The Savage Critics
Wednesday, October 31, 2007
posted by:     |   6:54 AM   |  
So, now that Countdown has reached its halfway point, with the release of COUNTDOWN TO FINAL CRISIS #26 this week - Hey, new title to remind people that there's a point to all of this, and that point has Grant Morrison and JG Jones involved! - it's probably time to look back on the last six months and look at what we've learned from the experience so far.

Namely, Countdown? Kind of a mess.

The main thing, I guess, is that DC learned none of the right lessons from 52. Well, that's probably not true from DC's point of view, I guess; they learned that weekly books could sell, for one thing. But almost everything else that was right about 52 has been wrong with Countdown, it seems. This is potentially a dangerous point of view - rose-colored glasses and all that - but, as loathe as I am to remember 52 as something better than it was, it was at least more successful, and more interesting in its failings, than Countdown has come close to in the last 26 weeks.

Part of that, I think, comes down to the talent involved in creating the two series.
In the early stages of publication, 52 worked it wasn't just the novelty of the "weekly book" idea that drew readers in initially, but the fact that it was being written by DC's four biggest writers working together. Because of the democratic, messy, way that they wrote the book, the work itself managed to keep some of each writer's voice, and as a result became this oddly quirky, occasionally subversive, take on a corporation's flagship title. Countdown, on the other hand, has not only gone for a more mid-level writing staff, but a top-down method that's given no one writer ownership over any particular storyline, and produced slow pacing and dialogue that practically define the term generic; it's as if the writers are all so nervous about coming off-model that they don't try to create any model at all. It's playing so safe - which may be a necessity for a project this size - that it lacks the spontaneity to keep attention, while the weekly round-robin schedule makes sure that as a whole it lacks the continuity of quality (or even the quality in general) to make you sit up and notice a bad job done very well.

And don't even ask me about the artists on the series until Carlos Magno realizes how big people's heads are supposed to be in proportion to their bodies.

But back to the book itself: One of the few things besides format that Countdown took from 52 is focusing on minor characters to base the stories around... except that, unlike 52, the stories aren't about the characters themselves (I'd argue that only the space heroes thread in 52 was plot-based instead of character-driven; your mileage, as they say on the internet, may vary) but about Big Events that the characters just so happen to blunder into (the Piper/Trickster thread in particular being the worst offender - The Flash's death! Black Canary/Green Arrow wedding! Salvation Run! The one good thing you could say about the Mary Marvel plot is that at least it seems to be its own thing...).

...Which, of course, leads into the unavoidable fact that you have to buy multiple other series in order to understand what Countdown's all about. It's not just that things like the death of the Flash, Amazons Attack! or the Black Canary/Green Arrow Wedding Special displace the series' main plots for large chunks of issues at a time, but that those main plots from the series then end up spinning out into different books - The Death of The New Gods, The Search For Ray Palmer, the back-up strips in Countdown to Adventure and Mystery, Salvation Run and Gotham Underground, to date - that contain chunks of information that really should be in the main series (Well, maybe not the Search for Ray Palmer books). There's no real there there for Countdown; no arc or theme that you can point to and say that that's what the series is about, other than "A lot of stuff is happening and most of it is bad."

(Another problem with this is that Countdown has also managed to ruin a couple of reveals in other books; we saw Black Adam here repowered before the debut of the miniseries that asks whether he'll ever get his powers back, and we also saw Kyle Rayner-post Sinestro Corps War while the core Green Lantern books were pretending that he'd never be back.)

This brings up one of the biggest problems with the series; if it's really counting down to another book altogether, then that gives the creators a pretty big headache: How do you wrap up a 52-part series that, by design, has no conclusion? The cheap answer would, I'm sure, be to point out that it's not that big of a deal considering that the series hasn't really had a great deal of forward motion so far to pay-off, but I'm wondering if the slow-as-molasses plot development isn't the result of being unsure where and how the plots are going to end, and trying not to get too involved in something that may end up going nowhere. The alternative to this, of course, is that all of Countdown's plots are going to resolve in the series, and not really lead into Final Crisis at all, which - while making the title somewhat untrue - may be the more preferable option for the readers.

Overall? It's been a series where there hasn't been twenty-six issues of plot, but it's felt like more than six months to get to where we are so far. Every week, I read the latest issue and hope against hope that it's going to have gotten better, and every week, I get saddened by the fact that it's still pretty Crap.

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Tuesday, October 30, 2007
posted by:     |   10:48 PM   |  
Since I'd thoroughly enjoyed 52, and especially the storyline that involved Renée Montoya and the Question, Greg Rucka was kind enough to pass along some photocopies of the first two issues of 52 AFTERMATH: THE CRIME BIBLE: THE FIVE BOOKS OF BLOOD. (I may have the title wrong: some sources say "Lessons" rather than "Books," and I haven't seen a finished copy yet.) The first one, drawn by Tom Mandrake, comes out today; despite the fact that she's not mentioned anywhere in its tripartite title, this is the new Montoya/Question story, and it's really satisfying to see Rucka writing her again.

For those of you who didn't follow 52, one of the odder additions it made to the DC universe was the idea that there's a religion of crime that has its own Bible. We saw fragments of it in that series (where Montoya's investigation of its links to an Apokolips-related scheme began), and it's also quoted in passing in the Keith Giffen-written 52 Aftermath: Four Horsemen miniseries. The venerated figure in this religion is, naturally, the original criminal, Cain, who's referred to as the First. It's worth pointing out that Cain himself is actually a recurring character in the DCU; we haven't seen him lately, but we saw the House of Mystery he maintains in 52. We also saw allusions in 52 to the Book of Moriarty and the Book of Kürten, both of which reappear here, the latter rather prominently; Moriarty was, of course, Sherlock Holmes's nemesis (and is also an in-continuity character in the DCU!), and Kürten was an early-20th-century German serial killer.

A bit of this issue is given over to some necessary exposition: a professorial character, Stanton T. Carlyle, notes that the crime religion is prima facie ridiculous, and also explains that the Crime Bible concludes in four homiletic "Books of Blood," based on the pillars of deceit, lust, greed and murder. (I wonder if Carlyle's first name comes from Question creator Steve Ditko's former studiomate and occasional collaborator Eric Stanton--link potentially NSFW.) This would be the "deceit" issue, hence its twist-ending structure, and if you've noticed that there's a numerical disjunction between the concept in the story and the title of the miniseries, bingo; I'm assuming there's some kind of hermetic-gnostic fifth Book we'll find out about. Mandrake's specialty is establishing a shadowy, uncertain mood--in some ways, he's the closest thing to Gene Colan working regularly in comics now--and that fits nicely with the theme of the issue, too. (The big twist two pages before the end, though, is drawn with a peculiar gimmick that doesn't really work.)

The Question, in the Denny O'Neil incarnation that Rucka's taken after, is a detective whose investigations extend outward and inward: he (and now she) is interested in understanding complicated systems more than solving mysteries, as such, and one of those systems is his (and now her) own inner self. What Charlie kept asking Montoya in 52 was "who are you?"; she's still figuring that out. (Incidentally, if you're interested in this stuff and haven't read Rucka's interviews about the Question at the dedicated fan site vicsage.com, they're pretty fascinating.) As in the O'Neil series, she has neither a real face nor a full identity; nobody ever refers to the Question by that name, except indirectly. Carlyle asks "Are there any questions?"; Montoya steps forward.

The premise of 52A:TCB:T5BOB--and doesn't that sound like a good name for a designer drug?--is that the crime cultists think the new and not-fully-formed Question might in fact have potential as one of them (their religion includes a "parable of the faceless"). One of their leaders, a guy by the name of Flay (which just made me think of the great character with the same name in these books), even suggests that her familiarity with the text of the Crime Bible makes her one of its adherents, and that she's "looked upon the red rock, bathed in the blood that soaks it." She's acquainted with things that can be framed as deceit through her double life, lust through... the same way everybody's acquainted with lust, and murder very very tenuously through her killing of the suicide bomber in Kahndaq--although it was hardly premeditated, and inarguably defensible. Greed? I don't know if she's ever done anything that can even be construed as greed, other than dating somebody from a rich family, but on the other hand we don't know what she's been doing for money since 52 ended. Or even since 52 began.

Now, there's one thing that's still frustratingly opaque about Cainism (does the religion have a name among its adherents? is it the Order of the Stone, as Montoya suggests this issue?): what its adherents believe, and why. There's a pretty strong division between the religious concept of sin and the secular notion of crime, and the crime religion muddles the two. (There's some story I read a few weeks ago in which a religious sect believes in sinning as much as possible in order to better be able to humble themselves before God when they die; if you substitute "committing as many crimes as possible," that no longer scans.) Carlyle's lecture this issue proposes that the attraction of Cainism is somewhere between the freedom of the Nietzschean superman who makes his own morality and the de Sadean utopia in which personal gratification is the only law. But it sure seems regimented for all that it values individualism, and it doesn't offer its faithful any particular justification for their actions. (Actually, it asks them to do things on the grounds that they're not justifiable: its leaders "seek the vilest perfection.") This is the same kind of logic that, over in Justice League of America, gives us Lex Luthor, who was very recently obsessed with maintaining his public image of always being in the right, forming an "Injustice League"; it doesn't wash, because everyone justifies their own actions to themselves. We're also told that there are only three extant copies of the Crime Bible's complete text, but that the religion is trying to disseminate its text as far as possible. Jessica Hagy's index-card taxonomy of two-sin combinations makes more sense.

So a high Good for the first one--although it's worth noting that the second issue is a real step up, the kind of densely packed spy thriller/psychological grilling Rucka's got a particular gift for. But I'll get to that one when it's due.
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posted by:     |   5:09 PM   |  
I'm still sick. Have mercy.

CASANOVA #10: The first Casanova issue that hasn't come together for me, and the problem is that it feels as if half of the story is missing - After a great set-up, the fall of Dr. Toppogrosso feels entirely unsatisfying; he's an evil man who specializes in playing mind games on unsuspecting victims, but he falls for Zephyr's pretty unsophisticated seduction remarkably easily. It's a shame, because the rest of the issue - including the set-up, but especially the subplots - crackles with the same wit and energy of the rest of the series, and I think my eyes are finally getting used to the bold blue coloring. Sadly, a low Okay. The cover is still a wonderful piece of design, though.

COUNTDOWN SPECIAL: THE FLASH: Even if you're not a Silver Age fan, this would be worth reading just for some of the crazy comic book science the Mirror Master uses at any given opportunity. It's been said before but worth saying again - we're really losing something when the comic world would rather give us dead superheroes than mind-controlling gorillas and parallel worlds used as plot devices rather than complete stories in and of themselves. Good examples of how great superhero comics can be when they're treated as kids' stories, really.

THE FLASH # 233: A massive letdown end to the current storyarc, as we get no resolution on the motives or origins of the bad guys, a fake-out conflict with the Justice League, the return (yet again!) of the "race against death" life for the speedster family, and the lack of Daniel Acuna's artwork. Yes, Freddie Williams is no slouch and the back-up story is kind of funny, but compared with the last couple of issues? I wanted more than Okay.

GOTHAM UNDERGROUND #1: Am I the only one who thinks that this book exists because the Batbooks-proper aren't crossing over with Countdown yet? Tying in with the Salvation Run storyline that's been running in the background of Countdown for awhile, and otherwise showing no other reason to be published, here's hoping that Grant Morrison has some master plan to make lemonade out've the Final Crisis lemons that are being set up for him. Eh.

SHE-HULK #22: Peter David's first issue seemingly takes Jennifer Walters in a grittier direction (complete with overwrought first-person narration), before disappearing down a detour of weird. It doesn't quite hold up, partially because there's something uninvolving about the whole thing - it feels as if David is detached throughout the book, for some reason, and that makes it hard for readers to get into it - and partially because of disappointingly lifeless art by Shawn Moll. Eh, and despite the "shock" ending, I'm not curious enough about the explanation to want to come back next issue.

X-MEN: DIE BY THE SWORD #2: My recent X-Men fetish got me to pick up this second issue of Chris Claremont unbound, and I'm not sure whether that's a good thing or not. Yes, it's filled with Claremont at his most Claremont-esque, but on the other hand, it's filled with Claremont at his most Claremont-esque; everything here's been done before, and in some cases, even with the same characters. Add in Juan Santacruz's elastically-figured dull artwork, and you have the very definition of Eh.

Tomorrow: Everyone gets into silly outfits and does the monster mash. Me, I'm hoping to be healthy enough to go back to work.

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posted by:     |   11:57 AM   |  
Hope you like things related to COUNTDOWN!

52 AFTERMATH THE FOUR HORSEMEN #3 (OF 6)
A G SUPER EROTIC ANTHOLOGY #68 (A)
ACTION COMICS #858 (NOTE PRICE)
AMERICAN VIRGIN #20
ANITA BLAKE VH FIRST DEATH #2 (OF 2)
ANNIHILATION CONQUEST QUASAR #4 (OF 4)
APOCALYPSE NERD #6 (OF 6)
ARMY OF DARKNESS FROM ASHES #3
BATMAN #670
BETTY & VERONICA DIGEST #179
BETTY & VERONICA SPECTACULAR #80
BIFF BAM POW #1 (RES)
BONDS #2 (OF 3)
CARTOON NETWORK BLOCK PARTY #38
COUNTDOWN LORD HAVOK AND THE EXTREMISTS #1 (OF 6)
COUNTDOWN TO ADVENTURE #3 (OF 8)
COUNTDOWN TO FINAL CRISIS 26
COUNTDOWN TO MYSTERY #2 (OF 8)
CRIME BIBLE THE FIVE LESSONS OF BLOOD #1 (OF 5)
CROSSING MIDNIGHT #12
DAREDEVIL ANNUAL #1
DC INFINITE HALLOWEEN SPECIAL #1
DEADWORLD FROZEN OVER #1 (OF 4)
DEATH OF THE NEW GODS #2 (OF 8)
DYNAMO 5 #8
GON VOL 2
HAUNTED MANSION #7
IRON MAN #23
JACK OF FABLES #16
JSA CLASSIFIED #31
JUGHEADS DOUBLE DIGEST #135
JUSTICE SOCIETY OF AMERICA #10
KISS 4K #4
LAST BLOOD #3
LOST BOOKS OF EVE #3
MIDNIGHTER ARMAGEDDON #1
MOUSE GUARD WINTER 1152 #2 (OF 6)
MYTHOS FANTASTIC FOUR
NECROMANCER PILOT SEASON #1
NEW BATTLESTAR GALACTICA PEGASUS ONE SHOT
NEW X-MEN #43
ROBIN ANNUAL #7
SAVAGE DRAGON #133
SECRET HISTORY BOOK FOUR
SECRET HISTORY BOOK THREE
SPECIAL FORCES #1 (OF 6)
SUB-MARINER #5 (OF 6) CWI
SUPERGIRL AND THE LEGION OF SUPER HEROES #35
SUPERMAN CONFIDENTIAL #8
SUPERNATURAL ORIGINS #6
SWORD OF RED SONJA DOOM O/T GODS #2
TALES OF THE FEAR AGENT 12 STEPS IN ONE (ONE SHOT)
TEEN TITANS GO #48
TRIALS OF SHAZAM #9 (OF 12)
TRUE STORY SWEAR TO GOD IMAGE ED #9
ULTIMATE POWER #8 (OF 9)
WASTELAND #13 (NOTE PRICE)
X-MEN MESSIAH COMPLEX ONE SHOT MC

Books / Mags / Stuff
ACCELERATE VOL 1 TP
ANNIHILATION BOOK 2 TP
BLAB VOL 18
BUFFY THE VAMPIRE SLAYER LONG WAY HOME TP
CHIAROSCURO HC
COMICS JOURNAL #286
CRAZY HEADS PANDA HAT YOUTH
CREEPER WELCOME TO CREEPVILLE TP
CRIMELAND GN
DUNGEON VOL 1 TP NEW PTG
ESSENTIAL WEREWOLF BY NIGHT VOL 2 TP
FLASH WONDERLAND TP
HANK KETCHAMS COMPLETE DENNIS THE MENACE 1957-1958 VOL 4 HC
HEAVY METAL FALL 2007
IMMORTAL IRON FIST VOL 1 TP
KODT BUNDLE OF TROUBLE VOL 22 TP
LEROY NEIMAN FEMLIN HC
MAGGOTS GN
MMW ATLAS ERA STRANGE TALES VOL 1 NEW ED HC
NEW ENGINEERING GN
OUR GODS WEAR SPANDEX SC
PARIS COLLECTION TP
PERRY BIBLE FELLOWSHIP TRIAL OF COLONEL SWEETO HC
POWR MASTRS GN VOL 1
SECRET TP
SHOWCASE PRESENTS TEEN TITANS VOL 2 TP
SLOW NEWS DAY
SPAWN ARMAGEDDON COMPLETE COLLECTION TP
STOREYVILLE GN
SUICIDEGIRLS MAGAZINE (A)
UNO TARINO THE LATEST ART OF ASHLEY WOOD SC
WIZARD MAGAZINE AVENGERS INVADERS ROSS CVR #194
WOLVERINE EVOLUTION PREM HC
ZIPPY 2007 WALK A MILE IN MY MUU MUU

ASHHAT OF THE WEEK: just like last week, the folks at Achaia think its a swell idea to ship two issues in a single week -- this time it is SECRET HISTORY. Last week's THE KILLER sold less than half of the previous issue. Guess that's another small publisher that I need to minimize my orders for. Too bad, I kinda like their line...

What looks good to YOU?

-B
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posted by:     |   9:46 AM   |  
"There is arguably no piece of the American Zeitgeist that was more dadaist, more bleak and more intimately allegorical than Schulz's Peanuts."

Catching the tail end of last night's American Masters on Schulz (and all the essays surrounding the recent biography) made me think of the tribute I wrote for the CEO newsletter back in 2000. It's brief, but seems very much in synch with the current appraisal of Sparky's impact.

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Monday, October 29, 2007
posted by:     |   6:24 PM   |  
Trying something new... quick takes, to break my block.

The Flash #233 -- A writer as experienced as Mark Waid should know not to write stories picking at the scabs of superhero conventions. No good will come of examining the fraying fabric "realistically". As soon as the Justice League says "we've come for the kids", I laughed. The people who hung out with Mia and Wonder Girl and Robin are trying to tell a real parent how to raise his babies?

Flash points this out to them, along with a grim message of potential death for the young ones (because Sim forbid that having powers could be FUN), and they all back down. Watching the Justice League stand around like chastised schoolchildren is even worse than their hubris to start. Eh

Legion of Super-Heroes in the 31st Century #7 -- The Legion, much as I love them, have a long history of boys vs. girls stories with questionable (at best) gender politics. This falls right into that tradition with a firm splat.

Princess Xenobia (hint! hint!), heir to New Themyscira (aka Paradise Island, in less enlightened times), is missing. Some of the Legion girls go to investigate and promptly get captured by the bitch queen Circe. She turns them against themselves with a few well-placed snipes, and the girls instantly become so insecure and jealous over various boys that they're easily captured. So the boy heroes (mostly Superboy) get to go rescue them.

Who approved this Crap? We get to see the future Amazons, only to have them turn out to be harpies and the girl heroes shown as ineffective hostages? It plays into just about every gender stereotype out there ... and the boys don't show up well, either, drooling over the idea of visiting the "Planet of the Babes". I will admit, though, the idea of Bouncing Pig was funny.

Teen Titans #54 -- I think Sean McKeever is a terrific choice for this book and group, but I refuse to read this, his debut story, because it's full of too many characters and alternate future versions. I look forward to trying a less person-packed tale.

X-Men: First Class #5 -- Kid mutants go to find the Hulk. They go up against him one by one, until Marvel Girl takes care of him. Which rocks! It's only temporary, though, because we're reading the classic fight-then-team-up structure, or at least "misunderstanding becomes uneasy truce".

The difference between these kid mutants (the young, original X-Men) and all the many other kid mutant teams that Marvel's also published is a significant one... this one doesn't have the baggage. There's just the few characters, and their tentative encounters with the classic Marvel universe, instead of seventeen hundred spinoffs and variants. The feeling is purer and more innocent, not in a naive way, but in a "focused on the core of the concept" way. Jeff Parker continues to surprise with the depth of his talent. Very Good

She-Hulk #22 -- Peter David's first issue. I understand the desire to do something different from Dan Slott's run (which had become only a pale shadow of itself by halfway through). This isn't it, though, or at least anything I care about. The last page says "Next issue: More hitting!" Which I think is supposed to be funny hip, but I just found pathetic. That's not what I'm interested in reading, and there's too much of it here.

Jen's become a bounty hunter instead of a lawyer. There's more characterization given to the villain than her, though, and the cliffhangers are artificial. Sure, I want to know the explanation behind the division and the not-really-dead return, but not in any kind of involved way, just a slight curiosity towards which comic gimmick he's going to attribute it to. I'm not affected, and I'm going to forget what happened long before the next issue. Eh

Catwoman #72 -- And creators wonder why readers don't believe they're really going to do anything different... this issue reverses everything that made the recent run of Catwoman so interesting and unusual. Baby? Given away. New identity? Lost in a drunken haze. Stand-alone stories? Let's truck in Zatanna and yet another Identity Crisis reference. Life in her neighborhood? Blown up with a convenient bomb. Complicated morality? Replaced with a vengeful vow to quit being a good guy. Looks like next issue, we're back to a simple anti-hero with no family ties and nothing complicated. Borrrrrrrring.

Oh, and at her turning point, Catwoman in the Batcave stares at the costume of a dead Robin, talking about how their lives aren't safe for kids, at the same time she's ignoring the live one babysitting her daughter. Why is absolutely no one in the DCU optimistic any more? I don't want to rate this, because I get tired of marking most superhero books Eh, but that's my overall take on them. They don't aim for much, and they achieve it.

The Vinyl Underground #1 -- I liked it. I found the characters interesting, I liked their interplay, the look and design is well-suited to them, and I want to know more about what's going on. It's got a cheeky attitude towards sex that suits our culture, permeated with it, and the London setting is necessary for avoiding American puritanism. Good

The Brave and the Bold #7 -- Excellent superherodom. Wonder Woman and Power Girl interact as two women with similar powers but very different personalities (a really basic quality of good writing that many many genre writers manage to completely ignore). Mark Waid is at the peak of his very talented long game here, and George Perez's art is perfect for the detail and obsession inherent in the tales.

Wonder Woman accidentally finds out that Power Girl has been brainwashed to kill Superman. The rest of the issue is finding out how and when and by whom, made more difficult by PG's recalcitrance towards self-examination or needing anyone's help. There's also an odd little bit woven in there about being willing to destroy a repository of world-changing knowledge if it means saving a friend or a hero (I'm not sure which is more important). Great action, high-flung adventure, creative threats, and even things to think about once the story's done.

----

So, what do you think? Is shorter better? Or should I not even bother if I'm not talking about the newest titles in a more timely fashion?

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posted by:     |   1:15 PM   |  
So, on Thursday, my boss comes into work and she's dying of what looks to be the worst cold known to humanity. We all yell at her that she should go home, that she's going to make the rest of us sick, and she says that she'll stay in her office the whole day. Friday, she comes in again, still sick. We all yell at her again, tell her that she's going to make us all sick, and she goes to hide in her office for the whole day again.

Today, I am dying of the worst cold known to humanity.

Thanks a lot, boss. Shall we get to comics, instead?

Unlike Diana, I don't really think that THE AUTHORITY: PRIME #1 is okay, and I'm blaming almost all of it on Darick Robertson. Don't get me wrong; I think that Darick's a good artist, able to produce a variety of styles of work (His messier-than-usual issue of 52 in which Ralph died is one of the best looking of the series, and he's doing good stuff month in and out on The Boys), but there are parts of this comic that go beyond "being rushed" and into the "okay, now you're just doing taking the piss" arena. You can kind of see it in the cover, which has some sloppy background work barely saved by the colorist, but it's towards the back of the issue that it really becomes apparent - the last three pages of the book in particular, especially the last page where the splash page that should be one of the most important, money shot, pages in the issue has some appallingly sketchy figures - look unfinished and amateurishly sketchy (Check the backgrounds on the last couple of pages; look at the shadows on the second last page to see what I mean). I don't know if this was produced under a horrifically tight deadline, or whether Darick just didn't really care about the book, but it's a completely distracting black mark against a book that wasn't really that strong to begin with.

The story, you see, is a strange attempt to revive Wildstorm's last successful franchise, months after the last stalled revival. It's a good example of what's wrong with Wildstorm, on one level; Christos Gage's script is continuity-heavy, impenetrable to non-Wildstorm regulars, and reads like a parody of DC or Marvel books with much longer histories. It has no identity of its own, and not enough thrills, spills, or humor to make you want to overlook that.

Part of the problem may be that the Authority just isn't needed anymore; both of the Big Two have their own extreme superhero teams, and Marvel has pretty much driven the "superhero logic taken to extreme" and "widespread destruction" buses as far as they can go, and stripped of its status as the edgy superhero book, there's nowhere else for the Authority to go - The characters aren't strong enough or interesting enough to stand on their own outside of the original concept of the book, and putting them into a generic "two superteams fight!" plot like this underlines that. Unless you were already a fan of the characters in this issue, there's nothing of interest here at all, and when you take that and then add in the subpar art, then you've got a book that's pretty much Crap.

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posted by:     |   7:39 AM   |  
Well, it's been an interesting week: some new beginnings, and a somewhat unfortunate ending. Let's get right to it, shall we?

I'm hard-pressed to find a more radical transformation this week than SHE-HULK #22: with Dan Slott's departure (he'd be writing Spider-Man right now if Joe Quesada's shock collar still worked), Peter David takes the book in a completely different direction. That's to be expected, of course - David and Slott have very different senses of humor, with the former leaning more towards quips and puns while the latter works better with goofy, cartoon-esque scenarios - but I didn't expect to become so interested in the story. It may just be that David has more experience in the field, but I found his first issue of SHE-HULK was enough to hold my attention, where Slott's run never really caught on with me. On the other hand, David has a tendency to wear his pop culture influences on his sleeve... X-FACTOR's Singularity Investigations was obviously drawn from Wolfram & Hart (ANGEL), and I doubt it's a coincidence that SHE-HULK #22 is structured on the same principle as the HEROES season premiere: we start the story in medias res, time has passed, and a big part of what compels us forward is learning what's happened in the interrim. Narratively speaking, this is a perfectly fair and efficient tactic, but the timing could be better. Nevertheless, this is a GOOD starting point for David's run: there's a proper balance of action, humor and mystery, though if you're looking for Slott-esque gags, you're better off searching elsewhere.

