyed Die Hard in a Nakatomi building, on an aircraft carrier, in Hong Kong, with a vengeance, without a vengeance; I never required annotations to enjoy Die Hard. People making that argument might have a stronger position with the scene concerning the Hood, but one would imagine a later issue will explain the significance of that for newer readers.
But: this ending doesn’t work at all. The big rousing “now, this fight turns around and it starts in New York” ending? Huh? They did the exact same thing last issue! Nick Fury showed up. And wasn’t the whole point of this issue that Nick Fury cleans up New York of Skrulls? But then at the end, the comic ends with… Skrulls in New York and characters showing up in a big rousing “now, this fight turns around and it starts in New York” moment. This comic just keeps repeating itself.
So far, the secret invasion of Earth has gone all the way from Brooklyn to Central Park West to Times Square. Oh no: if the superheros don’t win in the Bronx, Queens will be next! I hope an entire issue gets set in Kim’s Video; the Skrulls can menace the cash register, while Nick Fury opens up a second front in the Drama section.
What was wrong with attacking the Pentagon or the White House?
Did the Skrulls not watch Independence Day? Maybe that’s how this series ends! The Skrulls won’t even see The Goldblum coming!

Nick Fury says “Let’s Roll” at one point. I don’t know if that was intentionally intended as a Flight 93 reference, but I certainly hope not. If it was, I think that’s pretty fucking sad and pathetic, and everyone involved in this comic is an unmitigated douchebag, and I can explain why on a napkin, using a single sentence from the Let’s Roll entry on Wikipedia: “Country music duo The Bellamy Brothers recorded a song called ‘Let's Roll, America’ on their 2002 album Redneck Girls Forever.” So, you know: let’s hope that was unintentional.
And, ahm.... crap. This review hasn’t gone so well either. I was hoping I’d rally after #3, but that hasn’t happened. Something’s just missing, some important ingredient of…
“Hi, Brad. You always knew how cute I thought you were.”
Needs more Cates!
DER DERRR DER-DER DERRRR DER. DEW DEW-DEW DEW.
You know: my second-favorite part about that scene is Judge Reinhold imagines he’s in a business suit. It’s one of those things you might only pick up on your 15th or 20th watching the scene that... my little tip for you of something else to watch for.
DER DERRR DER-DER DERRRR DER. DEW DEW-DEW DEW.
Oh now, I’m happy with this review, and only sad about my life.
DER DERRR DER-DER DERRRR DER. DEW DEW-DEW DEW.
Labels: Abhay
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Every now and then, I go back to books I've dropped and re-evaluate them. It's my way of trying to keep an open mind, because as a critic (especially a comics critic) it's way too easy to go from this:

To this:

So with that in mind, I found myself picking up the latest issue of a series I'd stopped reading over a year ago.
The nice thing about Marvel comics in general is the handy recap page that kicks off every issue of practically every series. Case in point: I hadn't even been remotely interested in the events of NEW EXILES since I dropped the book, but even though we're eight issues into the reboot, the plot was totally accessible. Well, insofar as it pertains to the series itself, anyway. I'll get to that in a bit.
NEW EXILES #8 is part two of a story where the French and British Empires are at war, and and the Exiles intervene because this particular reality is crucial to a whole section of the multiverse. Meanwhile, Psylocke is having dreams of Slaymaster killing about two dozen alternates of herself. And then she meets OGUN (emphasis Claremont's).

Yes. Ogun. The magical spirit guy that likes to possess women's bodies. Last seen in 2001, but, of course, it's really Ogun from the 1985 KITTY PRYDE AND WOLVERINE, written by... well, I'm sure you can guess.
Strike one: obscure characters busting out of the Claremont Historical Archive to remind us all why we were happy to see them leave the first time around.
We abruptly jump into a five-page monologue by an Atlantean Gambit who sounds like a preteen Aquaman on speed. It's absolutely painful to read: dense, overly verobse, obvious, using a hundred words to beat into the ground a concept that could be communicated in ten. So much of comics is about "showing", but Claremont seems to think he's getting paid by the word here, because all he does - all he does - is "tell". Atlantean Gambit just goes on and on about how lovely the water is, and how weird New York technology is, and how he's lucky his body is super-strong so he can survive cannon fire... ugh.
Strike two: Blah, blah, blah. Yes, Psylocke, I can see Ogun got the drop on you, Tom Grummett's art is helpfully depicting him whooshing behind you and grabbing your arm - I don't need a mid-chokehold thought bubble telling me "He moved so fast, I never even saw him coming!"