AUTHORITY: PRIME #1 is another new beginning of sorts, though I suppose anything Wildstorm's doing at the moment is soured by the total collapse of the imprint. It's interesting that this miniseries comes out more or less at the same time STORMWATCH: PHD was cancelled; for all intents and purposes, this can be read both as a continuation of Gage's run and as a sequel to Ed Brubaker's AUTHORITY: REVOLUTION (since the Morrison/Ha run has been completely derailed). When it comes to action sequences, Gage rarely disappoints; in this issue alone Stormwatch goes old-school (it says something that I don't find Battalion's look nearly as ridiculous under Darick Robertson's pen as it probably did ten years ago) and beats up some giant robots while the Authority fends off a Lovecraftian hentai monster. Characterization is a bit on the light side, with a distinct focus on Stormwatch Prime (though there's a case to be made that the Authority has always been comprised of flat, one-note characters anyway). However, there's a definite sense of "road well-traveled" here - I feel like I've read this story before, Stormwatch and the Authority going to war over secrets from the past (though I can't remember whether Wildstorm has actually published a similar storyline). OKAY for what it is, because I know Gage isn't setting out to reinvent the wheel here... all the same, I can't see this being more than a pleasant distraction in the long run.

And speaking of long runs, it would've been nice to say that Gail Simone's tenure on GEN13 comes to a close after a long and successful reign on the title, but... well... no. Don't get me wrong, I liked the first six issues - Simone's characterization of the teens, especially Eddie, was instantly endearing - but somewhere along the way GEN13 seriously lost focus. This "Road Trip" arc had a grand total of four superteen teams running around fighting each other, all through an unofficial crossover with Simone's other soon-to-be-canned Wildstorm title, WELCOME TO TRANQUILITY. It didn't accomplish much other than allowing the kids to whine about their fate some more, and this latest issue - Simone's last - was particularly frustrating because the potential is right there on the page, and she doesn't take advantage of it. Disappointingly EH, especially as a finale to her ongoing storyline. Better luck on WONDER WOMAN, I guess.

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posted by:     |   3:56 AM   |  

Let me start this one off with a question.

Why does Batman laugh so much in All Star Batman and Robin, the Boy Wonder?

There's a number of possible, more-or-less mutually inexclusive answers.

First, maybe writer Frank Miller is completely fucking nuts, and simply has no control over what his fingers are doing anymore, which, naturally, is why he's been entrusted with creative roles on expensive movie projects. Or maybe he's trying to tell jokes. I'd say about half of them make me smile.

Alternatively, perhaps Batman's cackle is an authorial one, just barely masking Miller's sneer toward a readership he holds in low regard, even as he scoops up their cash. Just recently, in an interview with The Comics Journal (#285, Oct. 2007), Darwyn Cooke deemed Miller's The Dark Knight Strikes Again "a hateful piece of junk." Those wouldn't be Cooke's first words on the issue, but this time it's the "hateful" that catches my eye, as it suggests active bad faith on Miller's part.

But there may be less wicked motives at play. For example, Miller may be drawing a parallel between his young Batman and a certain grinning arch-foe, set to appear in the series' next issue. The connections between the two have long been part of Bat-lore; who can forget the ending of Alan Moore's and Brian Bolland's Batman: The Killing Joke? Perhaps Moore would like to forget it, but the image remains suggestive of still-applicable character undercurrents, for better or worse. Madness! Extra-legality! Joy!

Hey, maybe Batman's just happy because he loves being Batman; he tells us as much via caption, after all. Going a bit deeper, Batman's joy is indicative of his freedom. That's probably the core theme running through at least the last twenty years of Miller's work - freedom. All of the costumed characters in All Star Batman are joyful when they can do as they please, outside of society's regulation, facing off against bad people and bad authority. Miller frowns at characters like his Superman and Green Lantern, who have the power of gods, but constrain themselves for whatever reason.

Taking All Star Batman as Batman: The Dark Knight Begins, you can see Miller's young Superman (who can't even tell he can fly, so low is his ambition) on the road to becoming the federal tool of Batman: The Dark Knight Returns, a journey that will only end happily as he embraces his true godly nature at the conclusion of DK2. Super-freedom! Miller stops the story before Superman and Batman inevitably come into conflict again, saving him the trouble of escaping the thematic corner he's painted himself into, but it's easy to guess that his heart will remain with Batman - he's a human who's found such glory within his person that he stands with gods. And it's all the funnier when the action is set in the old days, when superhero characters (and comics, stepping outside the fiction), didn't quite know what the hell they were up to yet.

Hmmm, 'old' things.

You know, it could be that Batman is laughing because that's what The Shadow did. Miller must be aware of the influence the famous radio and pulp character (first published in 1931, though a nebulous radio presence extended back a year) had on the 1939 creation of the gun-toting Bat-Man, so maybe he's just paying a little homage with his early days story.

So then, why's The Shadow laughing?

He's got a good, strong laugh. Chills the marrow of the bones, I hear. His cackle is routinely followed by the crack of twin automatics, linking joy to deadly violence. He's almost an aesthete in that way.

Really, why wouldn't he laugh? He's something pretty close to God on those Depression streets, commanding the unquestioning loyalty of a whole folk brigade, high and low class brought into the ranks. All are equal in the eyes of the false Lamont Cranston, the former Kent Allard.

He's so domineering a character -- yet aloof from human concern! -- that he proves tricky to write. As Dennis O'Neil wrote in his introduction to The Private Files of The Shadow, a 1989 collection of comics he produced with artist Michael Wm. Kaluta circa 1973-74: "Unthinking obedience to a man is fascism; unthinking obedience to a deity is merely good sense." To circumvent the potentially fascist aspect of the character, O'Neil set all of his stories on urban Depression streets, to remove the concept to a realm sliding into folklore, and declined to shade the title character's personality, so as to emphasize his godly correctness in isolating sectors of evil to smash.

Other comics writers grappled with similar concerns, in different ways - Howard Chaykin gleefully embraced the untoward political aspects of the concept in his 1986 modern revival, having the character bark repressive sentiments while leaping into battle as a queasy-yet-dazzling aspect of past people's fantasy, unique for his social cruelty. Writer Andy Helfer's 1987-89 ongoing follow-up gradually pressed the manic aspects of the concept into outright parody, mixing in absurd elements of peer genres (can you say "robot body?") to offset the bloody anxiety that the character embodies.

Indeed, O'Neil (back in that book intro) felt that Shadow creator Walter B. Gibson, while plainly influenced by the likes of Poe and Doyle -- not to mention Jimmie Dale, The Grey Seal, a 1917 masked rogue playboy crimefighter creation of Frank L. Packard -- was nevertheless unique in creating "instant folklore" by crafting a personification of urban anxiety as a force for good instead of ill. O'Neil further quotes one Chris Steinbrunner as observing:

"Menacing figures dressed in black had long been popular characters in mystery stories, films and plays... Gibson took this terrible, dread shape that had hitherto been the hero's nemesis and made it the hero. The Shadow was both the force for good and lurker in the darkness."

I agree with this summary of the character's undercurrent. But he was not the first.

I don't feel sturdy enough to tell you who the 'first' actually was, but I can tell you that there was another Mysterious Shadow, years before, a chaotic type of 'good' shaped by his own time and place. And one who didn't hail from radio or prose or comics, but the young art of cinema. His adventures were followed in the serial form. He had roots in the same place as the pulp heroes, yet his accoutrements were often those of the later 'superhero,' at least the dark, brooding, human-avenger-of-the-night variant.

He was called Judex, which we are told means "Justice." He debuted in a French movie serial named for him, which spanned thirteen episodes (an extra-length Prologue and twelve regular episodes) from 1916 to 1917. Just look at him. That black hat and cloak will never go out of style. Could use a little crimson, though.

But to best understand the concept of Judex, we must look to the career path of his co-creator, a French cinema giant by the name of Louis Feuillade.

Feuillade (1873-1925) was a bright light in French film as the silent era matured, and cooled toward its dusk; he'd hoped to be a famous poet in his youth, but he found himself at the film studio Gaumont in 1905, working as a scriptwriter. Feuillade rose through the company, quickly becoming artistic director of the studio and a hugely prolific filmmaker. He positioned himself as a sort of philosophical rival to the slightly younger-but-stronger studio Pathé, putting out series of light comedies and slice-of-life realist pictures to counter the sometimes loftier output of his rival. Feuillade's approach was determinedly populist:

"I consider cinema as a place for rest, cheerfulness, soft emotions, dreams, forgetfulness. Others want to turn it into the temple of the abstract, the bizarre, the hallucinatory and the deformed; this is their business... We don't always go to the movies to study. The public flocks to it to be entertained. I place the public above everything else. Since it is their own aim to be entertained, my only object should be to fulfill their desire. The public is my master."

That quote comes from Fabrice Zagury's insert essay to the 2000 Image Entertainment dvd release of Feuillade's famous 1915-16 serial Les Vampires. That and Judex, released to R1 dvd in 2004 by Flicker Alley, are his only works domestically available to North American viewers. This makes some sense, as Feuillade ultimately became most popular in his own time for his fantastic serial films.

Most commentators specify Feuillade's most lasting serial triumph as his 1913-14 screen outing for Marcel Allain's and Pierre Souvestre's ultra-popular arch-fiend Fantômas, star of prose fiction since 1911 (his influence continues to radiate - surely readers of this site recall the New X-Men character Fantomex). The project, totaling twenty-one chapters over five films, can currently be found on R2 PAL dvd from Artificial Eye.

It was a major success, and Feuillade soon moved to create his own weird villain epic, the aforementioned ten-chapter Les Vampires. Chronicling the Parisian criminal activities of the titular crime society, with special attention paid to iconic, black body stocking-clad villainess Irma Vep, the series caused a sensation, and was initially banned by police in the city of its setting as a glamorization of crime.

You can perhaps see why. Les Vampires is one of those good vs. evil tales in which the delight of evil is emphasized to the point where good's eventual triumph is rendered at best hollow, and at worst hypocritical. It is demanded we first luxuriate in the antics of Irma Vep and company, so long as we wash our hands later and applaud the superiority of virtue, which is so inherent that it apparently needs not be pressed much on the screen.

The film was also released in the midst of the Great War, and its on-location visions of empty city streets, plus its themes of a polite society terrorized, likely spoke to the anxieties of the public, Feuillade's master. He was never a darling of the filmic avant-garde of the time - beyond simple sniffing at unpopular aesthetic inclinations, he approached filmmaking from a novelistic viewpoint, and, while interested in the poetry of the image, he didn't supplicate narrative before the formal potentials of the cinema (I know debates over an artform's storytelling potential never happen today, but bear with me). Still, his deadpan intrusions of the nervous uncanny into poetic visions of anxious-yet-real locations inspired the likes of arch-Surrealist André Breton, and the redoubtable Luis Buñuel.

But wait... all this 'embodiment of anxiety' sounds a bit like O'Neil's conceptualization of The Shadow. You might as well extend that to Batman, Miller's or Moore's or otherwise. Only, these characters are presented to us as moody protectors from the really nasty aspects of contemporary life.

Judex, serial and character, is a bridge. In several ways. He joins the detective and costumed adventurer heroes of the literature and drama -- Sherlock Holmes, The Scarlet Pimpernel, etc. -- to the pulp characters and superheroes of the slightly later 20th century. At the same time, he joins the then-popular master criminal character type -- Fantômas and Fu Manchu debuted at roughly the same time in France and England, respectively -- to the 'dark' hero archetype often showcased in later comics and stories. And beyond even that, he represents a turning point in Feuillade's popular filmmaking.

Feuillade and writer Arthur Bernède very likely created Judex as a means of preserving some of the nasty, popular flavor from the director's earlier costumed epics, while also promoting wholesome values. Good notions that wouldn't get the authorities and cultural commentators angry with them. Judex was a new black-clad character, one who'd move outside the laws of society and command great fear, but who'd only bedevil the bad sorts. Anarchy that wouldn't piss the police off. A Fantômas you could take home to grandma. And even better - over the course of his adventure he'd learn compassion, fall in love with a sweet girl, and insert himself smoothly into clean bourgeoisie living.

Put simply, with Judex, the superhero is not a dream of protection in which the madness of modern living springs out with might and fury to save us from our fellow humans. Rather, the superhero is anarchy's domestication, a fantasy of the madness itself calming into the status quo and realizing virtue. Despite being another wartime release, his film does not so much as admit a war is happening; it can be presumed the Great War has not yet begun for Judex, and thus he can sink cozily into a proper, popular notion of the status quo. Unlike The Shadow, or Miller's Batman, he does not laugh. He does not need to.

That makes Judex-the-serial a very odd watch for today's superhero enthusiast. I mean, beyond just being a silent movie, which is an acquired taste to begin with. Then again, maybe the fantastic aspect of Feuillade's grounded art helps things out for today's viewer; Walter Kerr theorized in his excellent 1975 book The Silent Clowns that silent comedy can be enjoyed 'as is' by modern viewers because the limitations on realism mandated by the technology of the time do not distract from foolery as they do drama, so natural is the former in an unreal place. I think that may extend to the mad stories of Feuillade. Be warned, though - nothing this cool happens, or could even be expected. This adventure's all about being nice, which really sets the character against his spiritual descendants.

So many similarities, though! Judex is the alter ego of one Jacques de Tremeuse, a lad born into riches. Sadly, his father takes on the poor financial advice of sly capitalist Favraux, and winds up killing himself in shame over losing the clan's cash... just seconds before the family finds out that a gold mine will insure their prosperity for eons to come! Jacques' angry mother makes him and his brother Roger swear on their father's corpse to exact awful vengeance on Favraux, which naturally inspires Jacques to grow up to be the kind of guy who dresses in a fancy black costume, hides out in a gadget-stocked subterranean cave, sets up a network of helpers in the surrounding area, trains a large pack of dogs and a small flock of birds to be his helpers, and masters the art of disguise. Roger's there too, as his non-costumed sidekick.

But Judex isn't even in the Prologue. Sort of. Viewers used to American sound serials might be thrown by the pace Feuillade maintains, more akin to the serial novels of Dumas than a cliffhanger-every-episode matinee thrill ride. For his beginning, Feuillade sketches in the twisted relationships of a large cast, all of them brought together at Favraux's country estate.

His daughter, Jacqueline, is planning to remarry after her husband's death, although she's been hooked up with a slimy, in-debt aristocrat that only wants her money. Also a fan of money is the diabolical Diana Monti (played by Irma Vep herself, the great "Musidora"), a crime queen who's posing as nursemaid for Jacqueline's foppy lil' son while actually serving as Favraux's mistress, in hopes of slipping into his will. She's backed by criminal lifer Moralés, who's actually the lost son of another man Favraux ruined, Kerjean, an elderly ruin who's fresh out of jail and after an apology. He unknowingly prompts Judex, who's disguised as yet another member of the cast (a fact not revealed for several episodes), to make his move, threatening via letter to kill Favraux if he doesn't give half his fortune to the poor. This necessitates the presence of a bumbling novice detective, Cocantin, who completely fails to protect Favraux, who *gasp* *choke* falls dead just as Judex predicted! How weird and uncanny!

It's a very decently structured start, followed up by some quick action. The sheltered Jacqueline learns of her late father's ill deeds, tosses her slickster fiancée out, and gives the whole blood money fortune away to charity, winning the eternal loathing of Diana Monti. Meanwhile, Favraux isn't actually dead - Judex and company spirit his stunned ass away to a holding cell deep in Our Hero's Chateau-Rouge headquarters, where he's left to await execution. Judex keeps tabs on him with an "electric mirror" and a typewriter that makes words of fire appear on the wall in Favraux's room (this is the stuff the Surrealists ate up, btw). But even as the villain slowly goes nuts, Judex's chill heart begins to melt over good Jacqueline, who's taken on work to support her son, and is vulnerable to the plots of Diana Monti, who's very nearly on to the whole scheme.

Much of the rest of the serial sees Judex 'n pals saving Jacqueline from peril, all while the hero frets over whether to reveal himself to the woman who considers him her father's killer. High melodrama indeed, interspersed with slapstick comedy from Cocantin, or a street urchin called the Licorice Kid (I tend to laugh at any joke involving small children smoking cigarettes, and there's several here). The cast shifts and swirls from role to role, crooks going straight only to turn back to crime, and various Judex allies shifting from location to location. Complications pile up, and several outrageous coincidences occur.

It's very much a 'values' film. Judex is connected with earlier madmen and villains, locking a guy up in a cave and leaving him there to flip out, but he gradually becomes kinder. Locations are heavily bucolic, setting the work apart from the urban simmer of earlier serials, and implicitly celebrating a simpler way of life. Feuillade's camera never moves; his eye for beautiful and quietly menacing natural settings is very fine, as is his sense of composition, although he's fascinatingly prone to let little errors -- a man dropping his pipe, a dog leaping into a car while a character enters -- remain present in the finished work. His is a poised, but not controlled realism.

The overriding sex of Irma Vep is absent - here, it's mostly the pure Jacqueline, all cream and light (not actually a virgin, given the kid, but close enough), set against the sexually open and therefore evil Diana Monti. A late-in-the-game addition of a plucky adventuress character (who even gets decked out in Judex's cloak for a rescue scene) does relieve the work of its virgin-whore complex, although Feuillade takes every opportunity he can to play up the character's t&a, leaving the male gaze intact. Huh. Almost like a real superhero comic, then!

And yet, all this celebration of the bourgeoisie does give Judex a certain something that's lacking from the pulp and comic works that would follow in its save-the-day footsteps. First, there's real attention paid to the aristocratic aspects of the rich superhero setup. As Judex's faith in his mission of revenge fades, the very first thing he does is travel to the family estate, in full costume no less, and ask Mother permission to call off the vengeance. Imagine Batman having to run his missions by Martha Wayne before leaving stately Wayne Manor. But for Judex, familial bonds and tradition are of the utmost importance.

Moreover, in chronicling his uncanny character's path from cruelty to humaneness, Feuillade paints this early superhero with super-compassion, and characterizes his 'super' nature as being a catalyst for forgiveness and reunion. After the kidnapping of Favraux, he never attacks thugs or the like, only using lethal force for self-defense. In a wonderful scene near the finale, Diana Monti sticks a gun in his face, but he calmly brushes it aside, saying "I'm here to negotiate." Diplomacy has never seemed so mighty!

Obviously I'm 'reading' this work from the perspective of 21st century superhero comics, and maybe I've just read way too many of those, but there's something genuinely touching about the work's faith in people as good at heart, and inclined toward peace and forgiveness. Could it be the ultimate wartime fantasy? The greatest weird aspect of a work forced to live in a world more suited to Les Vampires? Every death in this work is anti-heroic, and deeply sad. Feuillade lingers on the pleading eyes of a man shot down after a car chase. When Diana Monti meets her end, her body coughed up ashore from the sea she plunged into, a man crouches sadly over her. You wonder how her life went that she got there. Musidora's eyes always seem tired in this work, as if her character has been through an awful lot.

Europe went through an awful lot more. Even though Judex finds some happiness and stops wearing that fucking costume -- the final step in chaos' movement toward order -- there was nevertheless a 1917-18 sequel serial from Feuillade & Bernède titled The New Mission of Judex. I haven't seen it. I don't know where I could see it. Maybe he fights the Penguin? The original story was remade twice, once in the 1934 feature Judex 34, written by Bernède himself and directed by Feuillade's son-in-law, Maurice Champreux, and then in 1963 under the plain Judex title, from Cinematheque Française co-founder and Eyes Without a Face director Georges Franju, who supposedly plays up the WWI connection and the period gender roles in his homage. The character has also appeared in Jean-Marc & Randy Lofficier-edited Tales of the Shadowmen anthology, a sort of Wold Newton Universe thing for France.

But his primary adventures never continued after the war.

It's one of those odd little extra-fiction coincidences that the timeline of Judex seems to end precisely where that of the pulp Shadow begins, and in exactly the same place. One could easily imagine Jacques de Tremeuse skulking his romantic head around the shadow-black wartime France, and running into a certain French-allied agent by the name of Kent Allard. The enormity of the world-stopping focusing event that was the Great War facilitates such possibilities, out in the fields of black and red disaster.

Perhaps there -- metafictionally speaking, and with hindsight -- we can imagine that a ticklish desire for chaos to cool, and grasp virtue, was transformed into a yowl for justice to incarnate from the smoke. Fashion tips were exchanged, and the cloak was passed. Ironically, it went from a good devil, who'd hardly lift a finger in violence unless direly pressed, to a cruel cherubim, his song the work of blazing twin automatics. He'd shoot them all down, and laugh.

It's all you can do, sometimes.

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Sunday, October 28, 2007
posted by:     |   6:58 PM   |  
Since Hibbs is having trouble posting this....

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Friday, October 26, 2007
posted by:     |   12:29 PM   |  
I was a little surprised how much I enjoyed Disneyland, actually.

It probably was seeing it through the four year old's eyes, of course. A bitter old man like me? I'm generally cynical about those kinds of affairs, but Ben just was full of joy and wonder of the whole thing, that all of that cynicism kind of washes off.

We went down on Wednesday night, catching the "last flight in" -- well, from Oakland to John Wayne, at least. I think I've decided to never EVER catch a flight from SFO again, if there's an equivalent flight from Oakland, because Oakland is such a teeny little airport. We get to Oakland, via public transportation (of which the only kind of feh part is transferring to AirBart at the coliseum station -- pretty scummy at nighttime there), and we're outnumbered by attendants at the ticketing counter like 10 to one. This is VERY different from SFO, where there would be at least a 20 minute wait to get through the ticketing phase. Security? NO line. AT ALL. What joy, what bliss! And the plane is maybe half full, so we have the entire row to ourselves. Man, I'm a dumbass for EVER flying from SFO.

An hour later we're in Orange County at John Wayne, so we hop a cab (and to the guy who asked -- nope, I have no idea how to drive. Well, I have "an idea", but I don't do it. The last time I tried, I crashed the Capital City van into a parked car, and took that as a Sign) I tell the cabbie -- "Park Vue motel, please; they're at 1570 South Harbor, directly accross the street from the main gates of Disneyland." The driver replies, "OK. How do I get there?"

...

Maybe it is me, but you'd think a cab stationed at the OC airport would know where freakin' DISNEYLAND is. And maybe it is also me, but aren't most people hopping a cab from the airport people who don't drive, and, so, probably don't have a clear idea of the best routes from one place to another? He calls dispatch, and we get there, all good.

Roll into the Park Vue (not that one can actually "vue" anything other than the GATE of the park, but OK) about 10:30, check in -- it is neat and clean and fairly quiet (at least in the back where I asked to be put), and pretty much exactly what one wants from a travel motel. Especially at 1/3 of the price of the Disney Resorts. This works especially well for us because we're literally only there to sleep. Park opens at 10, check-out time is 11, so it's not like we're coming back after our 8 hours of sleep. Within half-an-hour, we both crash, but I let Ben have like 10 minutes of TV. I like the fact that when I turn on the TV, it's the Disney cable station, and not a hotel channel like you'd get at one of the national chains.

Wake up around 8 (that's way LATE for Ben, he was tired, but under his normal # of hours of sleep, since we went to bed so late [for him, WAY early for me] -- so I'm concerned how his energy level is going to be for the day), take a quick shower, then go check out, and go to IHOP for breakfast (literally next door to the Park Vue, literally across the street from Dland). I haven't eaten in an IHOP in like 20 years, but I'm STUNNED by the terrible quality of the food -- how do you make pancakes taste so awful? Are they frozen? Pancakes take SECONDS to cook, so I don't really get it, if so. I eat less than half of my breakfast, Ben eats all of the whipped cream and chocolate chips from his "funny face", and maybe two bites max of the food. Jinkies, no sleep AND no food, got to watch the kid careful all day.

There was no real indication in Anaheim that SoCal was on fire -- no wiff of smoke in the air, which I expected, just a hazy day. Actually, it was kind of cool, when we saw the morning sun it was a blood red sun, totally spectacular looking.

We buy the tickets to the park from the front desk as we check out, costing me, I think, and extra $2 per?, but I was there already, and had no idea what the line to buy would be at the park (5 minutes later I saw that I was stupid about it, there WAS no line, but you live, you learn), and what the hell?

We're on Disneyland property at 9:30, so not much for it but to get in line for the park itself. There looks to be a couple hundred people in the ten or so entry lines for Dland. Many MANY of them are adults-without-kids, which surprises me a little, I guess -- you'd think that the Hardcore Adult Disney people would have the kinds of passes that get them in for the "Early Entry" at 9, and while a lot of people are flowing through that gate there are still lots of adults around us standing in the Dilettante's line, who are covered head to toe in DisneyStuf, great gobs of it personalized, so I dunno how it all works.

Main gates shock me by opening at 9:45, but then I see they lead us into Main St., so we can stroll around there. This is fine, there's lots of stuff to see on the way there and Ben's all excited. Once you're on Main st, they cordon off the sidewalks for the "early entry" people, which is sorta despicable really. See, you're on the 1950's style-main street, with all of these cool little shops, and enticing window displays, and all of this, but you can't even get close enough to them to get a good look. Our spot in the crowd/line brought us in front of a candy-store, and they were making candy in the window, and Ben really wanted to see better, but the Early Entry Police swept in with "please don't get on the sidewalk". They were, Disney-style, very NICE about it, but it seems really awful to me to put children in a holding pen filled with enticing objects, then tell them they can't go near them!

Anyway, a minute or two before the speakers kick in with a recorded "welcome to Disneyland!" spiel, which just seems so unnecessary to me, this is DISNEYLAND after all, but there, I'm being cynical Adult. And there's a tiny countdown, and the bells strike, and Disneyland is open, and people start running (haha! Especially after they JUST told you not to) for rides, and Ben and I start off by trying to find exactly where the Haunted Mansion is, because the road to New Orleans Square isn't specifically marked, and I find a lot of the subtler details of the official map to be actually pretty confusing because the scale is so small. I really do think that some more general signage about which which part is which way would be a decent idea, at least at the front of the park.

Anyway, so yeah Haunted Mansion. Ben, as I have told you many times before, has interests that tend to run as obsessions -- first it was garbage and garbage trucks, then it became Mummies, and currently it is Halloween in general (with a sidebar of Pirates). He's going to be hating life come Novemeber 1st, poor kid. So all he has been talking about for weeks is the Haunted Mansion, and how that is what he wants to do.

We get there, and BEAUTY, there's literally no one there, we stroll right up into the front door, and the attendant is even able to banter individually with Ben a bit while he waits for enough people to start it, and he does it in this great Late Night TV Host kind of shtick, with puns and stuff, so there's a great start and all of my adult cynicism starts to wander away. The Haunted Mansion, during Halloween, is all decked out as Tim Burton's Nightmare Before Christmas, and holy freakin' cow is it an awesome little spectacle, full of life and wit and verve, and there's even the Danny Elfman soundtrack to go along with it, so it's a zipper of imagery and madness, hoorah.

We go out the exit, and Ben's eyes are like saucers, and he has this wide grin on his face and he exults "Daddy, let's do it again!!". No problem, boss, that was fun, and there ain't no lines, let's go!

We come out the second time, and again "Daddy, let's do it again!!". This becomes the common refrain for the day! I punt this time, explaining there are LOTS of rides here, so let's go do Pirates. "OK!"

Virtually no line at Pirates (under 3 minutes), and Ben gets another set of thrills. I watch Pirates and I'm somewhat amazed that this is in a DISNEY park, and is meant as a ride for Children. Murder! Pillage! Arson! Drunkenness! And the crowd goes wild! Well, Ben does at least: "Daddy, let's do it again!!" So we do, and he loves it as much the second time.

Then Ben wants to do the Haunted Mansion a THIRD time. Well hell, why not?

Its starting to get late enough (Park's been open an hour or so) that I say to Ben we should go try something else, maybe Winnie the Pooh or Splash Mountain, and someone passing by says they've just come from Splash Mountain, and they kicked everyone out of line and said it would be an hour before it reopened. Well, let's go to Pooh anyway -- it's time, I reason, for something a little slower/more innocent for the boy.

Now we hit our first line of the day -- all of 10 minutes or so long, but a line nonetheless. I start the many of "we're in line, eat some food!" exercises, and he nibbles on carrots and pretzels. Get on Winnie, and its, geez, 3 minutes long maybe? I also really see here the limitations of the "Dark Rides", and that it is actually difficult to create a coherent narrative in that kind of presentation. Scene just cuts from scene to scene, but there's nothing pushing the narrative besides the movement of your vehicle. Ben is disappointed in Pooh as well. "That's too short, and there wasn't any spooky stuff!" I would have thought the hallucinatory Hefalump scene would be pretty close, but what do I know? First ride he DOESN'T want to go on again. Actively so.

Pooh is across the street from Splash Mountain, and it sure looks open, and the line is basically nothing at all, so I ask the boy if he's ready for his first roller coaster? It might be scary, y'know, it goes really fast and there's big scary drops. "I won't be scared, Daddy!" he says, fixing me with a look that says What Kind of A Child Do You Think I am?

I'm worried because Ben just had his annual checkup, and his official height was 39.5", and most of the Rollers have a 40" minimum. But, ha ha, the soles of his sandals pull him just over the min. He gets called out of line at every ride with a min to be checked, of course, but he's good to go.

Ben LOVED Splash Mountain -- it fact, I was a super-softy and decided to splurge the nearly $20 for the 8x11 glossy of the picture of the drop because the look on Ben's face was this one of absolute joy and rapture that only a four-year old can have, and it certainly wasn't something I could ever capture on film while I was riding with him.

Here's how I know Ben had an excellent time: Sometime around now, he looked at me very solemnly and said, "Daddy, when are we going to go to Disneyland?" Uh, what, Ben? We're AT Disneyland. "No, I mean, when are we going to go AGAIN?!?"

He wants to ride Splash Mountain again, but at this point the lines look like 20-30 minutes to me, so I said lets go to the Pirate Island. "Cool!". Well, it used to be Tom Sawyer's island, but now it is pirates. Generic ones, too, not branded ones, so even better. Stuff for him to run around and explore things and play a bit, after standing in line and sitting and riding. I had thought this would be a lame idea, but its perfect for a 3-10 year old really, and we spent 45 minutes there, and I pretty much had to drag him back to the rides, he could have stayed another hour. Were we at the park for more than 1 day, I would have indulged him. One bummer: there was supposed to be a meeting with the pirate Captain to say a pirate oath and join his band and get some treasure, but the Captain was on his lunch break, and it would have been another hour.

By now its getting hot, and Ben's looking tired. We find a water fountain, and sluice ourselves. Ben says, "Oh, my clothes are getting wet!" So? They'll dry, it's warm, and, besides, your head feels all refreshed now, right? "Yeah, Daddy!" (if we HAD been there for two days, this is the point I think we would have gone back to the hotel for a break of an hour or two. But we had a plane to catch in 6 hours, and no hotel room any longer, anyway, so we'll go on. Ben's looking fine now that he's cooled down, and he wants to do as much of it we can.

We head to Tomorrowland next, and hit Star Tours first. Its one of those motion simulator things, which I generally find to be limp, but Ben loved all of the Jerking and explosions. "Daddy, let's do it again!!", but I demurred this time.

Then we did the Buzz Lightyear ride, while is a simple Dark Ride, with the twist that you have laser guns and are shooting at targets along the wall, which is pretty darn awesome. You rack up a score, and at the end of the ride the picture of you in your car shooting and your score can be emailed to any email address. Very cool! "Daddy, let's do it again!!" OK! Ben improved his score by 40% on the second go round. I only managed 10% better!

Next up we did Space Mountain, which has been VERY upgraded since I last did it 30-something years ago. Wow, it is dizzying now! My memory sez it was like a black curtain with little pinpricks in it to simulate space back then, but now it was like actually flying through space. This was the longest line we waited in -- nearly 20 minutes, but it was totally worth it. "Daddy, let's do it again!!" Well, I wouldn't have because... 20 more minutes in line? but I didn't have to make the decision because JUST as our car pulled in at the end of our first run an announcement came out that they had to stop the ride for some reason, and everyone currently riding it should be patient, and it would start again soon. Wow, that's the LAST ride I'd want to have the illusion broken by stopping in the middle, and (maybe?) having to be walked off in the dark! As we left, I noticed that they were kicking everyone out of line who had already been waiting. Sucks!

We had some horrible overpriced pizza in Tomorrowland (Disney just RAKES in the cash in the park, it's kinda scary really), then moved on to Fantasyland. Ben was starting to get a little pooped, but he didn't want to rest -- he wanted ice cream! Hah, well, sure after we do the last patch of rides, so that kept his interest up.

Did the Matterhorn, which, sorry, is WAY scarier than any of the rest of the roller coasters there, since it seems so old (seriously, there's rust everywhere), and one gets the feeling that sooner or later a car IS going to jump the tracks. Knock wood against that though. Ben did want to do it again, however, but I passed in the interest of hitting more rides.

Did the Tea Cups, which he loved (what 4 year old doesn't love spinning), but he didn't ask for again; then the flying Dumbo ride which amused him (he wanted to stay in the "up" position, however), but didn't want to ride again. Then we did a sweep of the "dark rides", Pinocchio (horrifically dull), Peter Pan (pretty astonishingly good, actually -- did they upgrade this recently? they really hid the tracks well, and there was a strong sense of flying, even without swooping or anything), and Snow White's Scary Adventure, which we saw 7 year girls coming out of in tears, but Ben just laughed and laughed about and thought was cool. Little boys, eh?

We completely missed Mickey's Toon Town (no time)

We go for the Ice Cream on Main St, and split a Hot Fudge Sundae while sitting on the sidewalk, and the hour is growing late. I decide that, if we haul ass, we have exactly enough time for one last ride, and Ben opts for Star Tours. Alright, then, we scramble back to it, get a very minor line, but still make it through quickly, and I scoop Ben in my arms and start the jog back to the entrance. We've got a car scheduled for 6:20 (yeah, we had to go early enough to miss the parade and fireworks and stuff), and I make it back to the hotel at 6:22. Car's stuck in traffic, they pull up at 6:25, we're at the airport about 6:50. Again, no one there, breeze through ticketing.

At Security, I pass through fine, but Ben sets off the machine. Ha Ha! He had too many metal studs on his clothes. Still, they had to to the whole wand procedure with him, with his arms out. Ben thinks it is all funny funny. Then, they do the whole run with me, as well, since I'm his guardian. Ben thinks THIS is funny too, I am less amused.

Then we flew back home, and dreamed happy happy dreams, and promised to make this (or maybe just a trip just the two of us somewhere, not necessarily Dland) an annual Father & Son trip.

Awesome!


-B

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posted by:     |   6:37 AM   |  
The quickest review of CRAWL SPACE: XXXOMBIES #1 that you need: Remember "Planet Terror" from Grindhouse? Imagine that starring the cast of Boogie Nights, and that's just what this comic is like.

The slightly less quick review: Surprisingly, it doesn’t suck. I’m not sure if that sounds like damning with faint praise or not, but man, I’m really sick of zombie books at this point (Marvel Zombies 2 review aside. And even there, I was really surprised by the fact that that didn’t suck, either. Maybe I was just reading bad zombie books?), and despite the creative team attached to this book, I was pretty much assuming that this would be a pretty average 22-or-so pages with little to recommend it to others. How little I knew; Rick Remender’s writing hits just the right tone of winking to the audience with every set-up throughout the entire book. There’s no originality here, but that’s pretty much the point – The characters are meant to be generic, stock types, stereotypical sketches so that you can already begin to expect their inevitable, poetic-justice-laden demise (Not that I expect the series to stick to tried-and-true formula all the way through to the end. If our nervous, premature ejaculator gets to the last page and wins the girl of his dreams, I have to admit that I’ll be disappointed). What there is, however, is a particularly tongue-in-cheek humor to the whole thing, an acknowledgement that it’s schlock but that doesn’t mean that it can’t be entertaining schlock.

Meanwhile, Kieron Dwyer’s artwork makes the whole thing sing. It’s easily one of the best things about the book, just beautiful work that skates close to caricature without being overwhelmed by it, clear and easy on the eye as it effortlessly tells the story. It's the kind of artwork that you look at and wonder why Dwyer isn't a star whose fanbase can keep any project aloft indefinitely, before you remember that artstars are people like Michael Turner these days and get depressed.

(Of course, working on books like this instead of the next big Marvel crossover limits his audience as well, but you can’t help but see his enthusiasm for this project on every page. He’s happier doing this kind of thing that drawing Thor pout at Iron Man, you kind of end up thinking.)

As with Grindhouse, this isn’t for everyone, or even trying to win over anyone new into the genre. Instead, it’s an enthusiastic and unapologetic celebration of the genre, right down to zombies that really do say "...Brains..." when they’re hungry. The idea of yet another shuffling undead book might not make you want to take out your wallet, but the idea of talented creators having fun doing Good work they love might...

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posted by:     |   12:02 AM   |  
This is a negative review of Vinyl Underground #1, a new "ongoing" series from DC Vertigo:

Why does DC-Vertigo think that I give a flying fuck about London? Does London have New York City in it somewhere? No? Then, I don't really care about London. Right this second, you have a plane ticket to anywhere: would you really go to London? It's not even near my Top 5, and I have family there. Madrid. Rome. Lisbon. Reykjavik. Svenborgia. Athens. Amsterdam-- does London have hash bars? No? See you in Amsterdam, boring Vertigo comic. And that's just Western Europe!

Vinyl Underground #1 pretends to be about London so-- just on some fundamental level, I'm not really sympathetic with the series' stated goals.

Add in that it's not really about London much at all, at least in the first issue-- like most comics, it's just sort of about bullshit. The premise of this comic: there's a bunch of crappy characters; they have to solve some crappy mystery; that's it. Ho hum: it's not really about anything.

The only thing you really learn about London is that apparently some people there do a legal drug called “Khat.” That's really the only information that's conveyed. No one really talks about the city or its history. You don't find out good places to hang out. You don't really find out about interesting neighborhoods or trends or bars. Or why London's important, or why it matters, or why you should care about it.

Also: a comic about London and you can’t squeeze a single Pakistani or Indian person in there anywhere? Really? It’s a Vertigo comic—if there’s one thing I know about Vertigo, I know for a 100% certainty that the colorist didn’t run out of brown.

Craftwise, let me ask you a question: how excited can you get by a comic that looks like this? Which isn't to say it's ugly: I like Simon Gane's pencils; I like Cameron Stewart's inks; I like Guy Major's colors. Man, those are three talented dudes. But presentation-wise, this basically looks like a Batman comic. So look: why shouldn't I just read Batman instead? How important do you think it is for a non-mainstream comic to distinguish itself visually from a mainstream comic? It's nice, but there's nothing that signals this as special or unique. It's nice but it's not... more. It's just business as usual. If you're Joe Comic Reader, why get this when you can get something that looks like this, and reads like this, but has some cool character in it you already know and like? Game, Set and Match: the Batman.

Characterwise, the book unfortunately reminds me of American Virgin, a hideously written Vertigo comic with some very nice art that was canceled just recently. In the few issues I read (I gave up after #3 or #4 after sticking around out of morbid curiosity), the lead character was wildly fucking abrasive; he just seemed fake. I couldn’t imagine people would want to come back and read about such a thoroughly phony and unpleasant main character month after month.

This comic...

One character's a convicted sex offender because he set up a "bogus kiddie porn" website to entrap pedophiles-- but he went to jail because he'd "spent all the punters' money." At the risk of looking stupid on a comic book review blog: why does that mean he's a sex offender? If the website were bogus, wouldn't that have meant that at most he committed fraud? I’m not sure but: DC either publishes the heroic adventure of a character who went to jail for trafficking in child pornography, or they publish a comic about a guy who didn't traffic in kiddie-porn but was a registered sex offender anyway because...? Either way…

Another character's a "nymphomaniac virgin" who is "the only on-line porn star who never goes all the way." Which, uhm, is wrong: there are any number of online porn stars who don't go all the way. There's softcore or semi-softcore websites where the appeal of the girls to their audience is plainly that they haven't been in hardcore scenes. It's porn-- there's no "only" anything; no matter what you want, there's a half-dozen websites for it. Why doesn't the writer know that? Is that supposed to be funny? It's just wrong. It's factually inconsistent with how I understand the world to work. It’s meaningless.

Blah blah blah, there’s the leader (he’s had sex!), the useless girl (he’s a psychic, but he has seizures), the hothead (she’s black so that means she’s sassy!), and the muscle (the virgin girl who does porn also enjoys violence!). So, the useless girl in this comic is a boy, while the muscle in this comic is a girl. Pretty daring stuff.

None of them say anything funny or interesting or intelligent. A dull "sex scene" aside, none of them seem to like each other very much, or really be friends in any noticeable way. What's supposed to bring people back for #2? What makes them worth your time or attention? Who is this comic for?

Then there's a scene where the young white girl tries to buy drugs and is almost raped at knifepoint by two black drug dealers and a token white character thrown in to ... to, what, somehow make the scene somehow palatable to liberal sensitivities? It doesn’t really work that way. Isn’t the plain implication of a token white character in a gang of black rapists the following: "hang out with the Africans and adopt their fashions, white-boy, and you too will become subhuman"? Uhhhm: hrm.

There's a moment in this comic where there's a news headline that says "Going Straight After 18 Months" at the bottom of the page. Besides that a caption that says "hang on a second though.. let's rewind for the true and secret story..." The next page starts: "Morrison Shepherd, broken down and broken-hearted drug-and-drink-free for twenty-eight months and counting." My question is this: does rewind mean something different in London than it does over here? Like the way "fags" over here means "cigarettes" over there, or "homosexuals" over here means "coffee cakes" over there. What does "rewind" mean?

Oh yeah: there's some bullshit about psychic powers and the occult. I don't know why the real world is so fucking studiously avoided by comic book writers, as I tend to think it's a rather lovely place to live-- but for those of you looking for a comic about psychic powers and magical pixie dust sprinkled on ha-has and unicorns scissor-fucking rainbows and whatever else fake bullshit, here's one more for you, I guess.

What’s especially difficult is to understand how this got picked up as an ongoing series, given that Vertigo’s last dalliance with a comic about London did so badly. Did they ever collect Peter Milligan and Philip Bond’s Pop:London? I believe sales were so low that they never bothered, which is a shame as it was one of Peter Milligan’s better comics—I was and am very fond of it. That was only a few years ago and it failed spectacularly.

Did they think that sales would somehow be better with a guy who doesn't draw as well as Phillip Bond, and a guy who doesn’t write as well as Peter Milligan so long as they kept the setting in London, a place the majority of the readership (uh: who live in the United States) doesn't care the least bit about?

What were they even thinking?

I don't know if I'd describe myself as an Anglophile, but I know my Charlie Brooker from my Tommy Saxondale; I know where BBC-America’s on my dial; I think Britain's Hardest is cracking good television; and I still could give a fuck that a comic’s set in London. Is there a sizable hardcore Anglophile audience that sprang up after the failure of Pop London that I’m unaware of?

There’s a time and a place for this comic; it’s called 2000AD. We ignore that comic over here.

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Thursday, October 25, 2007
posted by:     |   6:39 AM   |  
After being one of the summer's more interesting crossovers, GREEN LANTERN CORPS #17 continues the "Sinestro Corps" storyline's slow slide into chaos. Unlike the last issue of Green Lantern, where things happened in such a way as to be far less dramatic than you'd have hoped for, this issue sees very little happen at all. Sure, there's an attempt to have everything feel filled with urgency and drama, but it's all fairly obviously playing for time, and little plot advancement occurring (In fact, beyond the new Ion being revealed, I don't think any plot advancement happens at all). Part of this may be due to the delay in Green Lantern #25 that's just been announced, but I'm wondering how much of this is also down to the storyline being extended past original plans just because it's one of the few things that's popular over at DC these days.

Certainly, what happens in the issue isn't what was solicited, with only one of those promised plot beats happening in the issue itself, instead building up to a big showdown next issue, which was originally solicited as the epilogue to the entire event (and also the debut of new writer Peter Tomasi; I really hope that this subpar issue wasn't Dave Gibbons' last, because it's a sad was to go out, especially missing the final chapter of the storyline). To add to the feeling of last-minute filler, this issue has three guest artists in addition to regular artist Patrick Gleason, who only seems to contribute the cover and the last page of the story... A page that, if you're like me, have already had spoiled for you by the TALES OF THE SINESTRO CORPS: SUPERMAN-PRIME oneshot (which is Okay, but won't do Geoff Johns' reputation for hyperviolence any good; Pete Woods' art is great, though, and I have no idea why he's not on any regular book these days) which you read first, thinking that it wouldn't involve any major plotlines.

Obviously, reading a book which not only feels like playing for time, but also a letdown from previous issues, is going to come across badly. Nonetheless, this is still Okay, mostly because of the momentum that the storyline's already built up. With the next chapter a month away, and the final chapter delayed, here's hoping that everything can be pulled together in such a way as to deliver the payoff that makes it all worthwhile.

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Wednesday, October 24, 2007
posted by:     |   10:53 PM   |  

Sometimes I read a comic, and I just feel like writing about it immediately. And what's the internet good for if not instant gratification?

Foolkiller #1 (of 5): Well, this is a piece of work. While nominally a MAX revival of the Steve Gerber vigilante genre critique, it mostly reads like something that dropped out of an alternate dimension where EC's crime and horror comics thrived and mutated into market-ruling decadence. It's got a desperate crook narrator, a nasty sense of humor, and plenty of grotesque yet distinctly cheesy ironic fates in store for immoral souls. It's dizzyingly lurid.

Nate McBride is a former NFL defensive lineman turned collections heavy for a diabolical online poker operation. He thought he could rip 'em off, but he wound up with his hand fed to a garbage disposal, his wife raped and murdered, and his younger daughter's head twisted 180 degrees. His bedridden older daughter's next, unless he comes up with a cool twenty grand... and the girl will die anyway if she doesn't get a heart transplant in time!! What Nate needs now is the kind of man who'll confront college rapists with a line like "You don't bring a dick to a knife fight" before mutilating all of their genitals.

Writer Gregg Hurwitz is an admirer of Garth Ennis' work on The Punisher, which actually bodes well for genre critique (with Ennis, the critique is the genre), but for now he mainly approaches things as if all Ennis' book needs is even less restraint. Prepare for comparatively stiff dialogue, plus some clumsy location transitions and word-picture awkwardness typical of new-to-comics writers.

On the plus side, artist Lan Medina and colorist Andy Troy adopt an extra-rich visual style prone to pulp cover aplomb - that panel with the goons approaching Nate's family is going to trash comics heaven when it dies. Fans of crime funnies mayhem will probably find it all dimly OKAY, but it could go south real quick.

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posted by:     |   6:34 AM   |  
Maybe it was just me, but the old "What If...?" series always seemed better in theory than reality. I mean, sure, the idea of alternative worlds where major Marvel events have gone in the other direction seems like a great idea, but - as anyone who's bought those What If Classic reprints has no doubt realized by now - it quickly ended up as "What If That That Second Last Panel Of Daredevil #38 Had Happened Differently?" with every story either ending in essentially the same way as the original - as if to prove the existence of some kind of cosmic Marvel fate - or with everyone dying. You never quite got exactly what you wanted, with the exception of that Kirby issue where Stan Lee became Mr. Fantastic.

Luckily, only half of WHAT IF: PLANET HULK sucks.

Actually, that's not entirely true; of the two main stories in the book (There's a third story, a one-pager illustrated by Fred Hembeck of all people that's pretty throwaway, but a nice throwback to the comedy moments of the original nonetheless; Greg Pak writes all three stories), the first may be a disappointment in terms of outcome - It's essentially "What if World War Hulk happened with the Hulk's wife instead of the Hulk, and much faster?" - but it's not really sucky as much as rushed and unsatisfying considering its premise. The second story, however, offers an alternative both in terms of concept, but also execution; much quieter, more optimistic and more of a character piece, it is - despite a last page reveal that I'm not sure I understand properly (Have the Hulk and Banner merged? Or the Hulk become really skinny?) - more successful than the first tale, but much more importantly, a counterbalance to the first half of the book that manages to make the entire issue feel more worthwhile and entertaining; some would say Good. Sure, there's no Flo Steinberg becoming the Invisible Woman, but what can you do?

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Tuesday, October 23, 2007
posted by:     |   6:36 AM   |  
If it's Tuesday*, it's the last minute round-up of other things that I've read this past week. Not everything that I've read, of course, because I don't think anyone wants to know the fruit of my "I must read lots of Claremont X-Men from when I was a kid" labors but, you know. Thank heaven for small mercies, and all that. Still - Hey kids! Comics!

COUNTDOWN #28: And now, almost halfway into the entire series, comes the first "I didn't see that coming" moment of the entire thing (A fact not helped by the fact that so much of the series to this date was revealed in advertisements, solicitations or interviews ahead of time). It wasn't even something I didn't see coming at all, just something that I didn't see coming for awhile; Monarch capturing the "challengers of the beyond" or whatever they're called (and Grant Morrison should complain about his name being stolen, bastardized, and used for such an uninspiring group of characters, really). For a second, I got optimistic about the rest of the series, thinking "Maybe now, things will start to happen and it'll start to be interesting," but then I thought about everything else that happened in the issue, and realized that this was probably just fluke. For now, in that case, this remains pretty much Eh.

CAPTAIN AMERICA #31: Ed Brubaker steps into Chris Claremont's favorite world of mind control - I'd forgotten how much he loved Malice from the Marauders, you know - and produces something much more disturbing than women turning evil and telling everyone around them how freeing it feels (For me, it was Sharon being the nurse; there's something about that that really unsettled me, for some reason). There's a lot to be said for the way that Brubaker's turned this book into an ensemble piece since the death of Steve Rogers, and the cliffhanger of this issue makes me wonder whether the "new" Captain America that we're being promised is going to be a new good guy protagonist, or a mind-controlled Bucky that the rest of the cast are going to have to deal with. Very Good, still.

JUSTICE LEAGUE OF AMERICA #14: Is Dwayne McDuffie really apologizing for Ed Benes' art a couple of times, or am I reading into it? First, you get Lex Luthor's "It's unconscionable, isn't it?" following the double-page spread of Wonder Woman, Black Canary and Vixen tied up and displaying tits and ass, and then, following a panel where Black Lightning zaps two women, causing them to arch their backs and, again, display t'n'a to the audience, he says "It looks a lot worse than it actually is." If that's just a coincidence, it's a weird and amusing one. Outside of that, this was a slow third chapter to a story that hadn't really built up that much momentum to begin with, with a central idea that we've seen too many times before. It's still better than Brad Meltzer, but somehow I expected more than just Okay.

MARVEL ZOMBIES 2 #1: Dammit. I wanted to dislike this book on principle. It shouldn't work, after all; there's no real plot to think about, and everything runs on dark humor and a sense of comedic foreboding instead of any kind of plot logic, but somehow, it's still enjoyable even though the joke stopped being funny a long time ago... I don't understand why, but surprisingly Good.

X-MEN: EMPEROR VULCAN #2: Hey, it's the old "the enemy of my enemy is my friend" plot! Good to see the X-Men books reuse this old and somewhat tired trope, and arguably better to see that it still works, to an extent; this may be a firmly B-list spin-off book, but it's nonetheless solidly Good. Maybe Annihilation: Conquest and Green Lantern have put me in the mood to read more space opera, or maybe my Claremont-immersion is starting to skew the quality control of my mind...

But what did the rest of you think?

(* - I had originally written Monday. Even though I know it's Tuesday. Apparently a lack of sleep and posting first thing in the morning doesn't help me with my calendaring.)

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Monday, October 22, 2007
posted by:     |   6:26 PM   |  
I totally suck at getting reviews done -- in my own defense, I have to get the order form due this week (a week early) because I'm out of town in mid-week, doing the Disneyland trip with Ben. ( I mean, look how late I'm getting this up this week!)

Speaking of which: looking at a map, it appears that the SoCal fires are nowhere near Disneyland, but who can really tell from a map? Are we flying into a fire zone, or are there going to be problems with smoke or haze?

Also also: Can anyone tell me anything about taxis from the park? Our flight is 7:50 Thursday, so I want to be at the airport at 7pm. The airport is said to be "15 minutes" away, so if we walk out the front door of Disneyland at, say, 6:30 is it going to be trivial to catch a cab to the airport? What's traffic like around there? Should I plan for more travel time? Anyone know?