Now, I'll give Claremont credit where it's due, since that happens so rarely: it's nice to see an alternate reality scenario that takes its cue from "real" history as opposed to Marvel history - the high concept here is that the French won the Napoleonic Wars. Oddly enough, such a huge change in the history of the world has nevertheless produced Storm, Ka-Zar, Emma Frost and "Force-X" (eww).
Strike three: to quote Maxwell Smart, missed it by thaaaat much. Claremont can occasionally come up with seeds of interesting concepts, but they never, ever turn out to be everything they could've been.
So... yeah, the reasons I dropped the book are still pretty much in effect here, and there aren't any visible signs of improvement on the horizon. CRAP, and I guess I'll just wait for the next guy to come along.
Labels: Diana
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PLEASE REMEMBER: because of the 4th of July holiday, comics are delayed in the US by 24 hours -- they are not shipping until THURSDAY.
100 BULLETS #93
2000 AD #1591
2000 AD #1592
ACTION COMICS #867
AGE OF BRONZE #27
AMAZING SPIDER-GIRL #22
AMAZING SPIDER-MAN #565
ARCHIE & FRIENDS #121
ARCHIE DOUBLE DIGEST #190
ARMY OF DARKNESS XENA WHY NOT #4 (OF 4)
BATMAN CONFIDENTIAL #19
BATMAN STRIKES #47
BATTLESTAR GALACTICA ORIGINS #7
BERLIN #16
BOOSTER GOLD #1000000
BPRD THE WARNING #1 (OF 5)
CAPTAIN AMERICA WHITE #0
CAPTAIN BRITAIN AND MI 13 #3 SI
CHUCK #2 (OF 6)
COLA MADNES TP
DEAD SHE SAID #2
DETECTIVE COMICS #846 RIP
DEVI WITCHBLADE #1 LAND CVR
DRAFTED #9
ETERNALS #2
FINAL CRISIS REQUIEM #1
GAMEKEEPER SERIES 2 #5
GENEXT #3 (OF 5)
GODDESS OF WAR #1 (OF 4) (RES)
GOON #26
GREEN ARROW BLACK CANARY #10
GUARDIANS OF GALAXY #3
HACK SLASH SERIES #13 GRAHAM CVR B
HUNTRESS YEAR ONE #5 (OF 6)
I KILL GIANTS #1 (OF 7)
INDIANA JONES & TOMB OF THE GODS #1
INVINCIBLE IRON MAN #3
IRON MAN LEGACY OF DOOM #4 (OF 4)
JOKERS ASYLUM THE PENGUIN #1
JUSTICE SOCIETY OF AMERICA #17
LAST DEFENDERS #5 (OF 6)
LEGION OF SUPER HEROES IN THE 31ST CENTURY #16
LOOKING FOR GROUP #4
LOST BOYS REIGN OF FROGS #3 (OF 4)
MARVEL ADVENTURES HULK #13
NECESSARY EVIL #6
NEW EXILES #8
NINJA HIGH SCHOOL #161
NOVA #15
NUMBER OF THE BEAST #7 (OF 8)
POWERS #29
RED SONJA #35
SECRET INVASION #4 SI
SHARK-MAN #3
SONIC THE HEDGEHOG #190
SPAWN #180
STAR TREK ASSIGNMENT EARTH #3
TRINITY #6
ULTIMATE ORIGINS #2 (OF 5)
WILDGUARD INSIDER #3 (OF 3)
WITCHBLADE #119 SEJIC CVR A
WOLFSKIN ANNUAL #1
WONDER WOMAN #22
YOUNG LIARS #5
YOUNG X-MEN #4 DWS
Books / Mags / Stuff
AMERICAN VIRGIN TP VOL 04 AROUND THE WORLD
ANITA BLAKE VH GUILTY PLEASURES TP VOL 01
AVALON HIGH CORONATION GN VOL 02 (OF 3) HOMECOMING
BADGER SAVES THE WORLD TP
BATMAN AND SON TP
BODY COUNT SC
BONE COLOR ED SC VOL 08 TREASURE HUNTERS
CAPTAIN STONEHEART & THE TRUTH FAIRY HC
CHUMBLE SPUZZ GN VOL 02 PIGEON MAN & DEATH SINGS THE BLUES
COLLECTION OF SHA TP
COMIC FOUNDRY MAGAZINE SUMMER 2008
CRIMINAL TP VOL 03 DEAD AND DYING
DOCTOR WHO CLASSICS TP VOL 01
EC ARCHIVES WEIRD SCIENCE HC VOL 03
FAVOLE HC VOL 03 FROZEN LIGHT
FEMME FATALES VOL 17 #3
GIANT ROBOT #54
GREEN LANTERN SER 3 CYBORG SUPERMAN AF
GREEN LANTERN SER 3 GREEN LANTERN BATMAN AF
GREEN LANTERN SER 3 SINESTRO AF
GREEN LANTERN SER 3 STAR SAPPHIRE AF
GROWING UP WITH COMICS GN
HALO & SPROCKET TP VOL 02 NATURAL CREATURES
HELLBOY ODDEST JOBS TP
HOT MEXICAN LOVE COMICS 2008
JUDGE DREDD MEGAZINE #273
MAGIC WHISTLE TP VOL 11 BODY ARMOR FOR YOUR DIGNITY
MS MARVEL TP VOL 04 MONSTER SMASH
NECESSARY EVIL TP VOL 01