This week's list:

2000 AD #1557
2000 AD #1558
30 DAYS OF NIGHT RED SNOW #3
ACTION COMICS #857
ALL NEW OFF HB MARVEL UNIV A TO Z UPDATE #4
ANNIHILATION CONQUEST WRAITH #4 (OF 4)
AUTHORITY PRIME #1 (OF 6)
BART SIMPSON COMICS #38
BEOWULF #4
BEOWULF IDW TP
BETTY #169
BLACK PANTHER #31
BLUE BEETLE #20
CABLE DEADPOOL #46
CASANOVA #10
COUNTDOWN 27
COUNTDOWN SPECIAL THE FLASH 80-PAGE GIANT
CRAWL SPACE XXXOMBIES #1
CRIMINAL MACABRE MY DEMON BABY #2 (OF 4)
DAREDEVIL #101
DOKTOR SLEEPLESS WRAP CVR #3
FALL OF CTHULHU MAVILLAIN CVR A #7
FEAR AGENT LAST GOODBYE #4
FLASH #233
FOOLKILLER #1 (OF 5)
GEN 13 #13
GENE SIMMONS DOMINATRIX #3
GHOST PIRATES VS GHOST NINJAS BRIDE O/T DEAD SEA
GLISTER #2
GOTHAM UNDERGROUND #1 (OF 8)
GREEN ARROW YEAR ONE #6 (OF 6)
GREEN LANTERN CORPS #17
HACK SLASH SERIES CRANK CVR A #5
HELLBLAZER #237
INDIA AUTHENTIC VISHNU #6
INTO THE DUST #2 (OF 12)
JELLYFIST
JLA CLASSIFIED #45
JUGHEAD AND FRIENDS DIGEST #24
KILLER #5 (OF 10)
KILLER #6 (OF 10)
LEGION OF SUPER HEROES IN THE 31ST CENTURY #7
LONE RANGER #9
LOOKING FOR GROUP #1
LOVELESS #20
MADAME MIRAGE #3
MAGICIAN APPRENTICE #10 (OF 12)
MARVEL ADVENTURES IRON MAN #6
MARVEL COMICS PRESENTS #2
MARVEL ILLUSTRATED MAN IN THE IRON MASK #4 (OF 6)
MARVEL SPOTLIGHT MARVEL ZOMBIES
METAL GEAR SOLID SONS OF LIBERTY #12
MOON KNIGHT #13 CWI
NEOZOIC #1
PALS N GALS DOUBLE DIGEST #116
POTTERS FIELD #2 (OF 3)
PROOF #1
PVP #35 (NOTE PRICE)
RAMAYAN 3392 AD RELOADED #2 KANG CVR
ROBIN #167
SAVAGE TALES #4
SCOOBY DOO #125
SHE-HULK 2 #22
SONIC THE HEDGEHOG #181
STAR WARS DARK TIMES #6
STAR WARS KNIGHTS OF THE OLD REPUBLIC #21
STREETS OF GLORY #2 (OF 6)
SUPERMAN #669
SUPERMAN BATMAN #41
TALES OF THE SINESTRO CORPS SUPERMAN PRIME #1
TEEN TITANS #52
THUNDERBOLTS #117
ULTIMATE SPIDER-MAN #115
UNCLE SAM AND THE FREEDOM FIGHTERS #2 (OF 8)
VELOCITY PILOT SEASON #1
WALKING DEAD #43
WARHAMMER 40K BLOOD & THUNDER CVR A #1 (OF 4)
WARHAMMER FORGE OF WAR CVR A #4 (OF 6)
WETWORKS #14
WHAT IF PLANET HULK
WITCHBLADE #110
WITCHBLADE SHADES OF GRAY #3 (OF 4) (RES)
X-MEN #204
X-MEN DIE BY THE SWORD #2 (OF 5)
X-MEN FIRST CLASS VOL 2 #5

Books / Mags / Stuff
3 MINUTE SKETCHBOOK TP
ALTER EGO #73
AVENGERS ASSEMBLE VOL 5 HC
BASIL WOLVERTON AGONY AND ECSTASY TP
BLACK PANTHER FOUR HARD WAY TP
BLACK SUMMER ALPHA (PP #785)
CHRONICLES OF CONAN VOL 13 WHISPERING SHADOWS TP
CLASSIC MARVEL FIGURINE COLL MAG #20 BLACK CAT
CLASSIC MARVEL FIGURINE COLL MAG #50 HAWKEYE
CONAN AND THE MIDNIGHT GOD TP
JACK OF FABLES VOL 2 JACK OF HEARTS TP
JUSTICE LEAGUE ELITE VOL 2 TP
JUXTAPOZ NOV 2007 VOL 14 #11
MARVEL ZOMBIES COVERS HC
PICTURES OF YOU GN
PREVIEWS VOL XVII #11 (NET)
RED MENACE TP
SERENITY HC THOSE LEFT BEHIND
SFX #162
SHE-HULK VOL 5 PLANET WITHOUT A HULK TP
SPIRIT VOL 1 HC
TOMARTS ACTION FIGURE DIGEST #159
WAY OF THE RAT VOL 3 HAUNTED ZHUMAR TP
WINSOR MCCAY VOL 9 EARLY WORKS TP
X-FACTOR VOL 3 MANY LIVES OF MADROX TP


ASSHAT OF THE WEEK: it's not the latest book on the list, no, but Achaia earns my wrath this week for shipping TWO issues of THE KILLER this week. I really like the book, too, but there's no surer way to convince people not to buy it than ship both in a week. Not even Kirkman is THAT annoying, damn it.


If you didn't already see the link somewhere else, my latest TILTING AT WINDMILLS is up right here. This one seems to have started some fights!

As always: What looks good to YOU?

-B

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posted by:     |   4:50 PM   |  

I am appallingly bad at self-promotion--saying something that sounds even remotely boastful makes me feel like an utter a-hole.



Accordingly, I suppose I should feel grateful for the circumstances surrounding the first episode of Sam & Max's second season, Ice Station Santa, premiering on Gametap just a few weeks from now: I worked on the dialogues for the first episode (along with the talented and terrifyingly young Ian Dallas) but can't honestly tell you how much of my material made it in. Telltale has released three gameplay videos, excerpts of scenes for which I did the early drafts, and the percentage of the material I recognize as mine runs anywhere from 30% to 80%. For a panoply of reasons, this second gig was a lot harder than my first, and I was pretty sure when my contract was finished that stuff would end up rewritten. (Hey, that's the freelancer life for ya...)

So even if I was capable of exhorting people who enjoy my writing to check out Ice Station Santa, I'm not sure it would be entirely cricket for me to do so. However, there are a variety of non-me reasons to be excited about Season 2 of Sam & Max if you're a fan of the characters.

First, while working on the first episode of Season Two I had the opportunity to see some of the projected plans for the other episodes, and I think Telltale has done a great job of coming up with stories and locations for this season that nail that crazy Steve Purcellian sweet spot Sam & Max fans crave.

Second, Telltale brought Chuck Jordan on full-time and I believe he's doing the bulk of the dialogues for the second season. The man's work on Season One's Abraham Lincoln Must Die! really knocked me on my ass, and I'm totally in awe of him. As a fan, I couldn't have hoped for better news.

Third, Gametap is currently offering the above-mentioned episode on their free player. I think I read somewhere that Telltale may be following suit, but for now this is a great way for you to see what I'm talking about without having to pay out any cash.

Fourth, Gametap may or may not be still having an anniversary sale, making it super-cheap to sign up for the service for a year and play not just Sam & Max episodes as they're released, but a slew of other great games. Sadly, the site is so damn slow on my work browser I can't tell you for sure if the sale's still going, but I can say that any service that allows me to play the Atari 2600 version of Adventure, Sonic The Hedgehog, Super Puzzle Fighter, Sega's Typing of the Dead, and the Sam & Max games on any computer in my home is worth it even at the non-sale price. But go poke around their site if you get a chance and see if it's still going on.

And, finally, I did write some funny lines for Ice Station Santa--funny enough that even a low-self-esteemer like me feels confident they made it in--and the episode has a great, high-concept premise which it looks like the Telltale crew did a great job of developing visually. Regardless of my role in it, I hope fans of the characters check out this series if they haven't already.

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posted by:     |   8:33 AM   |  
Is it completely shitty and cheap to make some kind of "MIGHTY AVENGERS #5? I didn't know they still published that book!" joke? I mean, okay, it's been three months since the release of the last issue - which was itself a month late - but does that excuse making such a lazy joke about a late book?

Of course, things would be different if there was anything about the book that excused such a delay, such as it being, you know, good. I think that's the oddest thing about the delays in publishing for this particular title, because you can't really see where the hold-up is. Frank Cho's art is nice enough - his dismissive Hank Pym is particularly enjoyable - but it's not the excessively detailed kind of work that you look at and think, "Well, I can see how much time that must've taken." A lot of the panels lack backgrounds - or, at least, backgrounds from linework; colorist Jason Keith should be congratulated for his contribution to the book - and the panel design is simple enough (and, in some cases, faulty enough; the page where the Sentry crashes through multiple walls, it's odd that he doesn't also move left to right on the page as he does so, surely?) that there's the impression that Cho is an artist who worries about his figurework so much that it slows him to a crawl... An impression backed up, in part, by the lack of kineticism of the artwork; it's pretty, but all so damn static.

The lack of energy is felt even moreso because of the lightness of Brian Bendis's script, which obviously was intended as an all-out action blockbuster, with scenes of punching and missile hi-jacking and people shouting. The problem with that is that, when the art fails to convey that energy, there's not enough in the writing to save the book from being dull. Ironically for a Bendis book, a wordier script might've helped things.

The worst thing is, if this book had managed to keep to a monthly schedule, the Eh quality of the issue might not really feel like such a big deal. Sure, it'd be a letdown, but you'd only have another month until everything moved on, and how much can you expect with only four weeks to create a book and so on... We've still got an issue to go before we see how this Ultron storyline finishes, even though New Avengers is already crossing over with the follow-up storyline, and Illuminati is being withheld because MA #6 has to precede it. It's the Civil War delays again, on a smaller scale; when you have Bendis saying on a podcast that "so much" is being held up because this book is so off-schedule, and the book itself is suffering so much because of the delays, and the reason behind the delays, you have to wonder whether the idea that keeping a consistent team for the trade is the thing is really worth screwing up other schedules for.

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Sunday, October 21, 2007
posted by:     |   7:04 PM   |  
As the most open fan of all-female wrestling in the world of comic professionals, somehow you just know that George Perez didn't need to have his arm twisted in order to draw THE BRAVE AND THE BOLD #7, which has a high concept straight from Chris Claremont in his prime: Power Girl is possessed and Wonder Woman has to fight her! Thankfully for the readers, Perez manages to stay away from outright exploitation in his artwork, and Mark Waid takes that high concept and uses it to build an exciting, non-pandering, oneshot.

Just as in the previous issues of this series, Waid's writing is pretty much a masterclass in superhero writing. Ignoring the pitch-perfect four-page opening to this issue, which manages to set up the odd-couple character conflict as well as the central mystery for the story without coming across as expositionary-heavy, despite two of those four pages being full-page splashes (and one of them being silent, with the exception of the titles and credits) - a pretty good trick in and of itself - it's impressive to see the way in which Waid uses the action to further character, and vice versa, with the villain conflict acting as a McGuffin for a character study while still being both involving and entertaining in its own right. In addition, both his pace and pitch are perfect; we're thrown in at the start of a battle that doesn't get explained, and the climax of the main story is followed up by Waid winking to the audience through Superman, who more or less admits that these bad guys always come and back and no-one should really think too much about these kind of things anyway.

(He also throws in an unexpected epilogue, bridging to the next issue and tying back to the previous one, suggesting that there might be a grander scheme to these stories than initially suggested. I wonder if that's just a trick to make people keep picking up the book, or whether there's more going on than the readers know about...)

As for Perez, he rises to the occasion - and now I see the possible innuendo in there, which wasn't intended - with work that's restrained in its portrayal of its heroines (Although I wonder how much of that credit can go to the coloring of Tom Smith, who also does a great job) and dynamic in every other respect. Okay, Power Girl's boots have heels, but still. It doesn't stop this being a straight-forwardly enjoyable Very Good book that you hope wannabe superhero creators are reading and learning from.

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Saturday, October 20, 2007
posted by:     |   4:00 PM   |  
After finishing THE SWORD #1, there was something about it that I couldn't quite put my finger on it. At first, I thought that it was something to do with the general feeling of unease I get from the Luna brothers for reasons, I admit, that I can't really explain (It's got something to do with the "girls are weird other" vibe that I got from Girls, I think, but I couldn't tell you what, exactly); it definitely wasn't that the book had particularly impressed me or disappointed me more than I'd expected, because there was nothing about this that was anything more than Eh. But, still, there was something that made the book stick in my head.

And then, out of nowhere, while I was making my disappointing Trader Joe's feta-cheese-and-onion-somekindofpastries snack for lunch, it came to me.

The Sword is a NBC drama.

I'm not sure why I'm so convinced that it'd be an NBC show in particular - It shares the same sense of familiarity and lack of ambition that something like The Bionic Woman does (or even Heroes, for that matter, as much as I enjoy it), true, but there's something more to it that that. You can almost imagine the deep voiceover in the trailer: "What would you do... If you lost everything... But had the chance for revenge? The Sword, Mondays at 8pm on NBC this fall." But there is something uniquely television-budget about that way that it quickly (and somewhat carelessly) sets up a family/domestic dynamic that lacks warmth or individuality but projects enough familiarity for you to buy into it, before introducing a vague and mysterious threat who not only shake up, but destroy, the status quo and give both cheap emotional motivation to the protagonist and an out to lazy writers who didn't want to deal with the ties that would come with having the protagonist's family sticking around.

It's all done well enough, and fast enough, to keep your attention, but there's no heart there, nothing to really care about or engage your brain. It's something that you'd watch - or read - if there's nothing else to do and it's available, but as something for people to pay $2.99 for? I can't see the attraction.

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Friday, October 19, 2007
posted by:     |   3:17 AM   |  

Last night I had a dream that I was reading Dirk Deppey's blog, and he had a really great turn of phrase involving cats. I can't remember what it was. Shit, I can always use a good cats phrase...

The Umbrella Academy: Apocalypse Suite #2 (of 6): The best and most telling part of this issue is when "00.05," the time-traveling fifth member of the titular superhero family who's gone way into the future and grown old trying to figure out a way back, suddenly hears the answer to the time-travel formula from a statue he's had a crush on (no real women left alive, you see), only to dump her and zap back to his youth. It's a funny sequence, but not really because writer Gerard Way plays the dialogue as particularly absurd. It's artist Gabriel Bá that's trusted to make the old man's face beam with comedic glee, and to leave the discarded statue in just the right pose.

I'm not saying Way doesn't stumble a bit -- I could have done without the newspaper headline screaming "IT'S A PERFECT DAY" amidst the ruins of civilization (although hell, maybe that was Bá too) -- but there's a sort of trust at work here between words and visuals that isn't always seen in superhero comics. It keeps the book smooth and pleasing, even as it rumbles over some familiar territory, sedately observing the stolid team leader and the rebel hothead getting into a fight, and scanning the usual frayed superhero-team-as-family bonds.

Nice particulars, though. I like that the team (gathered to pay 'respects' to their dead father/mentor) is so comprehensively lacking in control over their lives that even their reforming is dictated to them by outside forces. The notion of a song so perfectly calibrated that it destroys the world is a decent one, decent enough to overcome the old 'rejected teammate tempted by evil' scenario. Nate Piekos' lettering is really swell.

I trust things will get odder, but if all straightforward superhero comics were GOOD in this way, I'd read them too.

The Programme #4 (of 12): Now, here's a series that keeps threatening to get really good. The premise -- contemporary shades-of-gray world conflicts are brushed aside when forgotten US and USSR superhumans wake up for an old-timey clash between superpowers -- is very sturdy. Writer Peter Milligan has some good bits in this issue involving an American superhuman who thinks he's Senator Joseph McCarthy, mumbling about Communists before blasting a supporting character's arm off with his laser beam eyes. That's good readin'!

However, most of this issue is actually about some uninteresting fellow in the gulag who's scared of being raped, and reminisces about how Stalin's Russia was full of nondescript danger and intrigue. Then he's freed instead of raped, which is fortunate for him. I do still like the names of the Soviet superheroes (REVOLUTION! STALINGRAD!), but that's all this chapter has going for it in terms of script.

C.P. Smith's art continues to frustrate, in that it's sometimes striking, like in the panel with the exploding arm (colorist Jonny Rench helps a lot), but sometimes awkward - I can tell what's happening in panels 4 and 5 on page 2, but I don't believe it. Further, his shadowed characters have a way of looking alike when given similar hairstyles and accessories, which makes the parts of this issue involving two men with glasses and short haircuts rough navigating, even though one of them is shot before they start looking alike.

Still, that last page? Sen. Joe "Optic Blast" McCarthy (R-WI) preparing to deliver an important message about America to a recalcitrant fellow superhero... possibly with his fists? I keep thinking the EH will stop, and I want to be proven right.

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posted by:     |   1:46 AM   |  
This is a negative review of Cry Yourself to Sleep, a comic book created by Jeremy Tinder, published by Top Shelf Productions in Augt 6, and received with near unanimous critical acclaim by a comic audience that apparently doesn’t want to “make people feel bad.”

Newsarama: “A tiny gem.” Some blog: “required reading for all 20-something girls who are interested in finding out what really lurks in the hearts of their male counterparts.” Some other blog: "easily confuseable for [autobiography].” Everybody has a blog: “Tinder has successfully delivered a graphic novel that makes some readers look back at their youth and some readers to observe what they may face as young adults.” Bloggity-schmog: “Not only does he present readers with a humorous tale, he also deals with very real issues in his narrative.” Schmogoly-bloggity-shmoh: “ultimately it’s a story of promise and comfort.”

Here is the absolute, bar-none, most brutally negative review I could find, courtesy of none other than Savage Critic Mr. Jog Blog: “There’s not all that much to say about it, save that it’s gently humorous, in possession of some attractive visual flourish, not entirely well strung-together, and suggesting of good things in the author’s near-future.”

...

So, now I have to be the bad guy? Really?

Why does that—where did I sign up for that? I want to be the good guy. I want to be loved. I don’t want to be the bad guy. I have at least once or twice took some pleasure in writing a bad review-- so stipulated. But goddammit, I'm a human being, and sometimes I feel guilty or sometimes I feel bad or sometimes I worry about my karma or sometimes I want to buy a Laz-E-Boy that I nickname "The Sex-E-Boy” or sometimes I think babies are plotting against me.

I don’t want to “make people feel bad.”

But here’s my argument: Jeremy Tinder should feel bad because he made a bad comic book.

He should feel good if he made a good comic, and bad if he made a bad one. If you have a pet dog, and the dog shits on your carpet, you don’t give it steak sandwich. Why? Because you don’t want dogshit all over your carpets. Ipso facto. Quo vadis.

A tiny gem, Newsarama? That gem is pyrite! Oh, your head gets all confused and you think maybe the comic is autobiographical? The comic book is about a talking bunny rabbit! Lies! Lies, all lies!
Artists are not legally or biologically speaking children; what that means: you can quit coddling them. If you’ll allow me to paraphrase MAJOR PAYNE: THE MOTION PICTURE, you have to slap your titty out of the boy’s mouth.

There’s no shame to making a bad comic book. Jeremy Tinder shouldn’t feel ashamed. Most people make bad comic books. Even great comic creators make bad comic books, sometimes. As bad comics go, I’ve certainly read worse.

But dude… come on, dude:

The dedication page is a picture of a bunny rabbit in an apron and the page says "For My Mom and Dad."

The page is presented unironically.

The story, with a SPOILER WARNING: three roommates (a loser, a shitty robot, and that goddamned bunny rabbit) cry themselves to sleep because of how unfulfilling life is (deep!). They embark on boring little side adventures. Then, the loser regains his confidence, and at that precise moment, a young girl approaches him, presumably in order to be his girlfriend; the rabbit suffers "spinal damage" but is HAPPY about it because he gets worker’s comp; the robot becomes happy for some boring reason not even worth explaining. The end!

If you’re mistaking this comic book for autobiography, you need to start talking to actual human beings.

Live! Experience! Take drugs! You! Me! Dancing!

This comic book is not about anything resembling real people. The term you’re groping for is “hipster wish-fulfillment fantasies”.

Are you a “20-something girl” who’s interested in finding out what “really lurks” in the heart of your boyfriend? If so, allow me to explain and save you having to read this comic book: your boyfriend is bored of looking at the back of your head when you have sex, and prays every night that you were someone, anyone else, not because you’re not pretty but just to relieve the overwhelming, all-consuming boredom. You’re welcome.

As for this “it’ll tell you what it’s like if you’re 20” nonsense—that’s just offensive to me. I’m offended by that. This is a comic that invites the reader to imagine that in their early 20’s, they were like an innocent little bunny rabbit that the world didn’t understand. Because, boo hoo, you were different. Oh! Oh, boo hoo for you! Boo hoo for how sensitive and precious you were in your early 20’s. When will people see your inner bunny rabbit?

Fucking horseshit!!

Cut the crap: is that what your early 20’s were like or what you want to think they were like? I don’t think this comic is about depicting anyone’s early adulthood. It’s an invitation for the reader to flatter themselves. The only talent that shows is a talent for lying to the audience. That’s not to be encouraged.

Techniquewise, we could find some praise for the art, maybe. There’s certainly the promise of future growth—I’d never deny that. He draws a pleasing bunny rabbit.

But he also tries to obscure weak drawings and weak compositions behind an oppressive and haphazardly applied grey tone; he’s weak on backgrounds; and storytelling… he has one big move, which is to drop out the backgrounds on a “dramatic” moment. Unfortunately, because he does it on the most overwrought, overly sentimental scenes possible, the effect is more ridiculous and hilarious than dramatic. Also, because he overuses it since it’s his one big move—sometimes he winds up using it for moments that are boring instead of dramatic.

There’s one okay moment in this comic book, involving a little kid using a fake moustache in order to pretend to be a grown-up and score some porn. It’s cute; sort of a weakly funny gag. Is it enough to warrant a 100% Rotten Tomato rating? No. It’s not. It’s a nice moment in a comic otherwise of minimal merit.

Hey, I like some things that other people are sure to hate. I’m completely fucking obsessed with Stevie Might be a Bear, Maybe. I think that’s one of the greatest things, like, ever, even if I realize that it overuses the word “retard” for its humor. You don’t have to go along with me on that one. Or I liked 1-800 Mice #2, which is a bunch of surreal crazy shit with a much less commercial art style and some comedy bits that are more weird than funny. Civil War? Thought it worked out great.

So I can’t blame people for liking this book despite its flaws, or the fact this book struck a chord with all those other people despite its flaws. Or I’m not suggesting to you that I’m “right” and they’re “wrong.” Maybe this book is really great and I’m dead on the inside. There's plenty of evidence for that. Oh my god!

And I get that, you know— Jeremy Tinder’s a young cartoonist who deserve our gentle encouragement. Hey, Mr. Tinder—I didn’t like your comic at all, but I gently encourage you in your struggle to improve. But to me, that’s just the point. What I suggest to you is the following:

Jeremy Tinder and Top Shelf released a book just this month called Black Ghost Apple Factory. Daily Crosshatch says: “an underground cartoonist who is at the top of his game.” Playback:stl says “frequently laugh-out-loud funny.” The Comics Collective: “a recommended pick-up for its whimsical art and its personal, emo-touched tales.” Indie-pulp: “These stories are full of whimsy and cuteness (like the apple-production method in the title story), but those aspects mask some really poignant observances about life and personal relationships.”

And so on and so on and so on.

What I suggest to you is: I have absolutely no reason to believe any of that is true. And that should be discouraging for Mr. Tinder, for you, for me, for those reviewers, for everybody.

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Thursday, October 18, 2007
posted by:     |   11:57 AM   |  
To add particular insult to my injury of admitting that Rick Veitch’s Army@Love isn’t necessarily for me, I should also put my hand up right now and admit that I don’t really get Jim Starlin, either. I’m too young and too sober for his 1970s cosmic stuff like Warlock or Captain Marvel, and his DC work in the ‘80s left me somewhat cold. By the time he was back on the Thanos horse on Marvel in the early 90s, being Infinite before Dan Didio even had the idea of redoing the 1980s forever. I’m also a pretty big fan of Jack Kirby’s Fourth World books – the “remastered” Hunger Dogs announced for the fourth hardcover collection pretty much guarantees that I’ll end up buying the whole set, those bastards – so it’s fair to say that the idea of Jim Starlin writing and drawing a miniseries where the entire point is to kill the characters from those books was something that didn’t fill me with much anticipation.

(Partially, it’s because of the lack of need to kill them off. Yes, they’ve become somewhat devalued characters through misuse over the years, but the answer to that is to let them lie fallow for a few years, and then give them to the right creative team; can’t you imagine a Grant Morrison and Ladronn mini-series about them, for example? Who wouldn’t want to read that? As much as I don’t want to make massive DC-wide generalizations, there really seems to be a “We don’t know what to do with them, so we’ll kill them, that always gets readers talking” thing going on there over the last few years…)

Despite all of the above, though, THE DEATH OF THE NEW GODS #1 isn’t that bad. The art lacks the power or bold design elements of Kirby (which isn’t to say that only Kirby can bring that to the characters – Mignola and Simonson have both managed to revise that aesthetic while staying true to their own styles in the past), sure, but the writing manages to be an enjoyably grandiose take on the concept. It helps that Starlin’s at least doing more than just following through on the title of the book – although two big name (well, for the Fourth World) characters die in this opening issue – adding the involvement of the Forever People to the mystery of just who is killing everyone off.

You can tell that it’s a Countdown tie-in even before Jimmy Olsen pops up to investigate the deaths (which seems fitting, considering it was his book that stealth-launched the Fourth World way back when); there’s a strange, unspoken, underlying feeling that a lot of the backstory here is just meant to be understood already by the readers, with characters and concepts not really introduced as much as just pushed on stage and left to get on with it. But that said, it’s surprisingly enjoyable, if enjoyably unsurprising, and one of the few Good things to have come out of Countdown to date.

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Wednesday, October 17, 2007
posted by:     |   6:38 AM   |  
When I was back at home while on vacation, I had the misfortune of hearing the new Manic Street Preachers single, "Wintersong," which is a pretty embarrassing proposition - Three middle-age men writing and playing a song where the entire point is "You're young and beautiful, youth of the world, stay crazy," in this slow, faux-epic manner that the Manics use. Hearing it was a strange experience; it sounds like a parody of the Manics, and came across (at least, to me; I'm sure this'll get commentary from hardcore Manics fans who're very, very upset that I don't get their true majesty or whatever; sorry) as this desperate attempt to reach out to an audience that they know nothing about anymore. When middle-age spread has reached you, please don't try and tell The Kids how awesome they are anymore, you know?

All of which is a preamble to telling you that Jamie McKelvie's SUBURBAN GLAMOUR #1 is a great comic. I have no real idea about his age or his feelings about the new Manics single, but one of the reasons that this book worked so well for me is that it comes across as totally genuine and forced in the details of the teenaged main characters - the need and attempt to be both themselves and unusual in a town where nothing happens, and how that manifests in their parties, their conversations, their lives. With so much of the first issue taking place without the fantastical elements that will no doubt comprise the bulk of the series overall, you're given enough time to get to know the characters in relation to each other, as opposed to in relation to magic and fairies and things that you could never relate to; a good point of comparison would be Mike Carey and John Bolton's God Save The Queen graphic novel, which attempted a similar story with much less successful results, because it seemed so less true and honest than this does.

It helps that McKelvie's script is as funny as it is, making even the somewhat predictable (at this point, at least, but that maybe because the pre-release interviews, etc., gave this much away) plot enjoyable to read nonetheless. His art, too, has moved on from when it appeared in Phonogram to become looser, more cartoonily emotional (in a good way); it's also helped significantly by Guy Major's colors, which play an important part in bringing it to life.

This comic isn't for everyone; it may even just be for people who grew up in small towns with a sense of "There's got to be more than this." But as one of those people, and as someone who picked up this week's books looking for something unexpected and upbeat, I have to tell you that I thought this was really Very Good.

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Tuesday, October 16, 2007
posted by:     |   7:26 PM   |  

I got stuck in traffic today while I was driving home from work. Since I was going nowhere I started looking around me, and I noticed movement from car ahead of me. The man behind the wheel was rocking out to some song. Head bobbing, arms flailing, fists pounding on the wheel... the works. It was great! I was transfixed! But suddenly, he started glancing into his mirror, and I think he noticed me looking at him. And he stopped moving. I think he felt self-conscious about the rock.

So, if you're somehow reading this, guy in the vehicle in front of me at 5:20 PM... I'm sorry. I didn't want you to stop rocking.

Never stop rocking.

The Punisher MAX #51: I loved the bit with the doctor this issue (the second part of the current storyline). And not just because artist Goran Parlov gives him a kind of Kevin Nowlan scowl, but because the whole sequence, one of those 'character is so legendary, the legend alone saves him from trouble' bits, is the sort of thing you can only get away with if you've really built that legend.

Garth Ennis gets away easy; his writing on the series is supremely confident at this point, smacking a desperate fight sequence around between action and aftermath so the reader feels the title character's frustration, and deftly stretching his themes in quiet ways - do note how Frank's observation of O'Brien's sister ("The face I knew, without the mileage.") evokes the fantasy sequence from last issue. Frank's out to save a special person, but Ennis hints that he's really trying to preserve an imagined alternate life, where things were better.

It's one of the 'big picture' storylines that sometimes crop up in this series, playing heavily off of past 'small picture' stories, with various returning characters. Not a good place to jump on, but I like how they reinforce Ennis' downbeat tone, with good people saved, only to later die, and bad folk trying again until they're dead too; I'd have never guessed de facto archvillain Barracuda could be so versatile without actually changing. Everyone is going to hell in this world, but some will get there quicker than others.

A VERY GOOD issue, juggling the usual near-exploitation cruelty (injury to infants!) and comedy (love that cop's lazy eye!), while benefiting richly from the presence of the inspired Parlov. That panel of the bleeding kid sitting around dazed while a horrible beating goes down behind her says plenty on its own.

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posted by:     |   8:27 AM   |  
It's the end of the longest comic week in history! Or, perhaps, just me trying to readjust to non-vacation life and failing. U, as they say, Decide. Anyway, shall we get the rest of this week's books out the way quickly?

BOOSTER GOLD #3: I'm back to the Dan Jurgens distaste again, although in fairness, I think it may be laziness on inker Norm Rapmund's part that's making me feel as if a better artist would've brought something more to this admittedly throwaway, Okay issue. It's a fine enough story, although for the second issue in a row, trading a little too much on the fanboy factor instead of trying to be entertaining/funny in its own right. But then again, I'm a pretty big DC fanboy and it didn't really work for me, either... The story seemed imbalanced, with the Jonah Hex element taking too long in arriving and not really amounting to anything once it had arrived. A third issue that already feels like filler? That's not the greatest sign... Here's hoping that next issue's All-Flash will be More Fun Comics.

COUNTDOWN #29: Bri handed me this issue, pointing out that it'd be a test - Having missed the last couple of issues, does this book move so slowly that I could pick up this issue and feel as if I hadn't missed anything? Sadly, the answer was pretty much yes. Sure, the characters were in different locations, but none of their stories had really moved on that far at all. We're only three issues away from the relaunch of the series - including the new title, letting us know just what we're counting down to - and it still feels as if this series hasn't really gotten going yet. Eh, and sadly making me less interested in Final Crisis as it goes on.

FRIENDLY NEIGHBORHOOD SPIDER-MAN #24: "Attention True Believer! If you should read but one comic this decade, THIS ONE'S IT!" screams just one of the blurbs on the cover but, as Hibbs pointed out, it's the second part of a four-part story. If this really were the only comic you read this decade, you'd really feel that you'd chosen badly. Reminiscent more than anything of that issue in Peter David's Hulk run more than a decade ago where Rick Jones is told by Doctor Strange that he couldn't bring Marlo back to life - Am I dating myself by admitting that? - the only interest that this comic really offers is the growing strangeness of Joe Quesada's artwork, which offers moments of worthiness amongst the overly-rendered, badly-staged awkwardness. Kind of sad that this is the last issue of the series and that that's mentioned nowhere in the issue at all, as well. Eh and then some.

GREEN LANTERN #24: As we near the end of the big summer event - fittingly, considering we've passed the end of the summer, and all - things begin to disappoint, as they always do. Parallax is defeated by the power of love and an old painting, and the big cosmic threats all arrive on Earth in rushed scenes that kind of reduce their threat, and Kyle Rayner gets new Green Lantern pants courtesy of Guy Gardner. It's not that surprising that the beginning of the end doesn't live up to the opening, but nonetheless, Good when it could've been better.

NOVA #7: A surprisingly similar resolution to Kyle Rayner's Parallax adventure seems oddly fitting for this Green Lantern rip-off, but it makes for an unsatisfying conclusion to this title's Annihilation: Conquest tie-in... That said, it does make me want to follow the main Annihilation title when it comes out, so I'm sure it succeeded in its purpose. That said, I'm still surprised how much I'm enjoying this title, even if it hasn't managed to have a non-crossover storyline yet. Good and I'm kind of wanting to check out the original Annihilation series now just to see if it sates my Cosmic Marvel jones.

PUNISHER WAR JOURNAL #12: Ignoring the strange recasting of the Punisher as an outright superhero ("That's okay. I'll find him. I'm here to help" as he goes to find a missing cat? Really?), the main thing I took away from this issue was how the growing digital production of comics these days can just take away the joy of the cheaply-produced unpretentious shitty fun of the old ones. Matt Fraction's script, rough and ready and coming with Jaws references, seems at odds with Ariel Olivetti's artwork and (weirdly, especially) the lettering for the alien's narration. Gimme something scrappier and messy, for the love of God. And stop making the Punisher into a superhero, while you're at it. Okay.

TANK GIRL: THE GIFTING #4: Whoever Rufus Dayglo is, he clearly has eaten Jamie Hewlett's work in the past to put out such a close facsimile as the work here - That said, I wish there was more of Ash Wood's rougher, more individual look in his finishes, especially on the illustrations for the poetry pieces. It's funny to see those pieces, as well; reminiscent of the way that Alan Martin's original Tank Girl writing for Deadline shifted away from the frenetic comic strips the longer he went on. Overall, this series hasn't really worked - the pop writing being at odds with the presentation and price point, stripped of the articles about random indie bands and printed on cardstock - but it's been an interesting failure. I'd love to see Martin do something brand new with IDW, and leave this Okay work in the past.

X-MEN: DIE BY THE SWORD #1: In which no X-Men appear (well, former X-Men, sure; three of them from the same era of the team, which just so happened to be the point where I dropped the book, way back when), and nobody dies by any sword. Whatever happened to truth in advertising, I ask you? Hampered by a dull artist and rusty dialogue, Chris Claremont's story has some interesting ideas leading up to his Exiles relaunch; it's a shame that most of them are stolen from Alan Moore's Captain Britain run from twenty years ago. Okay, guiltily, nonetheless, however.

Yeah, I know. When a Chris Claremont book gets an Okay, it either means that I've lost my mind, or have recently read an Essential X-Men and have warm, fuzzy, nostalgic feelings for the franchise I loved so much as a child. My bet's on the former. But what did you think of the week that was, dear readers?

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Monday, October 15, 2007
posted by:     |   8:50 PM   |  
While reading it, I was trying to work out just what it was about ARMY@LOVE: THE HOT ZONE that made me feel as if it was the work of the 1970s, instead of contemporary times. Just what was it that made me think that it belonged to an era of M*A*S*H and Kurt Vonnegut and Terry Southern (As much as I am fans of them all? Well, maybe not a massive fan of M*A*S*H, but once Radar left, it was all downhill for me)? And then I got to the scene where a hippie directs a missile strike by playing his guitar in a suitably virtuoso manner, and I thought, well, yeah. It's that kind of thing.

Not that Rick Veitch doesn't try and make it seem more of the moment. Everyone has cell-phones, after all, and there are allusions to contemporary military scandals. But overall, it's not only the storytelling - Veitch's artwork, especially with the inking from Gary Erskine (who kind of brought a similar effect to Chris Weston's art in The Filth, way back when), flashes back to 1960s and '70s comics in linework and the slight inhumanity of its characters - but the subjects of the story that feel as if they're from thirty years ago. Extramarital affairs and finding black humor in both corporate America and the horror of war feels like something that would've had the housewifes and headshops of the past chattering, especially with the sensationalistic treatment that they're given in this book. Shakedown 1979 indeed.

This isn't necessarily a bad thing, of course; sure, this book is more "Britannia Hospital" than "O, Lucky Man", but I couldn't quite shake the feeling that a younger writer wouldn't have been able to write a war satire book with as much heart as this, thanks to a surplus of defensive irony or desire for distance (Is that a blanket statement akin to the "all young'uns can't write stories these days" charge against Heidi? Sorry). I'm somewhat surprised by the amount of excited pull-quotes on the (nicely-designed) covers - This really doesn't seem much better than just Okay to me, to be honest - but there's something to this book, as dated and Alan Alda-friendly as it may be.

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posted by:     |   1:04 PM   |  
With the recent release of X-FACTOR #24, all X-books participating in the upcoming "Messiah Complex" crossover have now wrapped up their pre-existing storylines (with the possible exception of NEW X-MEN, which began a new two-parter last month). I thought this would be a proper time to look at where the line might be headed, and where it's been - as most of you probably know, this is hardly the first time this particular franchise has been revamped. What can we expect of the post-"Messiah Complex" status quo?

Officially, the last X-Men relaunch was May 2004's "Reload". Grant Morrison had left NEW X-MEN, and whether you agreed with his creative decisions or not, there's no question that he had set the agenda for the entire line - everyone from Chuck Austen to Grandpa X himself (Claremont) were taking cues from Morrison's series. His departure seemed to send editor Mike Marts and company into a crazed tailspin, because some pretty embarrassing fubars started emerging across the line (The Xorn Identity arguably being the most deserving of the Sarah Silverman Award for Most Egregarious Failure To Amuse).

In hindsight, I think that "Reload" is best defined by two key aspects. First, there was a serious downgrade in the talent pool: what actually happened when Morrison left was not so much a relaunch but an extended round of musical chairs. Claremont replaced Austen, Austen replaced Claremont. Obviously, their respective books were transformed accordingly - suddenly UNCANNY X-MEN was all about Psylocke, Savior of the Universe, while X-MEN degenerated into a sex-obsessed nightmare soap opera (I leave the driving of the coffin nails to a greater critic than I). Now, in fairness, we did get Joss Whedon out of the deal, and he did hit the ground running, but I think that, even in those early months of his run, ASTONISHING X-MEN was perceived less as part of a line and more as an individual entity, neither incorporating nor dictating plot elements. What this meant, ultimately, was that ASTONISHING X-MEN, UNCANNY X-MEN and X-MEN were all pretty much doing their own thing, with little correlation between the series. Now, some people saw this as a positive thing (myself included): why, we reasoned, would we want to see Joss Whedon saddled with the fallout of Claremont's weird BDSM fetish? Or, conversely, could we trust Chuck Austen to do justice to Cassandra Nova? Probably not.

And while all this was going on in the core books, the satellite titles weren't doing so well either: Judd Winick had jumped to DC a year earlier, but "Reload" marked the end of his pre-written scripts for EXILES. Fans of the series suffered through a six-month Chuck Austen interrim before Tony Bedard was assigned the book. Unfortunately, while Bedard had some clever plot concepts, his run never quite gelled with Winick's character-centric approach (and EXILES has the distinction of being the very last Winick book to not just be readable but consistently good). Meanwhile, NEW MUTANTS was cancelled and relaunched as NEW X-MEN: ACADEMY X, with the same characters and the same writing team of Nunzio DeFilippis and Christina Weir; Chris Claremont's EXCALIBUR was pretty much like every Claremont book, pointless and stilted (I still snort at the thought of Patrick Stewart screaming "That so totally hurts!"). Ironically, for a line that centers itself on themes of change and evolution, not much was different once the dust settled.

Which leads me to the second notable aspect of "Reload": the kitchen-sink mentality. As the core books and pre-existing satellite series were working themselves out (or not, in some cases), Marvel unleashed over half a dozen solo books (and miniseries beyond count), such as ROGUE, JUBILEE, NIGHTCRAWLER, DISTRICT X and GAMBIT. Not one of them lasted beyond twelve issues. It's not that they were all terrible, really... they just failed to make a positive (or lasting) impression.

Judged by those standards, I suppose "Reload" can be considered a failure: Peter Milligan's replacement of Chuck Austen only led to mediocrity of a different sort, as the former X-STATIX writer phoned it in like an American Idol fan voting for Sanjaya. None of the "new" books, save ASTONISHING X-MEN, sold respectably on the direct market; nothing particularly inspiring emerged from it; and the X-Men were still in this quasi-fugue state where nobody - readers, writers, artists, editors and even the characters themselves - had any idea what was going on.

But while "Reload" may have been the latest official revamp, the line underwent another creative shakeup last year, ostensibly a delayed response to HOUSE OF M: Ed Brubaker replaced Chris Claremont on UNCANNY X-MEN, booting the latter to the fringes of the franchise, where he can play out his domination fantasies to his heart's content. Mike Carey took over X-MEN, bringing a decidedly unorthodox approach to the construction of his team and the characterization of said team members (the "villains as X-Men" angle has been used before, but I don't think it was ever as interesting as Carey's roster). At first, the three core books were still doing their own thing: Brubaker had a year-long space epic, Carey introduced some new and bizarre villains, and Whedon... well, Whedon's run is really just an echo at this stage, as it was meant to have been wrapped up a long time ago.

But once the new writers got settled in, something started to emerge: a larger storyline, spanning multiple books. Not the old-school style, where certain panels would have footnotes referring you to issues of different series for the rest of the tale, but... well, what we've had over the last six months or so are individual stories in each book that broadly deal with the same theme - the fallout from the Decimation. Granted, it's something that really should've been handled a while ago; part of the inconsistency in the previous configuration was that, since every writer did his own thing and nobody seemed to care about Wanda's magical hijinks, the whole Decimation thing was mostly just name-checked, except for Peter David's X-FACTOR (the only book to directly deal with Decimation-related themes). But now there's a tangible, visible connection between four books - X-FACTOR, UNCANNY X-MEN, X-MEN, and the well-meaning but painfully-miswritten NEW X-MEN - not just in terms of plot but in their shared depictions of the mutant world. Certain characters from one book make guest appearances in another not just to promote connectivity but also to further their own plotlines. I'd argue that this is the most cohesive the core books have been since the Nicieza/Lobdell run in the early '90s (which was really one book split into two monthly series).

In a sense, "Messiah Complex" is emerging almost as a sort of corrective for "Reload": we have an event that's genuinely story-oriented, in that it deals with the realistic fallout of an unrealistic event (personally, I'm finding the reprecussions far more interesting than HOUSE OF M itself, but that's a matter of preference). For once, this doesn't feel like some editorial mandate hammering round pegs into square holes. Structurally, there's a lot of parallelism between the books - fear of the future, the vulnerability of diminished mutants, etc. But more importantly, the participants in the crossover are proven talents, writers who've been responsible for some pretty engaging comics in recent years. It's a simple formula for success; kind of makes you wonder how nobody's figured that out with all the Civil Wars and Crises and such.

Part of why I'm feeling so optimistic about this relaunch also has to do with credibility. I'm at the point where I sort of tune out Quesada's blatherings about how everything Marvel puts out is rilly rilly kewl, but Ed Brubaker killed Captain America (sales stunt or not, it was a ballsy move that he hasn't yet squandered or undermined), and Mike Carey made the Devil sympathetic, and if they tell me "Messiah Complex" is first and foremost a good story, I believe them. Moreover, if they tell me "Messiah Complex" is going to really change things, I'm somewhat interested to see what happens next, all the moreso given the tidbits that have leaked out - EXILES is cancelled, NEW EXCALIBUR goes to Paul Cornell, Warren Ellis takes over ASTONISHING X-MEN... the emphasis, this time around, seems to be on finding suitable writers for the respective books (something tells me Cornell's Britishisms are going to be the tiniest bit more authentic than Claremont's). I can't stress enough how pleased I am at this development: it shows that the administration has indeed learned from past mistakes, and that can only be good for us as readers.

To reel this diatribe back to the relevant comic, X-FACTOR #24 and the Isolationist storyline is actually a perfect example of these positive aspects of "Messiah Complex": on the one hand, it does build on David's previous X-Factor plots (we now know that Josef Huber was foreshadowed months ago, the mysterious "Uber" mentioned by Detective Jamie), but on the other hand, the implications of the Decimation are never far from anyone's mind, and in fact, the Isolationist's plan emerges as a direct result of HOUSE OF M (albeit a delayed one). David has always been very good at threading crossover plotlines through his own work as seamlessly as possible, and that emerges here as well. The characters are dealing with their own issues, but also with the knowledge that their world - the mutant world - is at an end.

The one downside, perhaps, is that - like all the pre-"Messiah Complex" storylines - there's little closure at the arc's end, since it's all set-up for the big crossover (Carey's "Blinded By The Light" is especially guilty of this, as nothing gets resolved at the end of X-MEN #203). But I'm going to hazard a prediction that "Messiah Complex" will be The Crossover That Got It Right; quite possibly the first successful, well-written multi-series epic since "Age of Apocalypse".

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posted by:     |   12:15 PM   |  
Working on TILTING today, little time to pontificate...

30 DAYS OF NIGHT SOURCEBOOK
ABYSS #1 (OF 4)
AQUAMAN SWORD OF ATLANTIS #57
ARCHIE DOUBLE DIGEST #183
ARMY @ LOVE #8
AVENGERS CLASSIC #5
AWAKENING #2 (OF 10)
BATMAN STRIKES #38
BEOWULF #3
BIRDS OF PREY #111
BOYS #11
BRAVE AND THE BOLD #7
CAPTAIN AMERICA #31 CWI
CAPTAIN AMERICA CHOSEN #3 (OF 6)
CAPTAIN AMERICA CHOSEN 2ND PTG #1 (OF 6)
CARTOON NETWORK ACTION PACK #18
CATWOMAN #72
CHECKMATE #19
CONAN #45
CORY DOCTOROWS FUTURISTIC TALES HERE AND NOW #1 (OF 6)
COUNTDOWN 28
DEATH OF THE NEW GODS #1 (OF 8)
DEVI #14
DMZ #24
ELEPHANTMEN #11
E-MAN DOLLY
EX MACHINA #31
FABLES #66
GRIMM FAIRY TALES RETURN TO WONDERLAND #3 (OF 7)
HIGHWAYMEN #5 (OF 5)
INANNAS TEARS #2 (OF 5)
JOHN WOOS SEVEN BROTHERS SERIES 2 #2
JUNGLE GIRL PX ED #2
JUSTICE LEAGUE OF AMERICA #14
KILLING GIRL #3 (OF 5)
KNIGHTS OF THE DINNER TABLE #131
LAZARUS #1 (OF 3)
MAD CLASSICS #19
MAD MAGAZINE #483
MARVEL ADVENTURES AVENGERS #17
MARVEL ADVENTURES FANTASTIC FOUR #29
MARVEL COMICS PRESENTS #2
MARVEL ILLUSTRATED TREASURE ISLAND #5 (OF 6)
MARVEL ZOMBIES 2 #1 (OF 5)
METAMORPHO YEAR ONE #2 (OF 6)
MIGHTY AVENGERS #5 CWI
NEGATIVE BURN #14
NEW EXCALIBUR #24
NICOLAS CAGES VOODOO CHILD TEMPLESMITH COVER #4
PENANCE RELENTLESS #2 (OF 5)
POWERS #26
PRIMORDIA #1 (OF 3)
PROGRAMME #4 (OF 12)
RED SONJA #26
REX MUNDI DH ED #8
RIDE HALLOWEEN SPECIAL ONE SHOT
SHADOWPACT #18
SHOJO BEAT NOV 07 VOL 3 #11
SIMPSONS COMICS #135
SKYSCRAPERS OF THE MIDWEST #4
SNAKEWOMAN VOL 2 TALE OF THE SNAKE CHARMER #4
SPIDER-MAN FAMILY #5
STAR TREK YEAR FOUR #4
STARKWEATHER IMMORTAL #1 (OF 4)
SUBURBAN GLAMOUR #1 (OF 4)
SUPERMAN CONFIDENTIAL #7
SWORD #1
TALES TO DEMOLISH #2
TALES TO DEMOLISH #3
TERROR INC #3 (OF 5)
TRAILER PARK OF TERROR COLOR SP #7
ULTIMATE FANTASTIC FOUR #47
ULTIMATE X-MEN #87
UMBRELLA ACADEMY APOCALYPSE SUITE #1 (OF 6) 2ND PTG VAR CVR
UMBRELLA ACADEMY APOCALYPSE SUITE #2 (OF 6)
VERONICA #184
WITCHBLADE TAKERU MANGA #9
WOLVERINE ORIGINS #18
WONDERLAND #5
X-MEN EMPEROR VULCAN #2 (OF 5)
ZIG ZAG #2

Books / Mags / Stuff
52 THE COMPANION TP
52 THE COVERS HC
ARMY @ LOVE VOL 1 THE HOT ZONE CLUB TP
AWESOME INDIE SPINNER RACK ANTHOLOGY VOL 1 TP
BOOKHUNTER GN
CAPES VOL 1 TP PUNCHING THE CLOCK
COMICS BUYERS GUIDE DEC 2007 #1636
DARKNESS LEVELS TP
DINOWARS POCKET MANGA VOL 1
DRIFTING CLASSROOM VOL 8 TP
EDUARDO RISSOS TALE OF TERROR TP
GAMEKEEPER VOL 1 TOOTH AND CLAW TP
GEAR SCHOOL GN
GEEK MONTHLY #8
GENE SIMMONS HOUSE OF HORRORS #2
GOLGO 13 VOL 11 GN
HONEY LICKERS SORORITY VOL 1 (A)
HOUSE OF CLAY GN
INDIA AUTHENTIC TP VOL 01 BOOK OF SHIVA
JACK KIRBY COLLECTOR #49
JSA ALL STAR ARCHIVES VOL 1 HC
NAOKI URASAWAS MONSTER VOL 11 TP
NIGHTWING 13 INCH DELUXE FIGURE
ORIGINAL ART OF BASIL WOLVERTON HC
SARDINE IN OUTER SPACE VOL 4 SC
SAVAGE BROTHERS VOL 1 TP
SHAZAM MONSTER SOCIETY OF EVIL DELUXE HC
STAR WARS CLONE WARS ADVENTURES VOL 9 TP
STAR WARS TALES O/T JEDI OMNIBUS VOL 1 TP
SUPERMAN THE BOTTLE CITY OF KANDOR TP
TOWN BOY SC
TOYFARE ALIEN VS PREDATOR 2 CVR #124
WHITEOUT VOL 2 MELT TP DEFINITIVE ED
SHOWCASE PRESENTS TP WORLDS FINEST VOL 01


What looks good to YOU?

-B

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posted by:     |   4:27 AM   |  
People send me PDFs for review. Here's my thoughts on one. Bear in mind that I use a laptop, so my screen space is minimal, and by the time I blow up the pages to be able to read the dialogue, I'm looking at individual panels, not full pages. It's not the most ideal format, but it's effectively free for both of us.

I'm looking today at Hope Falls #1 from Markosia. It's due in November, but I suspect that unless you have an excellent comic store, you're not likely to see it unless you commit to preordering a copy.

It's written by Tony Lee with art by Dan Boultwood. The plot starts with a home-town girl, gone 20 years, returning home and pondering what's changed and what hasn't. It's only after we begin wondering why she's so strange that we find out that she was murdered by men who are now town leaders, and she's back for vengeance.

That's an intriguing change on the usual setup, especially given the warnings she receives about how much her plans will harm her. In stories of this type, usually it's the protagonist who's moved on and grown, but here, she's the one fixated on the past, and she's still the same person (physically) she was then.

The art is sharp-edged but simple in the Oeming style. It tells the story well, and the flashback inserts of what happened then are suitably shocking and sudden. The theme, that some choices can't be apologized for or reversed, is unusual and full of potential.

It's twisty, so it's hard to recommend the entire series with confidence, because who knows where it might end up? The writer compares it to "Twin Peaks meets The Crow by way of the Da Vinci Code", but it strikes me as a layered tale best suited to comics. I admire the protagonist's determination even as I'm shaking my head that she's making the wrong choices.

Use code SEP073850 to preorder, or visit hope-falls.com to learn more. It's a Good read, with the potential to be more once the whole story is revealed.

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Sunday, October 14, 2007
posted by:     |   1:03 PM   |  
The new story in Jughead & Friends Digest #23 is odd in an historical way. Dilton's figured out a way to store stuff in another dimension with his "infinite closet" invention. For most stories, this would be a fruitful premise in itself... but here, it's just a way to set up the real conflict, when Jughead falls through it and winds up in "our" world.

Jughead happens to land in the comic book company that creates his stories. (It's a lovely fantasy, the idea of writers and artists all in one office, working to create comics, although it's never been true in the modern age.)