NEIL GAIMAN CORALINE GN
NEW YORK FOUR
NORTH WIND TP VOL 01
PRETTY POISON GN (A)
RUNAWAYS PREM HC DEAD END KIDS
SNAKED TP
TEEN TITANS SPOTLIGHT WONDER GIRL TP
TOYFARE #133 MARVEL SECRET INVASION CVR
WOLVERINE TP DEATH OF WOLVERINE
What looks good to YOU?
-B
Labels: Brian, Shipping Lists
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I have to admit that I'm getting a little tired of continuity and universes and everything that those entail.
More and more I crave "done in one" comics, or comics that are self-contained within themselves (even if multiple issues), or comics that are "fun".
The basic problem? These kinds of comics typically don't sell very well.
Here's three comics I read this week that I liked great deal. You should buy copies and support them!
PATSY WALKER, HELLCAT #1: Patsy Walker, as some few of you might know was originally Marvel's (Timely's) answer to ARCHIE (kinda -- same demographics at least), and it ran from 1945 to 1965, gosh.
Here's a link to a cover gallery.
I don't think she was a fashion model in the original run (at least I can't tell so from the covers), but she eventually became so during the later Marvel issues, even getting a
"Fashion Parade" special. Then, in THE DEFENDERS, some wit made her into HELLCAT, ha ha.
[Right there I really want to make a LOLhellcat -- can i haz sum sooperpowerz plez? -- but that's too dumb, even for me]
Her first "contemporary" Marvel appearance is apparently AMAZING ADVENTURES #13, an issue which does not appear to have an creative credits on it, so I'm no certain whom to blame!
ANYway, that's just to show that the character has a pedigree going back further than most Marvel characters.
In this new mini-series, which is funny, charming, light-hearted, and joyful, Patsy's back as the newest member of The Initiative, this time tackling super-heroics in... Alaska. Hah.
The script crackles, the art is utterly luscious, and it's not going to sell 15k copies, even, is it? Still, it was, hands down, the best Marvel comic book this week. VERY GOOD.
BILLY BATSON AND THE MAGIC OF SHAZAM! #1: Douglass made the call on this as well (a few entries down), but I absolutely second it -- this is great great fun, and probably the best ongoing series spin-off from a critically lauded mini-series (the Jeff Smith one) that I've ever read in my life.
Mike Kunkel's art is just bursting with excitement and energy, but because it is marketed as a "kid's book", most people are just going to pass it by. That's a damn shame, because this is the most I've like d a Shazam comic in many many a year.
At the price they sell the "johnny DC" books for, it is my guess that DC loses a tiny amount on each one, but they do so in order to seed the market for the future generation of reader. I'd like it if DC lost a WHOLE lot of money on this book, because everyone started buying it.
For all you cats out there who rail about prices and stuff ("Oh, if only they printed them on newsprint again, then our comics could cost under $2" or what... you know who you are), I am OBLIGATING you to buy this comic book. If you don't, you are a hypocrite.
In all ways (well, except maybe the paper quality!!), this was EXCELLENT.
JONAH HEX #33: Well this one wasn't fun or charming -- in fact, it might be one of the most depressing issues of one of the most depressing comics on the stands -- but I wanted to point out that this issue was illustrated by Darwyn Cooke. You'd think that in a just universe,