The writer winds up showing Jughead how a comic story is created. Given this publisher, the process unsurprisingly winds up being editor-heavy and includes a feature panel for the company production artists, although it isn't explained exactly what they do. (Usually, redraw things at the last minute to match editorial dictate or fix errors.)

I called this "historical" because it seems that during a long run, every comic book character winds up meeting his creator, usually when said creator can't think of any other premise for that month. I'd rather have seen the story about Dilton's invention and what it meant for selling real estate, or the one about Jughead wandering through alternate worlds, instead of yet another "how comics are made" essay.

Especially given that hand-waving endings that are typical of such metafiction. After all, when a character meets his creator, the writer can whip up whatever's needed to save the day. I'd give it an Awful, but that would mean caring about it, so it's an Eh.

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Saturday, October 13, 2007
posted by:     |   6:09 PM   |  
Maybe I'm just getting softer as I'm getting older, but there's something about THE NEW AVENGERS #35 that disturbs me. It's not the gratuitous cover, with Wolverine turning into Venom even though that isn't what the issue's about in the slightest - although a second read-through did at least make me realize that there is a WolverVenom in the issue; he's in the background of the fight scene on the last page - and it's not the supervillain gathers lots of other supervillains into a giant supervillain army plot that we've all seen countless times before (Hell, if you read DC books, you've seen it a couple of times in the last three years alone). No, it's the treatment of B-list heroine Tigra.

I know, I know; I shouldn't really be bothered by the whole thing. The plot is essentially "Supervillains show that they're not messing around this time by threatening superheroes' families" (And, really, we've seen that story countless times already as well, so I don't know why it's supposed to be such a big deal here. Even within the Marvel Universe, isn't the idea of getting at a hero through his family the entire point of JMS's last six months or so on Amazing Spider-Man?), so the idea that Tigra gets threatened that her family are next shouldn't really get under my skin. And it's not really the idea that does; it's the execution.

It may just be me, but there's something weirdly misogynistic about Tigra's treatment in the entire issue, even outside of the attack that leads to the threat - The cleavage shots of Tigra both in outfit (where she's wearing a bikini and nothing else) and in secret identity (where she's wearing a shirt that's open enough to reveal her cleavage, and there's a necklace nestled between her breasts to draw attention to them) and the dialogue from the cops ("She was covered in fur! In her panties!") - but the attack itself is... I don't know, maybe I'm being too sensitive, but seeing a female character repeatedly beaten, with her shirt torn open to reveal her bikini/bra (It's not really made clear which it is, whether it's meant to be her superhero costume or not), being called "a selfish little pig" and talked to like a child ("That's your mommy. You love your mommy. She even loves you"), while she doesn't even try to fight back or say anything past "Nnnng" and "Aaaiiee!" - okay, she pleads for him to "stoppp" once, but that's the only actual word she manages - and the whole thing gets videotaped for an audience full of supervillains to watch and cheer at a bar later... It's really, really disturbing to me. And not in a "Wow, they're obviously bad guys" way, but in a "That scene would never have happened to a male character" way.

It's because of that scene in particular, and the treatment of Tigra in general in the issue, that I had such a bad taste in my mouth that everything else in the issue could've been the greatest comic book ever - it's not, however - and this would still have been a Crap for me.

Everyone else who read it; am I over-reacting to this?

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Friday, October 12, 2007
posted by:     |   11:03 PM   |  


The first issue of Steve Niles and Scott Hampton's SIMON DARK seems weirdly off: it's an attempt to do a horror/superhero hybrid, but it doesn't really work as either, because it doesn't play on any real fears or have any real cultural resonance. The front cover and first page claim it happens in Gotham City, although it doesn't build on anything we've ever seen of Gotham before: the city it's set in has no particular flavor at all. It's supposedly a DCU book, although its general style is much more Vertigo-ish--four pages in, the protagonist beheads a bad guy with what I'm guessing is a particularly sharp garrotte. (Actually, it seems even more like a Wildstorm non-Universe book.) And it appears to be an ongoing series, which seems pretty much impossible for a DCU title whose characters have never been seen before. Seriously: what's the last DC Universe (or, to be fair, Marvel Universe) title starring a previously unseen, non-franchise-based character that's lasted two years? If ALIAS only made it to #20, does SIMON DARK have a ghost of a chance?

More to the point, this qualifies as Awful, because there is nothing in the story that makes me want to read #2. The plot: Latin-speaking cultists kill a dude; Simon Dark, who's got the hair of Sandman, the face of Jigsaw and the shirt of Where's Waldo, beheads one of them and begs some money from their other prospective victim; a medical examiner named Beth Granger, who is pretty obviously going to be a running supporting character, checks out the scene and talks to a guy in a deli about it; a father and daughter move to town; the cultists, whose group appears to be called Geo-Populus, discuss the "interloper"; Simon takes an Edgar Allan Poe book from the father and daughter and leaves them some money, acquires some cat food the same way, has a little emo monologue ("The straps hold me together. They keep me warm... and they hurt"), and comes home to feed his cat and read. The end.

Now. Think about the first issue of TRANSMETROPOLITAN, with Spider Jerusalem coming down from the mountain. Think about the first issue of ALIAS, with Jessica Jones showing us exactly how her self-loathing works and what it's driven her to (but, crucially, not where it came from). Think about the first issue of BONE, with its swan-dive into a world of whimsical invention. SIMON DARK has just as much space as any of them, but Niles' script doesn't have any kind of hook that's going to lead the story forward thematically--the closest it's got is the mystery of what's up with Simon's "straps" and who Geo-Populus are, and it doesn't give us any reason to care about either.

The opening "here's our hero slicing up the bad guys" scene, actually, has some parallels with the first episode of V FOR VENDETTA--which also sets up the character of Evey, has the brilliant touch of V quoting Shakespeare at length during the fight, and ends with Parliament being blown up, all in the space of six or eight pages. The pacing here, though, is unbelievably slack--both in terms of overall plot movement and in its awkwardly staged set-pieces. The sequence in which Simon takes the Poe book, for instance, takes two pages for a piece of business that really didn't need more than two panels and could easily have been accomplished in the background of some other piece of storytelling.

That's a shame, because the look of Hampton and colorist Chris Chuckry's artwork has a really strong: it looks like heavily processed, hand-tinted photos, something like Alex Maleev's Daredevil run but even more stylized. (I'm guessing a lot of Hampton's faces and backgrounds, in particular, are drawn from photos; it's somewhat different from the style I remember him using before.) They're obviously still working some of the kinks out--the processing strips out fine details, and Hampton sometimes replaces them with bold scribbles, which break the semi-photorealist illusion.

Hampton's got what could be an interesting technique for the right series, but this one isn't it. (It might have worked for, say, JACK CROSS, the last entirely-new-character "ongoing" series with a DC bullet I can recall. Lasted four issues, right?) Horror stories are about fantastic events in a quotidian world; most superhero stories imagine fantastic events in a world in which the fantastic is still sort of quotidian. The realist style Hampton's using here, though, and the bleak tones Chuckry limits himself to, deny the existence of anything fantastic. It's so muted, physically and emotionally, that even the scenes of Simon leaping through the air seem understated and earthbound. When I turned to the center-spread house ad--the villains gathered around the stone head of Darkseid--I thought, until I registered what I was looking at, "hey, this story suddenly got exciting!"

Unrelatedly, a small note on BOOSTER GOLD #3: I'm amused that Geoff Johns is working the cast of DOCTOR 13: ARCHITECTURE AND MORTALITY into this series as background gags. But I hadn't actually read most of the DOCTOR 13 serial until a couple of days ago, and I don't know if I'd quite realized that the 52 writers are very literally the villains of Brian Azzarello's story--if you don't believe me, look at chapter 7, pages 9-12, and think about who's wearing those masks and why they're wearing those particular masks. There's something a little uncomfortable about that.
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posted by:     |   8:01 PM   |  
It's a cheap and unnecessary joke to say that BRAWL #1 is a book of two halves. I mean, it's true, of course; this is a anthology of two stories that once spent time as part of the Activate webcomic portal, so it's literally got that "two halves" thing going on. But the problem is that it's true of the two strips, so different in terms of style and substance as to make the book's quality uneven and somewhat distracting.

The star of the book, for me, is Dean Haspiel's Billy Dogma. I admit relative unfamiliarity with Haspiel's writing, but the overall effect of the strip is Jack Kirby and Damon Runyon teaming up with to do a special romantic episode of The Venture Bros., with every element of the awesome that that suggests - It's in the stylized dialogue like "That's a problem when a bruiser won't break. He always gets right back up and walks straight back to his dame" and the exaggerated art that mixes The King with Stephen DeStefano. It's in the swagger and the twisted, unexpected plot of the whole thing, which just crackles with the excitement and humor and true romance that you've always wanted in your comic entertainment.

The other strip, Michel Fiffe's Panorama, is interesting, but nowhere near as immediately arresting as Haspiel's strip. It's arguably something that's going to be more satisfying in the long run, but this first episode, with scratchy yet attractive art and somewhat disgusting story (The protagonist keeps melting and there's some kind of falling apart tongue thing happening at the end), doesn't manage to gel into something coherent enough to satisfy completely at this point. When placed in comparison with the louder, simpler and more outright fun of Billy Dogma, its star tends to shine a little bit dimmer, which is admittedly kind of a shame.

Overall, it's a Good, and maybe more importantly, an interesting, book; an unusual selection of stories to mix, but also something unexpected and unexpectedly enjoyable.

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Thursday, October 11, 2007
posted by:     |   3:34 PM   |  
We've gotten on the DC press list (hey thanks!), but most of the time it is a little silly -- generally they're sending out just the periodical comics; and because of the efficiency of DM distribution (not kidding on that one), that generally means I'm getting comics to review a few days after I already have them. Heh.

BUT, this week, we got a package with two things that won't be out until (I guess?) next week -- the ARMY @ LOVE TP (nice design, intro by Peter Kuper (!)) and the hardcover of SHAZAM: THE MONSTER SOCIETY OF EVIL

What a nice looking package!

What's especially nice is that it is both a dustjacketed AND laminated HC -- the dustjacket folds out to be a full size Shazam! poster, but if you do that, you still have a nice looking HC with that wonderful Euro-style lamination. (I really prefer that myself, so its a nice case of having ones cake and eating it as well)

There's also a pretty extensive backmatter section with terrific sketches, and the various Production Diary material that, I think, appeared on the Web?

For $29.99, its a really compelling package, and the content is really wonderful as well -- charming and fun, yet still exciting superhero material. If every superhero comic approached 50% as good as MSE then no one, anywhere, would be complaining that there are too many superhero comics.

EXCELLENT stuff, in a muy EXCELLENT package, and totally worth your coin.

Putting my retailer hat back on, though, I have to say that I'm a little disheartened by the publishing strategy here -- barely 3 months have passed since the final of the four issues of the serialization was released (7/18, by my records), and had I realized such a nice package was coming SO quick I certainly wouldn't have placed that last set of reorders for the comics. Plus, being in "prestige" format, the "natural" audience for this book is the same group of people who are most likely to grab up the HC, and not wait for the cheaper, inevitable, SC.

And even putting aside the clever packaging with the poster/dustjacket, the addition of the sketchbook material makes this the WAY better format for the work, and is, in a big way, a real slap in the face for the people who spent $23.96 for this same material JUST THREE MONTHS AGO.

In my opinion, either there should have been a MUCH wider window from serialization-to-collection (*minimum* six months, probably 12 months being even better), *OR* the serialization should have had the "extra" material as well.

OK, retailer hat back off!


What do YOU think?

-B
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posted by:     |   8:43 AM   |  
Maybe I’m missing something, but I can’t tell if CAPTAIN CARROT AND THE FINAL ARK #1 is a bad comic or a parody of a bad comic that’s way too close to the real thing.

That’s not to say that it doesn’t have its good points, of course, primary among which is the art by Scott Shaw and Al Gordon, which is both appropriately cartoony and chunky, clear enough to follow the action but not enough to be bland. Visually, it’s a well-done funny animal book, and there are points where you think that the story’s trying to go in the same direction (Mostly, when there are innumerable animal-related puns on the names of people and places: At the Sandy-Eggo Comic-Con, for example, you can see writers Giraffe Johns and Shark Waid! And DC’s – which stands for Detective Chimp, as you’d expect – mature readers imprint is called Birdigo! Oh, my aching sides), and then there are points where you’re not really sure what direction the story is going.

The plot of the issue, such as it is, seems to revolve around not just the hunt for a pretty generic badguy (The Salamandroid), but also some (maybe fake? I really have no idea) past continuity that’s related in exposition-heavy flashbacks that pretty much stop whatever action and momentum the story has going dead. It makes for a reading experience that’s not only uninvolving, but also just plain confusing – Who is this book being written for? The parody of the washed-up superhero team and political stuff (such as it is) seems to be written for an older fanboy readership, who’ll also appreciate the allusions to creators like Mark Evanier and Sergio Aragones. And if the cover and pre-release promotion is to be believed, the series ties into Countdown, which… well, just seems like a sure way to sink the book for anyone but the core DC fanbase. But does that fanbase really want to read funny animal books with puns that seem to skew to a younger audience?

It’s a strange book, then; something that tries to appeal to different people in different ways and ends up unsatisfying to everyone apart from the creators. Eh is the best I can give it, and that’s pretty much because I’m sure that I’m missing something fun about the whole exercise.

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posted by:     |   8:12 AM   |  

Flower of Life is one god-damned strange little book, let me tell you that. I picked it up based on the strength of Shaenon Gaerity's review, but by the time I'd gotten my hands on a copy I'd long forgotten nearly every particular of that fine review. In the store, looking at the cover, which features tousled-hair young men behind a foreground of brightly colored sunflowers, I was positive I was about to cross the border into Yaoiville, a hamlet that only a few years previous was little known but had now become a popular destination spot for peripatetic manga readers. Not only had I never read yaoi, I had read next to nothing about yaoi, and so my depth of knowledge was little bit like that panel in Scott Pilgrim where everything Scott knows about Rome has a question mark next to it. If pressed to guess, I'd have said that yaoi is a bit like slash fanfic? But without the licensed characters? Which means it's all about the rich characterization? And the, uh, sex?

So as I sat down and began to read Fumi Yoshinaga's story of a young man attending a new school after surviving a bout of leukemia, I was expecting, at any page turn, for some kind of groping to happen, or awkward crushes to be developed and tremblingly confessed, or....I don't know? Hazing? Spanking? Characterization-rich scat play? All I know is, for the next 170+ pages, absolutely none of that proceeded to happen.

In fact, reading Flower of Life, I got the impression Yoshinaga was deliberately playing with audience expectations (which I assume are more knowledgeable, and thus realistic and measured, than my own): when hot-headed blond Harutaro Hanazono (the leukemia recoverer) meets and clashes with reserved dark-haired Kai Majima, I figured it a done deal these two would be involved in a passionate embrace by the end of Vol. 1, but the characters barely have an ounce more respect for each other at the end than at the beginning; when it turns out two teachers are shown kissing, I expected a Brokeback Mountainy poignant "love that dare not speak its name" subplot to develop but Yoshinaga turns that on its head as well. Instead, the events of the first volume are all about Hanazono becoming friends with a chubby little dude named Shota Mikuni who is such the embodiment of good-natured kawaii he looks a bit like a baby seal with a backpack--a friendship about which Hanazono is so passionate, possessive and consumed by, I again assume Yoshinaga is teasing her audience. (On the other hand, again, I know bupkis about this topic, and maybe Super Chubby Boy Love Weekly is a hugely successful magazine in Japan or something.) Like Shota himself, this relationship is very cute, good-natured and--as far as I can tell--innocent, and pretty god-damned charming to read.

The other theme, plot, whatever you want to call it (I just thought of it as "more guys not getting it on in a book I assumed was about guys getting it on") in Flower of Life is about manga and otaku: Shota, Harutaro and Kai are in manga club together, and I'm sure it's no coincidence that Yoshinaga follows each scene of the boys sussing out how to draw manga with scenes of the teachers passionately groping each other. I couldn't tell you why precisely, but considering the twists the teachers' relationship takes, I think Yoshinaga is trying to make a point about manga and its rules. (Once you know them, you can break them, maybe?) Additionally, Yoshinaga's Kai Majima is a mercilessly dead-on (and yet affectionate) portrait of a particular type of socially clueless fanboy--he's a manga otaku, but I've heard that exact blend of blathering obsessiveness and quasi-Asbergerian obliviousness from gamers who will not shut up about their fifteenth level Paladin, from comic fanboys who have to tell you why Hulk is stronger than Thor, and from videogamers who will not rest until they recount why Sony screwed up this generation of video game consoles for everyone. (Don't get me started, but trust me--they did.)

Of course, Shaenon's review sums all this up (and more) so I have absolutely no excuse for being as pleasantly surprised by Flower of Life as I was. (After all, it was her write-up that made me order it.) And yet, my hope is someone might read this review, pick the book up, and also be pleasantly surprised: it's quite possible that Yoshinaga is so talented, and Flower of Life so charmingly light and good-natured that, no matter how prepared you are going in and how good your short term memory is, you'll still be delighted by it. If you come to it with an open heart, I think you'll also find it Very Good stuff.

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Wednesday, October 10, 2007
posted by:     |   8:01 AM   |  
To say I'm on the late freight with regards to Hitshi Iwaaki's Parasyte is to drastically understate things: the Del Rey volume I'm reading shows the first Japanese volume was printed 'round 1990. And this isn't even the book's first go-round in the U.S., either: according to Wikipedia, the book was published by Tokyopop back when the company was known as Mixx.

I can see why American publishers keep making a go of it. Although the protagonist doesn't dress up in a costume and go out to fight crime, Parasyte is the closest thing to a manga superhero book I can remember reading. The story is about a teenager, Shinichi, whose right arm is replaced by a shape-changing intelligent parasite that failed to take over his brain. With the alien's consciousness and shape-changing powers installed in his right arm, Shinichi struggles to keep his powers hidden from his family and schoolmates, and discovers that with a great parasite comes great responsibility: other, more successful, parasites have landed all over Tokyo and begun feeding on human beings, and are usually intent on destroying Shinichi whenever they encounter him. More than once, I found myself thinking Parasyte, with very few changes, would've fit pretty seamlessly into DC's failed Focus line--the first few pages of Chapter 2 in particular have the pacing and storytelling I remember from, say, Kinetic. On top of that, Iwaaki adds two horror staples--"aliens are among us" and "something else is inhabiting my body"--and whips the whole mix into a wildly enjoyable froth.

But frustratingly, even though Parasyte is such a high-concept confection it'd be a perfect transition book for superhero readers looking to branch out a bit, I think it would prove to be a tough sell--I found the cover of the Del Rey edition pretty god-damn cheesy, frankly, with a logo that's a shout-out to the heyday of Patty Smyth & Scandal, and a cover that's less terrifying than enigmatic: a hand with eyes? How scary is that? Also problematic is Iwaaki's art, which has a delightfully grotesque wackiness whenever the aliens are involved (it reminded me of Jack Cole in a few scenes) but is crushingly generic otherwise--it someone were to tell me Iwaaki learned to draw by copying aircraft safety cards, I'd totally believe them. The book also falls prey to Del Rey's cautious publication schedule: six months between volumes? I'd have been pretty pissed if I'd gotten hooked on this when it first came out.

Regardless, if you can get past such trivial concerns--and they are pretty trivial in the face of the book's other strengths--the first volume of Parasyte is a dynamite little read, well worth the time and money. A highly Good piece of work.

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posted by:     |   5:28 AM   |  
The first thing you notice about GREEN ARROW AND BLACK CANARY #1 is how pretty it is. Cliff Chiang's artwork has a weird quality to it; it's very easy on the eye, with the characters acting well despite some awkward anatomy (occasionally the characters seem too thick, if that makes sense), but the simple linework of the whole thing somehow seems very solid, as if the drawings were originally a mass of '90s-Image-style crosshatching and papercut muscles that have been massively cleaned up before making it to the page. Nonetheless, the team of Chiang and Trish Mulvihill on colors makes this a book that's lovely to look at from the get-go. Which, really, is probably a good thing considering the story.

Actually, that's not completely fair; if you're the kind of reader who's completely up-to-date with their current DC Universe, then this isn't really that bad - In particular, the surprisingly fast wrap-up of the cliffhanger to the Wedding Special (Has Dinah really killed Ollie? Was that really Ollie at all? What the hell was going on?) is both unexpected and welcome, and the way in which we get there feels true to the characters involved; I particularly liked the way in which Black Canary is being played up as the most capable character in the book right now (She's the one who refuses to believe that things are as simple as they seem, the one who kicks ass the most, and in the last scene of the book, the one being portrayed as a cavalry who's coming to save the day)... which, hopefully, is not something that'll be dropped when the equilibrium of the title is more concrete. Judd Winick's script is pretty good, considering what he's given to work with, and that's the problem I have with the story here: You can feel the hand of DC editorial at work.

On the one hand, I don't really have that much of a problem with that; the book was launched with a semi-crossover including the majority of the DCU, after all, so why shouldn't the resolution of the storyline include lots of other characters? But at the same time, when your plot unfolds and suddenly requires you to have read 52, Amazons Attack and Countdown to really understand what's going on (while also arguably contradicting the end of Amazons Attack, unless I somehow misunderstood it) - and, more importantly, you don't really make much of an attempt to explain the importance of these new plot developments to a new reader - then that feels like a bit of a cheat, and something that's more likely to chase readers away than pull them into part 2.

I may be overreacting, of course; these reviewin' chops of mine are rusty after two weeks of not only no reviewing but no reading of the comic books, after all. There's every possibility that everything'll get reintroduced and explained in the next few issues for a reading experience that's complete within itself, but considering the cross-title-fever that's happening these days, I'm not holding my breath. For now, this is a pretty, pretty-Okay opener to a series that has the potential and creative team for better things.

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Tuesday, October 09, 2007
posted by:     |   12:26 PM   |  
On the original schedule, THREE new takes of made-Famous-by-Steve-Gerber titles were to have shipped last week -- the new version of FOOLKILLER didn't make it -- but even the fact that two of them came out makes me feel a little odd.

OMEGA THE UNKNOWN #1: Given how much of the plot (and dialog!) of this first issue is Straight-Outta-Gerber, it's pretty hard to judge at this point just what Jonathan Lethem is actually bringing to the proceedings. What I did very much love was Farel Dalrymple's art (and lettering). It is a fine looking book, but not something that I expect the "typical" Marvel fan would have much interest in whatsoever. The DYI aesthetic is appealing to me, but we're an "alternative friendly" comics shop. How would this "play in Peoria"? Moreso, I kinda don't see this as attracting much of an audience in serialization -- over the course of 10 issues, this will wind up at $30, and there's just not enough here to make that attractive.

In fact, more generally, I tend to suspect that, without some heavy modifications in how they are put together and collected, the mini-series is rapidly becoming a dead format -- I'll imagine that the eventual (SC) collection of this will top out at no more than $25 (in fact, I'd suspect a "DC model" on this... $25 HC, followed by a $15-20 SC) -- so what is in it that is compelling that you have to get it NOW? I thought this was highly OK, but not OK enough that I'd follow the serialization.

HOWARD THE DUCK #1: I was pretty surprised how well Ty Templeton captured the "feel" of a HTD comic -- making him, I think, the first person to ever successfully do that. In fact, this is the first post-Gerber attempt at the character which has seemed even close to Gerber. Too bad the character now appears to be a chicken, rather than a duck. Juan Bobilla's is nice, as always, but, seriously, what's with the chicken look? (other than, I suspect, "trying to avoid a lawsuit"). I'd give this a low GOOD, I think, though its possibly from the expectation that this isn't going to sell well enough to get that eventual trade...



Hrm, planned to write more, but the B&T order just showed up, and I had to take a 30 minute break to count in the big pile of stuff -- got BEST AMERICAN COMICS 2007 in, as well as FRANK FRAZETTA ROUGH WORK, WILL EISNER'S LIFE IN PICTURES HC, and ALBION ORIGINS. Oh, and still MORE copies of HEROES OF THE NEGRO LEAGUES, that's been selling briskly for us.

Only a few minutes until the Diamond shipment is meant to show, so, quickly back to TV, I think...

REAPER: Liked the second episode better than the first, but I'm slightly concerned the lead is already "comfortable/competent" at his job, would have expected more of a Learning Curve. This might be suffering a smidge from being 60 minutes -- 30 minutes could have been a better length. A low GOOD

PUSHING DAISIES: *loved* that first episode. But I have a pretty hard time seeing how it is going to be sustainable over the life of a Series. I could see this quickly wearing on me, after about Hour 3, so I hope they have this figured out. But, I thought the pilot was EXCELLENT.

MOONLIGHT: I've never done this before -- I turned it off at the first commercial break, and deleted it from the DVR. My wife made it to the second commercial break. Ow. AWFUL.

HEROES: I'd be digging this a bit more if they weren't wasting so much time showing us the same thing week after week after week. Yes, we get how "Encubra y Daga"'s powers work (hope my Spanish translation is right there), for example. I also kinda can't believe that this early in the proceedings they're already falling back on Hoary Cliches like Amnesia; or Going Back In Time To Become Who You're There To Help. I was amused by Sylar and Princess Projectra this week, however (did the original actress want too much money to come back?). For all of that, the show is teetering on the OK line.

JOURNEYMAN: Not a good show, no, but I'm somewhat intrigued by the portrayal of the marriage, added to the cross time relationship. Just will take one episode to get me to quit, but I'm still watching for the nonce. Last night's Earthquake episode was HYSTERICAL. Earthquake's don't make streets EXPLODE like that. Very EH, but amusing to me.

OK, gots to go, I should be back tomorrow or Thursday with some thoughts on THE BEST AMERICAN COMICS 2007 (which I've had a review copy for more than a week)

What did YOU think?


-B
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posted by:     |   6:02 AM   |  

Yes, believe it or not, I'm covering a new comic. A comic from the friendly nation of Japan. I hear the comics are popular in Japan, not that you'd know they exist from this column.

I was just reading an old issue of Epic Illustrated the other day (Vol. 1 No. 4, Winter 1980), and I was surprised to find a short portfolio feature dedicated to Shotaro Ishimori of Kamen Rider and Cyborg 009. The introduction (by Gene Pelc & Archie Goodwin) bluntly states that comics are more popular in Japan than anywhere else, and it's interesting to see those sentiments coming out of that particular time, prior to much of any meaningful manga presence in the US (the earliest piece of manga-in-America I own is a 1982 pamphlet-format edition of Kenji Nakazawa's I Saw It), yet just as the Japanese industry was indeed coming out from a period of strong development, and entering a time of even greater financial success.

It'd take a few more years before Japanese comics really began making themselves known on the US scene. For example, 1987 saw an aggressive effort by established comics publisher Eclipse and an entity called VIZ Comics to release manga serials in the pamphlet format at a biweekly rate. Eclipse is long gone now, but VIZ weathered the storm of shifting market forces to see manga emerge as a powerful force, and the entity now fully known as VIZ Media, LLC, commands great attention from readers. It's got Naruto, for one thing. Actually, it's got a lot of stuff from Shogakukan and Shueisha, two of Japan's biggest manga publishers, since both entities have a financial interest in it. Also in the VIZ catalog: the book we examine today.

It's a deluxe, softcover, 624-page brick of stuff, reminiscent in dimension of a Cerebus phonebook, except on much nicer paper and with color segments. It has a dust jacket with art on both sides, and a pull-out poster. It's $29.95, designed to the hilt, and probably at your local comics shop or bookstore right now. Not even on the closeout rack! And there's also a recent feature-length animated film adaptation, which just came out on R1 dvd! I am one contemporary son of a bitch today.

Aaaah, but you've probably already guessed that there's more here than meets the eye. This isn't really a very new comic. Given the long history of VIZ, it's not even all that new to English-language readers. In some ways it's similar to other popular manga out now, but in many ways it's quite different. Its anime adaptation is both quite different from it, and quite different from other anime. It is not a perfect work, yet often a beautiful success. Its details are worth exploring (so, HOTT SPOILAZ AHEAD), even as it exists as something immediate.

Tekkonkinkreet is the creation of writer/artist Taiyō Matsumoto. It was serialized from 1993-94 in Big Comic Spirits, a prominent weekly seinen (young adult male) anthology from Shogakukan. Matsumoto had been active in professional manga since 1986, when he was not yet 20 years old. He'd been athletically inclined as a youth, and his debut work was a short baseball-themed work titled Straight. I've heard his style was much more traditional back then, though I've actually seen very little of his work from the period.

Upon reaching the age of 22, Matsumoto left Japan on an artistic research trip to study the Paris-Dacar Rally (now simply the Dakar Rally), an annual off-road race which at that time extended, appropriately, from Paris to Dakar. But Matsumoto lost interest in covering the race, just like in Fear and Loathing in Las Vegas, and instead became taken by the works of French comics greats like Moebius and Enki Bilal. In this way, he mirrored the bande dessinée interests of famed Akira creator Katsuhiro Otomo, whose 1980-82 serial Domu had inspired the young Matsumoto to become a comics artist in the first place. By the 1991 beginning of his boxing serial Zero, Matsumoto's visual style had moved between international influences, becoming something truly unique to him (for more on Matsumoto's wide body of work, please see Chris Butcher's profile).

Tekkonkinkreet was, from what I can gather, a big success for Matsumoto upon its initial release. That's going to be important to keep in mind - Matsumoto is a popular artist in Japan, creating popular works through an 'alternative' visual style. The wider Japanese media world has long taken note; Matsumoto's short story collection Blue Spring and his table-tennis epic Ping Pong have both been adapted to live-action film. Before it was an anime, Tekkonkinkreet was produced for the stage.

However, the artist has not had an enormous amount of success in English-speaking environs, though not for lack of trying on the part of his publisher. An early attempt by VIZ to bring Matsumoto's surreal fantasy opus No. 5 to North American readers in a lovely oversized format stalled after two volumes, and was recently referred to as the worst-selling manga in VIZ history. Ok, so that was a pair of $15.95, 144-page oddball fantasy books put out half a decade ago, not quite in time for the manga supernova and outside of the typical price/format sweet spot. Unfortunately, VIZ's 2004 release of Blue Spring in the 'popular' manga format did not fare much better. Er, maybe it was the subject matter? Varied, realistic-to-expressionistic portraits of rough, aimless Japanese youths probably don't equal big money.

Perhaps that's why VIZ has tried over and over again to acclimate English-speaking readers to Tekkonkinkreet. It's an action manga, loaded with violent fights and cool characters, and superficially not that far removed from some of the popular shōnen (young male) titles that have moved more and more English-language copies as time has gone by. The work was first introduced to English-reading folk in serialized form under the title Black & White -- named for the story's two main characters -- in the 1997 debut issue of VIZ's lamented mature manga anthology Pulp. Reactions to the serial were mixed, enough so that it eventually became a sort of mild running theme in the magazine's letters column for readers to refer to prior readers' oft-negative reactions to the work.

As with most things, I personally got to the Pulp party late. I couldn't say Black & White was my favorite feature either; that'd have to be Toyokazu Matsunaga's Bakune Young, the second collected volume of which is the best action manga I've ever read, a near-perfect fusion of vivid art, larger-than-life characters, over-the-top antics, genre parody, social satire, and bone-cracking violence. I was also partial to Usamaru Furuya's aesthetically adventurous quasi-gag feature Short Cuts, and Kentaro Takekuma's & Koji Aihara's brilliantly funny, bilious industry spoof Even a Monkey Can Draw Manga, the translation of which tragically stalled about halfway through. Pulp featured a lot of interesting-in-retrospect material, including earlier (inferior) stories by Hideo Yamamoto of eventual Ichi the Killer infamy, and some light sex comedy work from Naoki (no relation) Yamamoto, who'd eventually become a favorite of some English-speaking readers (via scanlations) as a transgressive, adventurous storyteller. And then there's the art of such reliable favorites as Ryoichi Ikegami and Jiro Taniguchi!

Black & White, meanwhile, didn't even finish its run in Pulp; VIZ rotated it out of the magazine in 1999 and released the last few serial chapters as a five-issue, pamphlet-format miniseries through 2000. By that point, VIZ had also begun collecting the material into $15.95 collected editions, the third and final one of which arrived in late 2000.

The work rose in esteem, however, as the years passed. Manga became increasingly popular in the US, and Matsumoto's admirers grew in number, eagerly supporting each doomed new release, and probably scouring his back catalog on the internet. But some English-speaking admirers were around from near the beginning; in 1995, the work was read by one Michael Arias, an American in Japan. He was taken by the work; over a decade later, he would direct its anime adaptation, the existence of which no doubt prompted VIZ to release this newest, fourth incarnation of the work in English, under the original Japanese title to match the anime.

That's not to say that everyone's totally in love with Tekkonkinkreet today. In a recent discussion with the aforementioned Chris Butcher about the availability of manga-in-English that could appeal beyond a teenage target audience, Dirk Deppey deemed Tekkonkinkreet "flashy but shallow" and concluded "Matsumoto’s comic isn’t by any means a bad read — as crime-themed fight comics go, it’s an enjoyable little bit of fluff — but if you’re going to hold a book up as an adult’s alternative to Naruto, shouldn’t it be something other than a mildly more mature version of same?" And I agree to some extent.

Let me reemphasize: Tekkonkinkreet is an individualistic pop comic. It is, at heart, a high-flying genre shitkicker, redolent with personal touches, a discernible worldview, and visual style inseparable from the tale's telling so as to be handwriting. Honestly, if you're trying to persuade a hypothetical potential reader that Japanese comics can appeal to the 'mature' mindset or perhaps possess contemporary 'literary' value, you might have an uphill battle suggesting a work so close to many other comics that said hypothetical potential reader may have glanced over and dismissed as adolescent bullshit. It'd be a thousand times easier and more effective to just recommend Kan Takahama's Monokuro Kinderbook or something.

But, to the reader that might be interested in a little two-fisted urban fantasia, there is much of interest to Tekkonkinkreet. The title is a delightfully translation-proof pun meaning "a concrete structure with an iron frame," which, as the dust jacket's inside flap tells us, signifies opposition between a concrete city and the imagination. That's a great little encapsulation of the story, if a bit too metaphorical to use as promotion. Pulp summarized the plot in every issue's table of contents as: "Mean kids practice random violence and senseless acts of ugliness on the mean streets." Now that pulls me right in (and probably drives others right away), even though it's not very accurate at all.

Broadly, Tekkonkinkreet is the story of two homeless, parentless prepubescent boys, Black and White, also known as the Cats, who live in a car in the urban sprawl of Treasure Town. They get into fights with lots of folk, eventually coming into conflict with the Disney-like presence of Kiddie Kastle, Inc., which has been bleaching out the muck from Japan with family-friendly amusement parks, and is now looking toward the Cats' area. This clash results in Black and White being torn apart, which causes the two of them to freak out for several trillion pages, at which point they reunite and the freaking out concludes, with the book.

There are many instances of duality throughout the work, and the main characters provide the first and biggest. Black is mostly a horrible little bastard, kicking the piss out of people and stealing their money. He is greatly possessive of the city, fancying it 'his,' and he sometimes looms above the bustle, balanced on a telephone pole, like he's the goddamned Batman. He's also ferociously devoted to White:

"I can never forgive anyone who hurts White for any reason. Nothing pisses me off more."

This declaration directly precedes a handsome beating gifted to some poor drunk who kicked White while he was sleeping. White himself oscillates between vague concern over Black's actions ("But Grampa said you'd go to hell if you hurted people."), and gleeful participation in the violent action, which he seems to accept as little more than an elaborate game, complete with telephone calls to an imaginary off-planet base that monitors the duo's heroic actions. As the previously-mentioned Grampa (an old fellow who sometimes watches over the pair) observes, White seems untouched by the corrupting force of Treasure Town; his violence is the animal play of immaturity, while Black's is the hard force of immature notions of entitlement and justice.

But it does take a while for all that to play out. I can totally see how some readers, taking in the serial month by month, might come away with the impression that the story is nothing but kids breaking stuff. Matsumoto carefully doles out plot progression and character moments across 33 chapters, often only nudging the story forward through some character exchange or musing. It reads very well as a single book, where its swift, unbroken momentum allows bits of complexity to be released at a good clip for much of the length. You can pick up the twisted heroic logic behind Black's selection targets when you see them so close together, beatings spread like musical beats.

The reason why that momentum is so swift is Matsumoto's art, which cannot be broken away from the storytelling. I don't know if the artist used any assistants to pound out these 600+ pages over less than two years at a weekly pace, but I suspect the wobbly quality of his lines, his character art vivid and unrestrained, aided with his production speed. It certainly sets out the tone of the work, the reader's viewpoint hustling through the streets like a race as Matsumoto tilts buildings to emphasize how Treasure Town surrounds its residents and guests. Few uses of screentone can be sighted; the hand-drawn nature of the backgrounds connects them to the characters, all of them elements in a Matsumoto universe.

He's also excellent with the many fighting and chase sequences, which can be taken as an extension of the athletic inclination of the artist's sports manga; one of the key appeals of this book is the way Matsumoto expresses the fun of what these boys do. Like many an action manga character, Black and White can literally leap from the streets to rooftops, and soar from perch to perch, down onto moving vehicles and away up toward nearby ledges. It is mentioned in the story that these feats are amazing, but other characters can do it too; as such, Matsumoto implies than anyone can leap around like the old-timey Superman if only they'd practice hard enough. Many superhero comics could take lessons in how to convey the sheer ecstasy of zipping through the air and hitting things in perfect form.

And it is important that Matsumoto's action in thrilling, because Black and White don't really come through as developed characters as much as metaphoric constructs, both participating in would-be heroic violence, but for different reasons. In this interview, Matsumoto cautions readers not to believe the words of comics artists, because comics are "like fake magic," but I think there's some fascinating things going on under the hood of this action vehicle.

First, there's an element of psychogeography to the story. Near the book's beginning and end are panels of the same Treasure Town citizens lamenting their place in life, or just bitching about things, establishing the city's cruel influence on the minds of its people (this conceit later appears in the flawed, ambitious Satoshi Kon-directed television anime Paranoia Agent, its impact extended to seemingly the whole of modern Japan). We are told that White is "untouched" by the city, and he often expresses an implied or express desire to leave. Black, meanwhile, is fully a product of his environment, both in terms of lifestyle and psychology, even though he thinks he runs the place.

We're told that Suzuki, an old gangster known as the Rat, "can change the entire personality of a city." But Suzuki turns out to be quite sentimental over Treasure Town and its filthy ties to his long-gone youth, while a devilish Kiddie Kastle representative called Serpent (in the anime he's hilariously given blonde hair and a red suit, although they do stop short of cloven hooves and a thin tail) charges forward to transform the city into an international plastic atrocity, probably knowing that changing the character of the city could change the people into consumerist drones.

From these superficial details, you might see Tekkonkinkreet as a rant against gentrification, and in some ways it is. You also might detect an element of xenophobia in the expressly wicked, nonsense language-spouting characters' outside attributes, a mix of Chinese, French and American accoutrement. It is true that the traditionalists of the cast (like the Rat) are treated far more sympathetically than the outside element. However, this reading would require both the story to play out in typical OUT OF OUR TOWN, FOREIGN fashion, and the art to be not nearly as proudly diverse in influence as Matsumoto's. Indeed, the very look of the comic undercuts such notions, along with the special details; when Matsumoto has a pair of goons dress for combat in battle armor designed in obvious homage to Moebius' Arzach, he expresses as much love for the weird character of far away lands as concern for local identity.

But moreover, I think it's a mistake to characterize Tekkonkinkreet as a clash between good and evil, tradition and modernity, the streets and Di$ney, or any of that at all. As I mentioned before, there's much dualism at work among the characters. There's Black and White. There's Suzuki the Rat, arch-traditionalist and an oddly peaceful man, and his underling Kimura, a hungry young gangster who switches sides to Kiddie Kastle after a humiliating defeat at the hands of Black. There's a pair of cops: Fujimura, a rough city veteran who knows all the ways around, and Sawada, an educated rookie who wants to shoot guns to compensate for... exactly what you'd expect.

And then there's the mythical characters. The Serpent, who believes that he's doing the work of God, and is explicitly tied to the biblical tale of Eden. And the Minotaur, that heartless beast that knows the Labyrinth, and kills anything in his way. He's mentioned at points in the story as the only thing that can stop the march of Kiddie Kastle. When he later shows up for real, he's actually the flipped-out Black, Tyler Durden-style.

All these animal names give Matsumoto plenty of room to insert lil' beasts into his panels for extra symbolic weight - black and white cats abound. But more striking to me is Matsumoto's use of conflicting myths, each of which embody their own extreme in the story's universe. The Serpent obviously has to be slithering through Eden, ready to prompt the sins of humans. But Matsumoto upends the story; Serpent doesn't cause anyone to defy God, but acts as a self-declared agent of God to force people out. There is an apple to eat, to gain knowledge of good and evil, but it's White that plants a Tree of Knowlege in the muck; he's shown munching on apples even as we're told Treasure Town has no effect on him, and he decides to grow a tree outside of his and Black's car/home. Black doesn't believe it'll grow in such a place.

If Serpent is the agent of total eviction, total outside force (he works for GOD), then the Minotaur embodies the full darkness of Treasure Town, a killer extension of its rotten maze alleys and hopeless corridors. Black is fully a product of Treasure Town, and might yet embody the ultimate in the city's wretched personality, if only he'd give in totally to his 'mission' of protection of 'his' city.

I should note that very little of this is my own observation - Matsumoto usually points this stuff out specifically in dialogue, which sometimes feels like hand-holding. More pressingly, The Last Temptation of Black often drags after he and White are broken apart by their war with Kiddie Kastle; seeing the two crack up gets tedious after a while, and it's pretty much the entire last 1/3 of the book. It knocks around Matsumoto's careful pace. It can be frusterating.

However, there is a method to this, I think. If Matsumoto spoils our desire for a complete build, it is maybe because his plot seeks to defeat all childish notions of (super)heroism. The pair of mythic beings, the Serpent and the Minotaur, also serve as tempters to other characters, Kimura and Black, who'd previously been characterized as their own extremes. The saga of Kimura and the Rat eventually transforms into a downbeat What If...? as to Black's relationship with White.

At the behest of the Serpent, who's sick of the Rat's opposition to his mission of transfiguration, Kimura kills the Rat; in one of the book's best bits, the elder yakuza figures out what the young man is doing, and actually instructs him on how to pull off the killing perfectly. But cut free from the Rat, Kimura is set on a path that eventually leads to his own doom. The Minotaur, meanwhile, tempts Black to devote himself totally to his violent protection of Treasure Town. But, in a predictable enough climactic flourish to expose some of the cheez whiz running through the work's veins, Black thinks of White, and decides that he's what he believes in. Oh, and the apple tree has grown, of course, symbolizing the rightness of White's soulful madness. Of course.

Still, it's churlish of me to go too hard on an action comic that concludes with such an emphatic anticlimax. I mean, basically Black totally abandons his mission and reunited Cats get the hell out of Treasure Town. There is no resolution to the struggle between the city and Kiddie Kastle; there's even an awesome panel near the end of various surviving 'villains' standing around looking confused. Matsumoto has made it clear that even the destruction of the Big Bad results in more villains taking his place, and that even the home team may be worth abandoning, if the cost is too much (Black ain't the mythic hero, he's potentially the monster).

It's an anti-heroic work, in that while it presents a childlike glee in violent acts, it completes the thought by depicting simple notions of heroism as child's play, and suggests that readers leave behind notions of 'villains' to be dealt with by 'heroes' and sift through life as individuals of imagination. And by frustrating the pace of an action comic, Matsumoto prepares us to reject smooth resolutions as well.

I mentioned there's an anime. I'm torn over it. It's a very attractive piece, produced by the great Studio 4°C in an often stunning feat of visual craft, one that gleefully embraces Matsumoto's world influence; hell, it's even got an American in the director's chair, along with screenwriter Anthony Weintraub. Music by British duo Plaid! This music video will give you a decent idea of the film's aesthetic quality, respectful of Matsumoto by finding its own way among the arts of many nations. It couldn't have been easy to make in the world of anime, famous for its aesthetic conservatism.

And yet... it didn't sit well with me. There's two big changes made to Matsumoto's original, both for the worse.

First, Black is smoothed down a lot. This is despite most of the dialogue coming almost straight out of the comic - it's the sad and contemplative faces of the animators vs. Matsumoto's punkish directness that tells the tale. But like I implied above, trying to treat Black as a complex character doesn't work; his power as a character in the comic comes from his simple, metaphorical quality. Made sullen and tearful, he comes off as little more than hot-blooded-yet-soulful anime hero #34,524.

This feeds into the second big change, in which the antiheroic conclusion is made... more heroic. The anime holds off on the introduction of Kiddie Kastle until the very end, and makes it the site for a big battle between Black & the Minotar and KK goons, which does provide some nice sights; the whole amusement park becomes kind of a psychedelic Métal Hurlant landscape. But it also adds a touch more finality (and more explosions) to the battle between the city and Change. It recontextualizes Kimura's death as an imagined possibility of Black gaining what I guess are some sort of evil god powers, which sort of spoils the Kimura/Rat story's place in the larger text. Crucially, it switches the growing apple tree from a somewhat cheesy symbol for White's enduring spirit to a really cheesy for growth returning to Treasure Town, as if Black's and White's struggle had been worth it all along.

This detracts greatly from the impact of the finale, which now seems merely the clichéd affirmation of brotherly affection, instead of a grander rejection of hurtful myth-making (needless to say, the concluding bits of Treasure Town residents lamenting their state are gone). Even worse, the film does all this while preserving the concluding non-flow of Matsumoto's storytelling; stripped of anti-heroic purpose, the film just seems badly paced. Which is a shame.

The final page of Matsumoto's work sees a happy Black and White standing on a beach. Black is holding an apple. Maybe the apple that will finally give him knowledge of Good & Evil, making him see things less in black & white? We don't know if he's eaten from him. And from the way he's holding it, he's offering it to the reader. Matsumoto wants us to bite, to leave Eden, and exist away from the control of God/commerce, and outside of heroic quests doomed to fail. Maybe we'll take his offer, but we should thank him for it even if we don't; some works aren't quite ready to afford us the chance.

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Monday, October 08, 2007
posted by:     |   4:19 PM   |  
I didn't catch it on the first pass, because I'm only looking at the month value, but, sheesh, POWERS v10 TP was due out LAST November. 11 months late. On a reprint. That is creator owned, at that.

I hope the pages are dipped in gold leaf, or something, because there's no other rational explanation for that one.

Dipshits.

-B
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posted by:     |   3:09 PM   |  
Lots of books this go round... wonder where I'll put them all?


2000 AD #1555
2000 AD #1556
A G SUPER EROTIC ANTHOLOGY #67 (A)
AMAZING SPIDER-GIRL #13
ARCHIE #579
BATMAN CONFIDENTIAL #10
BEOWULF #2
BLACK ADAM THE DARK AGE #3 (OF 6)
BLACK SUMMER #3 (OF 7)
BLADE OF THE IMMORTAL #130
BOOSTER GOLD #3
BPRD KILLING GROUND #3 (OF 5)
BRAWL #1 (OF 3)
CAPTAIN CARROT AND THE FINAL ARK #1 (OF 3)
CLOCKWORK GIRL #1 (OF 4)
COUNTDOWN 29
DEADLANDER #1 (OF 4)
DRAFTED #2
DRAIN #5
EXTERMINATORS #22
FANTASTIC FOUR #550
FIRST BORN KEOWN CVR A #2 (OF 3)
FRIENDLY NEIGHBORHOOD SPIDER-MAN #24 OMD
GARGOYLES #6
GHOST RIDER #16
GRAVESLINGER #1 (OF 4)
GREEN ARROW BLACK CANARY #1
GREEN LANTERN #24
GRIMM FAIRY TALES #17
GRIMM FAIRY TALES ANNUAL #1
HEROES FOR HIRE #14
HIDING IN TIME #3 (OF 4)
HOLIDAY FUN DIGEST #12
JLA CLASSIFIED #44
JUDGE DREDD MEGAZINE #263
JUGHEAD #185
JUSTICE LEAGUE UNLIMITED #38
LIVING WITH THE DEAD #1 (OF 3)
MARVEL ADVENTURES HULK #4
MINESHAFT #20
NECESSARY EVIL #1
NEW AVENGERS #35
NEW AVENGERS TRANSFORMERS #4 (OF 4)
NEW WARRIORS #5 CWI
NOVA #7
PS238 #26
PUNISHER #51
PUNISHER WAR JOURNAL #12 WWH
RAY HARRYHAUSEN PRESENTS SINBAD ROGUE OF MARS #1 (OF 5)
RUNAWAYS #28
SIMON DARK #1
SONIC X #25
SORROW #2 (OF 4)
SPIDER-MAN RED SONJA #3 (OF 5)
STAR TREK ALIENS SPOTLIGHT GORN
STAR WARS DARK TIMES #5 (OF 5)
STORMWATCH PHD #12
SUICIDE SQUAD RAISE THE FLAG #2 (OF 8)
SUPERMAN #668
SWORD OF RED SONJA DOOM O/T GODS #1
TALES FROM RIVERDALE DIGEST #24
TANK GIRL THE GIFTING #4
UN-MEN #3
WOLVERINE #58
WONDER GIRL #2 (OF 6)
WONDER WOMAN #13
WORLD WAR HULK FRONT LINE #5 (OF 6) WWH
X-FACTOR #24
X-MEN DIE BY THE SWORD #1 (OF 5)
YEARBOOK STORIES 1976 1978

Books / Mags /Stuff
ABSOLUTE SANDMAN VOL 2 HC
APPLESEED HYPERNOTES TP
BLEACH VOL 21 TP
COMPLETE NEMESIS THE WARLOCK VOL 02
DYNAMO 5 VOL 1 POST NUCLEAR FAMILY TP
EATING STEVE GN
EC ARCHIVES VAULT OF HORROR VOL 1 HC
ESSEX COUNTY VOL 2 GHOST STORIES
FALLEN SON DEATH OF CAPTAIN AMERICA PREM HC
FORTEAN TIMES #228
GARTH ENNIS CHRONICLES OF WORMWOOD TP
GRIMM FAIRY TALES VOL 2 TP
GYO VOL 1 (2ND EDITION) GN
HARVEY COMICS CLASSICS VOL 2 RICHIE RICH TP
HOGANS ALLEY #15
IGOR FIXED BY FRANKENSTEINS GN
IRON WOK JAN GN #26
JOSEPH GN
JUDGE DREDD CARLOS EZQUERRA COLLECTION TP
JUSTICE VOL 3 HC
JUXTAPOZ SEPT 2007 VOL 14 #9
KING LEAR GN
LEES TOY REVIEW OCT 2007 #180
LITTLE LULU VOL 17 THE VALENTINE TP
MAGICIAN APPRENTICE VOL 1 TP
MANGA COMPLETE GUIDE
MARVEL ADVENTURES IRON MAN VOL 1 DIGEST TP
MYSTERY IN SPACE VOL 1 TP
NARUTO VOL 19 TP
NARUTO VOL 20 TP
NARUTO VOL 21 TP
NIGHTWING LOVE AND WAR TP
POWERS VOL 10 COSMIC TP
ROUGH STUFF #6
SPARROW PHIL HALE VOL 2 HC
SPIDER-MAN FANTASTIC FOUR SILVER RAGE TP
STRONTIUM DOG SEARCH DESTROY AGENCY FILES 03 GN
SWING OUT SISTERS GN (A)
THE SIMPING DECTECTIVE
UZUMAKI VOL 1 (2ND EDITION) GN
WARHAMMER 40K VOL 1 DAMNATION CRUSADE TP
X-FACTOR VISIONARIES PETER DAVID VOL 3 TP
YOTSUBA MANGA VOL 5 TP


ASSHAT OF THE WEEK: C'mon, STAR WARS: DARK TIMES #5 was supposed to ship back in February, how fuckin' lame is that?


What looks good to YOU?


-B

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posted by:     |   8:11 AM   |  

Reviewing Confessions of a Blabbermouth is a can't win situation--it's written by Mike Carey and his fifteen-year-old daughter Louise and illustrated by Aaron Alexovich for DC's Minx line, and I think it's not only excellent that DC is publishing a line for teen female readers, it's doubly excellent that there's a teen female writer involved in the line as well. So my instinct is to write something that would, in effect, praise all involved--in essence, give them a tickertape parade and the key to the city. Unfortunately, I found Confessions of a Blabbermouth a vexing read, so I would have to follow up that tickertape parade and key to the city with sticking them with the clean-up bill to and then riding them out of town on a rail. If I was smarter, I would just skip the review and let the whole thing go unremarked on, but, of course, I'm not smart. Also, apart from providing guidance to whomever might be thinking of picking this up, the review might allow me the chance to vent a bit about my frustrations with the Minx line based on this book and The Plain Janes.

(To be clear, I haven't read other books in the line--although Re-Gifters is lying around somewhere--and so criticizing a line of six books based on the two I've read puts me on pretty shaky ground. And yet, because Plain Janes' and Confessions' mistakes, although different, feel grounded in the same problem, I think it's worth the risk of looking foolish as well as ungracious.)

For me, the problem stems in large part from perception. DC's Minx line openly promotes itself as being for female teen readers and I think that's good: OGNs aimed at teen females is a market that's worth tapping into; the more teens, females, and female teens we get reading comics the better; and if a teen who wanders into a shop looking for the next Minx book ends up picking up, say, Jaime Hernandez's Locas, then, really, the whole thing is worth it. But by creating a book line with such a clearly defined target audience and a clearly defined goal, you're one step closer to creating books that are more product than art. And while I don't have a particular problem with that--I don't mind picking up a Minx book knowing it's unlikely I'm going to read some intense work of raw personal vision, the next Diary of a Teenage Girl by Phoebe Gloeckner--I do think the closer a work comes to being product, the higher the expectation becomes that the product be of professional standards. I think this is how most of us who aren't trained in the mystic ways of the critical arts are able to tell if a genre piece of work is good or bad--if it's a comedy, is it funny? If it's an action movie, are the action sequences satisfying? Do the people making the cop movie know what a cop movie is supposed to deliver? Do they satisfy? (If so, then people usually say it's good.) Does it know what it's supposed to deliver and give it a unique twist? (If so, then people usually say it's very good.) This is also why the farther someone operates outside the realm of pure art and farther from the realm of pure product, the more we're generally willing to cut the creator more slack: I'm far less likely to complain about Sophie Crumb's problems with anatomy than, say, Whilce Portacio's.

I'd like to think this is why Plain Janes' "it's not an ending, it's a stopping" deeply annoyed me (and Abhay too, apparently): no one's thrilled to assemble a table and discover there's only three of the four legs. Similarly, pesky problems cropped up throughout Confessions of a Blabbermouth, the story of a teen blogger at loggerheads with the new man in her mom's life and his daughter, like "She's not a blabbermouth, she's a liar," "why does the blog look like a zine?" "why is [certain character] able to write a scathingly accurate satire of bloggers but then goes on to call them 'blingers?'" and "what kind of narrative feint in a high school social comedy is potential molestation and incest, anyway?" caused me a great deal of annoyance.

Let's take that last one: if, for example, the reason why Bridget Jones can't get together with Mark Darcy is she believes him to have encouraged the Rwandan Genocide, it's a great explanation for why the two characters don't get together, but it also knocks the reader/viewer out of the work. So when Confessions... looks like it's taking a turn into darker territory, it's certainly effective, but when the feint turns out to be something entirely different, the spectre of the previous topic still colors the conclusion of the work.

What I find most depressing about the Minx line at this point is that DC clearly wants to duplicate manga's success with the Minx line, but can't be bothered in the fucking slightest learn any of the simplest lessons from manga. Over at Sporadic Sequential lately, there have been some intriguing posts explaining the importance of editors in manga. Even before those posts, I knew that editors were heavily involved in manga's creation (it's something the authors are always very quick to mention in their own books). So why does the Minx line apparently have the same hands-off editing approach shared by the vast majority of the North American comics market? I assume that's why Plain Janes can get published with such a bumbled ending, or Confessions... can disastrously muck up its own tone. But does that really bode particularly well for the line?

The more professional and satisfyingly competent the work is, the better the chance it'll appeal to an audience outside its niche: I'm thinking here in particular of Pixar's films, that operate in a pretty narrowly defined range and yet appeal to just about everyone. Again, I'd like to think that explains how manga, comics created for acutely specific audiences in an acutely specific culture, are able to be read and enjoyed in such large numbers worldwide. Or why Looney Tunes can be enjoyed by kids and adults decades and decades after the work was produced.

I'm not calling for the return of Mort Weisinger or anything, but where the hell is our Maxwell Perkins? Or at the very least, where the hell is the person who's supposed to keep the creators from cocking up their own work?

Confessions of a Blabbermouth is an easy read, amusing in places, has some very nice turns of phrase, and the individual sequences are polished and strong. It comes from a group of creators I'd like to see do more work in the industry (as if Mike Carey could do more work in the industry than he is currently!). And yet, it's ultimately an Eh work that could've easily been much better than it is, and that's genuinely frustrating.

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Saturday, October 06, 2007
posted by:     |   3:15 AM   |  
OMEGA THE UNKNOWN #1 is arguably Marvel's most noteworthy release this week... because it doesn't look like something Marvel would publish.

Consider the history: novelist Jonathan Lethem, freshly recruited by Marvel, has chosen to remake a semi-obscure Steve Gerber miniseries on the basis that the original story never got a proper ending, having been cancelled due to low sales. There seems to be a genuine sense of nostalgia attached to the product, as opposed to the usual exploitative self-cannibalism - "let's dig up some graves and see if the bones sell". While I never read the original Gerber mini, it doesn't feel like Lethem is targeting specific aspects of the premise and revamping them so the modern reader finds them "accessible". More to the point, it's a revival of a property that has zero visible ties to the Marvel Universe, and from a marketing standpoint, it probably won't go far on the charts. And yet here it is.

Consider Lethem's story: a bizarre, slightly off-kilter narrative that may or may not be telling two tales at once. It's probably no coincidence that the first page describes this miniseries as "a version of an unfinished dream", because it really does read like a dream sequence, jumping from place to place while vague events unfold everywhere. This first issue was thoroughly weird, shades of David Lynch but without that sinking feeling you get when you realize there aren't any answers coming. Ever. EVER.

Consider Farel Dalrymple's artwork: simplistic, slightly reminiscient of pulp, with faded colors and big, chaotic lettering. It's a far cry from the usual vibrancy and clean order found in the Marvel Universe.

Everything about OMEGA THE UNKNOWN #1 screams "UNCONVENTIONAL!!!", and that's something Marvel hasn't actively pursued in a good long while... not since the days of X-STATIX, I think. And not only is it different, it doesn't flop around awkwardly like other series that would like to be different and go about it in all the wrong ways. The loopy, sometimes awkward dialogue and the abrupt scene shifts and the total lack of clarity all manifest here as conscious choices, rather than the result of flawed writing. On these grounds, I'm going with GOOD for now. We'll see where it goes next.

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posted by:     |   2:58 AM   |  
The last parade I saw in person stalled when a surprise thunderstorm rolled in and knocked out power for the entire town. Rows and rows of vintage cars left idling confusedly in the street. Idling is a good term...

Infinity Inc. #2: The first issue of this Peter Milligan-written 52 spin-off series was met with reviews that could charitably be called mixed. I liked it, myself. I really dug the concept of post-prominence superheroes, all of them 'canceled' by the sinister company supporting them, seeking out ways of coping through varied species of psychological help, all of it futile or backfiring. A natural continuation of Milligan's fame-hungry superhero studies of Paradax and X-Statix, albeit far bleaker than anything before, with the downward spiral as the focus. I was interested in where Milligan might take the premise.

Not anywhere interesting with this second issue, which folds the themes of the first into an underwhelming investigation plot. John Henry is trying to figure out what the hell happened to Natasha at the end of last issue, so he wanders around chatting people up while other characters discuss their problems amongst themselves. There's a cute Superman guest bit, highlighting the kindly but godly nature of that enduring icon, but the comic's conversations mostly spin plot wheels or restate the themes of issue #1. Further, the superhero suspense doesn't always meld smoothly into the whole; Kid Empty may be a neat idea for this particular story's quasi-villain, being a guy with so little left inside he literally leeches the being out of loved ones and acquaintances, but his bland vampire powers don't stand out when he's simply left to do villainous things, and that's all he's got here.

Max Fiumara's art remains functional enough from a storytelling standpoint; his real strength on this title is the hesitancy and ominousness he brings to his character work, although Dom Regan's shiny-slick colors prove distracting. It may still all come together, though, as the team finds its footing and premise figures out a way to stretch. A letdown EH for now.

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Friday, October 05, 2007
posted by:     |   1:27 AM   |  

I think I'll spread these new comics reviews out over the next few days, although I'm also going to have my column up later tomorrow, I hope.

Gumby #3: It's been a while since the last proper issue of this Bob Burden/Rick Geary revival project; the Shannon Wheeler-written FCBD issue didn't do the trick for me, Mark Bodé guest sequence or not. Luckily, this is a nice 35-page chunk of story. Unluckily, pages 18 and 19 are duplicates, although nothing seems to have gotten pasted over. I think the paper quality's been downgraded too?

Regardless, I do have a soft spot for this series; there's a special quality to Burden's mix of musty old pop culture references, occasionally bracing oddness, and gently melancholic childhood reverie that kneads well into Geary's chunky drawings and Steve Oliff's bright coloring. There's a real square energy to the book that keeps me reading.

This issue sees Gumby trying out the adult world while his parents are hypnotized into thinking a pile of potatoes are him, leading to Gumby's participation in both kitchen hi-jinx ("OH NO!! GUMBY'S FEET ARE COOKING!") and a timeshare scheme masterminded by cannibal salesmen. When their boss is asked if he feels bad about all the people they ate, he replies "Not my responsibility! They were independant contractors!" I laughed at that, and actually felt myself age for a moment. There's also a giant porkchop attack, a war between Zodiac spirits and laser beams hidden in teeth, and jarring ruminations on death and artificial preservatives. Ha ha, Gumby scares the pork chop by changing into a fork!

I mean, this is a weird book. And not just because 'weird' things happen, but because it's using the form of a kids' licensed character comic to broadcast an awfully specific set of veiled adult concerns. It feels like a really personal comic, to the point where Gumby's very presence seems more surreal flourish than... Gumby having a comic. GOOD for me!

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Thursday, October 04, 2007
posted by:     |   3:41 PM   |  
He's Four Years old today -- how does the time fly?

I know I have to upload some new pics soon, but things have been hectic.

Nor are things helped by what happened this morning.

I opened the store and was sitting down to my breakfast when I heard a pitter-pat sound. Um, wtf...?

Oh, water coming from the ceiling. Oh, the pitter-pat is becoming a gush gush gush. Oh, shit, it's raining!

Yep, from the hotel above us. Again. Water is shooting out from the ceiling, cascading along the track lighting, with not just a drip drip, but with the force of a garden hose. Its from a toilet, of course, so the water isn't exactly, um, pure.

I run to the hotel, scream that there's a problem, and rush back to the store to get buckets out, and clear what I can. It's almost Rube Goldberg-like -- put a bucket over here, new leak springs over there, move something from there, more water comes over here, whee!

I look up, realize that at least five minutes have passed, and rush back to the hotel. "No, really, it's an emergency!"

Brother at the front desk had decided to keep checking out guests, and not to figure out where the leak was coming from, sheesh.

Finally he comes over, ascertains which room it would be, and we find out it was a toilet overflowing in 112. Finally it stops.

Casualties: The Crime rack, and the Women Artists section. Everything on those two racks is GONE. We also lost most of the material on the bottom shelf of the Euro rack, meaning most of the British imports, the bottom shelf of the porno comics (Gasp, no more copies of DILDO, what a loss!!!), and the bottom shelf of the left side of the New Comics Rack, so there go this week's Kids books. On, and PREVIEWS, 3 months worth.

Total damage? Nearly $3300 in product, hurray.

Landlord promises to tile all of the bathrooms in the hotel so this CAN'T happen again. I sure hope so.

Me, my hands are sticky, I need to take a shower before Ben's birthday dinner tonight. Why does shit like this (no pun intended) always happen on something like a birthday day?

I had this whole plan today where I was going to write reviews and stuff, but instead, I'm in cleanup mode.

*sigh*

Retail is FUN!!!

-B
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Wednesday, October 03, 2007
posted by:     |   12:35 PM   |  
Usually books trickle in from B&T in 1s and 2s, so I don't bother listing them, but this morning we also got:

FRAGILE THINGS PB
REDWALL THE GRAPHIC NOVEL
SHORTCOMINGS HC
ARTEMIS FOWL GN
BEOWULF GN
BORIS VALLEJO & JULIE BELL IMAGINITRIX
DARK HUNGER GN
JUICY MOTHER V2 GN
WALT & SKEEZIX V3

plus a restock on last weeks

HEROES OF THE NEGRO LEAGUES HC

that sold out within 10 minutes of putting it on the rack.

That makes the week look a little stronger.

What looks good to you?

-B
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Tuesday, October 02, 2007
posted by:     |   6:10 PM   |  
Subculture #1 assembles clichés into a too-familiar story, running the risk of demonstrating contempt for the kind of reader it will attract.

Kevin Freeman writes and Stan Yan draws the story of a depressed retail-rat comic reader. He hates his nowhere job. He hates his demanding boss. He goes to the comic store to complain about the books he buys. His friends there speculate on which superheroines don't wear underwear (and there's only one girl, a fat manga reader obsessed with our "hero"). His roommate does nothing but play video and card and role-playing games.

Then a new girl with multiple piercings enters the shop. She's an artist, opening a gallery, and she's got her own taste in indy books. She asks him out (good thing, or there'd be no series, since he has no initiative). She's perfect for him, pursuing him, talking comics with him.

The problem is, there's no sense of these characters beyond the surface. I do think it's well-meaning, an attempt to realistically capture the kind of characters the creators know or have known, but they're all different shades of unpleasant to look at and read about. I hope they get their happy ending, but I felt vaguely dirty after finishing the comic.

What's the point when we've all seen these stereotypes ourselves? And done better, in comics like Dork! or Box Office Poison? What insight is this book showing us about these character types? "I know people like this" isn't enough.

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Monday, October 01, 2007
posted by:     |   7:56 PM   |  
Charles M. Schultz of Peanuts fame once famously remarked “Cartooning will destroy you; It will break your heart.” Jack Kirby also once remarked: “Comics will break your heart.

Have you ever heard of Percy Crosby?

Just in case you haven’t: he’s one of the former “break your heart” stories. A specific phylum of that particular kingdom: the “comics will break your mind, too” story.

It's 1923 and Percy Crosby is a cartoonist for Life Magazine; he introduces a new cartoon character-- a little 9-year old boy cartoon character named Skippy. Skippy seems to work for audiences; from what I can tell, the way Crosby draws doesn't hurt-- he has this loose but appealing gestural style that's easy to like.

And then, success: the Skippy newspaper strip is lured away from Life Magazine and distributed by Kings Feature Syndicates starting in 1926 (that is to say: by William Randolph Heart, later immortalized in Citizen Kane for his predilection of nicknaming his mistress’s vagina “Rosebud”) ; the first of the Skippy movies comes out in 1931. The director Norman Taurog wins his first Oscar thanks to Skippy: the Motion Picture; go to 1600 Vine Street in Hollywood, California today and you can find his name on the Hollywood Walk of Fame.

Skippy fights the mob. In real life. Time Magazine of February 16, 1931 notes how Percy Crosby uses the proceeds from Skippy to war with Al Capone; here's a short excerpt of the full-page ad Crosby took out in the New York World newspaper attacking Al Capone and prohibition: “I say to my fellow members of the American Legion that you cannot salute your flag with a clear conscience until Al Capone is knocked off the throne erected by the Anti-Saloon League. I ... refuse to pay homage to this Chicago monarch. He has neither money enough nor enough lead to make me change my mind.

Movies, radio, toys, comic books, comic strips, merchandise-- Skippy is everywhere. Skippy's a mascot of the Brooklyn Navy Yard; Charles Lindbergh is supposedly a fan. Skippy gets translated into over 14 different languages. In 1932, Skippy is allegedly valued at more than $3 million dollars.

Let me repeat that: In 1932.

But.

It goes badly.

Percy Crosby takes one look at Franklin Delano Roosevelt with his New Deal and WPA and Social Security, and decides that FDR’s red. Crosby's anti-commie; Crosby starts using the vast Skippy empire to begin self-publishing titles calling FDR a commie, with titles like Three Cheers for the Red, Red and Red; Crosby starts making enemies-- FDR, J.Edgar Hoover, and-- oooh, bad idea-- the IRS. The IRS audits him twice. Crosby gets divorced by his wife, who takes custody of Crosby’s four children; Crosby never sees them again. Crosby's legal troubles get worse; he fights with his partners. Crosby drinks too much.

And throughout, he keeps having a persistent copyright and trademark problem with this tiny company called Rosefield Packing Co., who kept using the name "Skippy" on their products. Well, wait: not just the name Skippy; other things, too. Like Skippy’s bucket of red paint-- even Crosby's lettering supposedly. Crosby gets sucked into a neverending legal battle.

And then, it’s 1945, and Hearst has canceled Skippy (which has supposedly become depressing and morose as Crosby’s troubles continued to wear him down). And then it’s 1946, and the IRS freeze all of his assets, while Crosby fights with his attorneys. And then it’s 1948, and Crosby is allegedly slashing his wrists and stabbing himself in the chest at his New York apartment. And then it’s 1949, and he’s being declared mentally ill and incompetent by the New York courts. And then it’s 1964, and he passes away—having spent the previous 18 years in an insane asylum. Drawing on cheap paper, storing his drawings “locked in a trunk with keys kept on a shoestring around his neck to protect his work from theft and vandalism.”

Crosby has reason to be afraid of theft; with him in an asylum, no one’s around to fight his legal battles anymore. Including the copyright/trademark fight with that tiny company, Rosefield Packing Co. (Who, supposedly, years later, investigation will reveal had ties with the IRS personnel auditing Crosby).

By 1954, Rosefield Packing Co. has made $22 million dollars, and are about to make millions upon millions upon millions more.

From Skippy Peanut Butter.

Which is how Skippy is remembered today. Hidden in plain sight; everywhere but forgotten; all around us, but we just stare at it blankly, not knowing what it means, never guessing what was so damn “Skippy” about peanut butter anyway, never even wondering why it’s called that.

Comics history is in the aisles of every grocery store you’ve ever been in. Comics history has been there your whole life. Comics will break your heart. Specifically, comics will break your heart—by clogging it with peanut butter.

You can find out more about Skippy at the Skippy website. You can also read about the never-ending legal battle between Crosby and the owners of Skippy Peanut Butter at that website; Crosby's daughter has fought it for more than three decades. You might also enjoy the Filboid Studge blog entry on the topic as it includes examples of Crosby's work (which I would say is quite nice). Of course, Don Markstein's Toonopedia is an invaluable resource. And there's a book out there supposedly-- Jerry Robinson's Skippy and Percy Crosby. More art here as well. My apologies to those of you who already know the story or if I got any details wrong.

Good luck with the Zuda Contracts!

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posted by:     |   2:06 PM   |  
2000 AD #1553
2000 AD #1554
ACTION COMICS #856
ALL NEW ATOM #16
ARCHIE & FRIENDS #113
ATOMIC ROBO #1 (OF 6)
BEOWULF #1
BETTY & VERONICA DOUBLE DIGEST #155
BIG PLANS #2
BLACK DIAMOND #4 (OF 6)
BOMB QUEEN IV #2 (OF 4)
BUFFY THE VAMPIRE SLAYER #7
CONAN #44
COUNTDOWN 30
COUNTDOWN SEARCH FOR RAY PALMER CRIME SOCIETY #1
DEADMAN #13
DETECTIVE COMICS #837
EAT THE DEAD ONE SHOT
EXILES #99
FAKER #4 (OF 6)
FANTASTIC FOUR AND POWER PACK #4 (OF 4)
FINAL GIRL #5 (OF 5)
FUTURAMA COMICS #33
GAMEKEEPER JOHN CASSADAY COVER #5
GENE SIMMONS DOMINATRIX #2
GREEN LANTERN CORPS #16
GROTESQUE #1
GUMBY #3 (RES)
HOWARD THE DUCK #1 (OF 4)
INFINITY INC #2
IRON MAN ENTER MANDARIN #2 (OF 6)
JACK OF FABLES #15
JLA HITMAN #2 (OF 2)
JONAH HEX #24
LOBSTER JOHNSON THE IRON PROMETHEUS #2 (OF 5)
LOONEY TUNES #155
MARVEL ADVENTURES SPIDER-MAN #32
MESS ONE SHOT
METAL MEN #3 (OF 8)
METAMORPHO YEAR ONE #1 (OF 6)
MIDNIGHTER #12
MS MARVEL #20
NEGATIVE BURN #13
NEW BATTLESTAR GALACTICA SEASON ZERO #2
NIGER #2
NIGHTWING #137
OMEGA UNKNOWN #1 (OF 10)
PARADE WITH FIREWORKS #2 (OF 2)
PAUL JENKINS SUPER SUMMER SIDEKICK SPECTACULAR #2 (OF 2)
PIRATES VS NINJAS II UP THE ANTE #3 (OF 8)
REFLECTIONS #3
SADHU THE SILENT ONES #2
SCALPED #10
SCARFACE DEVIL IN DISGUISE #3
SHANNA SHE-DEVIL SURVIVAL OF THE FITTEST #3 (OF 4)
SPIKE SHADOW PUPPETS #4
STAR TREK YEAR FOUR #3
STRANGE GIRL #18
SUPER VILLAIN TEAM UP MODOKS 11 #4 (OF 5)
SUPERGIRL #22
TALES OF THE SINESTRO CORPS CYBORG SUPERMAN #1
UNCANNY X-MEN #491
VINYL UNDERGROUND #1
WELCOME TO TRANQUILITY #11
WOLVERINE ANNUAL DEATHSONG #1

Books / Mags / Stuff
30 DAYS OF NIGHT MOVIE SCRIPTBOOK TP
ANNIHILATION BOOK 1 TP
BACK ISSUE #24
BATMAN CHRONICLES VOL 4 TP
BETTIE PAGE RULES TP
BLOODRAYNE GENESIS TP
CLASSIC DAN DARE ROGUE PLANET HC
COMPLETE JON SABLE FREELANCE VOL 8 TP
COMPLETE OMAHA THE CAT DANCER VOL 1 TP (A)
CONAN THE PHENOMENON HC
DEVI VOL 2 TP
DRAGON HEAD VOL 8 GN (OF 10)
EMPOWERED VOL 2 TP
ESSENTIAL MOON KNIGHT VOL 2 TP
EXTERMINATORS VOL 3 LIES OF OUR FATHERS TP
G FAN #81
GHOST IN THE SHELL 1.5 HUMAN ERROR PROCESSOR TP
GODS & UNDERGRADS VOL 1 GN
HELMET OF FATE TP
I KILLED ADOLF HITLER GN
KUROSAGI CORPSE DELIVERY SERVICE VOL 4 TP
LLOYD KAUFMAN PRESENTS TOXIC AVENGER & TROMATIC TALES GN
LOST SQUAD TP (RES)
MOME VOL 9 GN
OLD BOY VOL 8 TP
QUESTION ZEN AND VIOLENCE VOL 1 TP
RETURN TO LABYRINTH VOL 2 GN (OF 3)
SAMURAI HEAVEN & EARTH VOL 2 TP
SFX #161
SIZZLE #35 (A)
SNAKEWOMAN VOL 2 TP
SOCK MONKEY INCHES INCIDENT TP
SONIC THE HEDGEHOG ARCHIVES VOL 6 TP
SPIDER-MAN LOVES MARY JANE VOL 4 DIGEST TP
TALES FROM THE CRYPT VOL 1 GHOULS GONE WILD GN
TROUBLETOWN TOLD YOU SO TP
VOGELEIN OLD GHOSTS GN
WETWORKS VOL 1 TP


What looks good to YOU?

-B

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posted by:     |   5:16 AM   |  

Time to round up some recent punches and kicks, some of which think they're so special...

The Punisher MAX Annual #1: Non-exhaustive use #1 for the 'Annual' in the 21st century - a tryout, and/or a sample. I expect you've all heard the rumors that Garth Ennis will be leaving the main Punisher series soon, and that this issue's writer, Mike Benson, is one of the people under watch as a possible replacement. Benson's a writer for television's Entourage, and is already taking over for Charlie Huston on Moon Knight. It's hard not to see this special as a possible glimpse of what's to come.

Of course, writing a single issue and constructing a full storyline are different things; I've always felt much of the pleasure in Ennis' work on the title is in how his storylines play out, and how earlier storylines feed into later ones. Benson obviously doesn't have that chance here. Ennis' work will also have a gravitational pull on whatever's next, so it's also maybe understandable that Benson leaves the title character off to the side for now, focusing instead on the panicked reactions of a crook being pursued. A handy stock plot for an unstoppable character of Frank Castle's type.

However, Benson accomplishes absolutely nothing beyond what you'd expect from hearing the premise. There's typical regrets of past mistakes, bravado giving way to terror, the usual hopelessness closing in, and inevitable resignation capping it all off. The particulars of a story like this have to sing to give it any resonance, but there's only serviceable profanities and dull narration here. Artist Laurence Campbell and colorist Lee Loughridge do provide a few striking panels of city lights and gunfire, with a very crisply paced sepia shootout sequence, but that's not getting the package higher than EH. Who knows what'll happen with the main series, but I hope its broader space will prompt some zest.

The Immortal Iron Fist #9 & The Immortal Iron Fist Annual #1: Non-exhaustive use #2 for the 'Annual' in the 21st century - a means of stretching out the plot a bit, while taking a side route, without the need for visual consistency with the main series. For all intents and purposes the Annual here is Iron Fist #9.5, and it's too bad it had to come out on the same day as its direct predecessor, since it might have acted as a treat for fans in between issues; released concurrently, some browsers might presume it's more extraneous than it actually is.

Issue #9 is an easy enough GOOD, starting and immediately pausing the big fighting tourney, rolling around in artist David Aja's faintly tongue-in-cheek battle compositions while colorist Matt Hollingsworth insists that everything is very slate and serious. Charm enough to burn.

The Annual moves that plot forward a little bit more, and dives back into issue #7's Tales of the Iron Fists style, which is proving to be a smart way for writers Ed Brubaker & Matt Fraction to build up the background while providing relief for the main storyline. Howard Chaykin ably handles the 'present' action, with Danny Rand hearing the tales of Lucky Pierre (which I'll always think of as an H.G. Lewis reference first), while danger lurks on the fringes. Meanwhile, pulpy flashback half-stories are handled by two different artists. Dan Brereton is fitting and impressive, adopting just the right raised-eyebrow tone for his painterly visuals. In contrast, Jelena Kevic Djurdjevic plays it a little too murkily slick for my taste, even allowing for the relative darkness of her vignette.

Certainly OKAY, but it sometimes feels less like a fun exercise in suggestion than an extended prelude to a grander story that'll have to wait, given the main plot. Still, it's a pleasant tease.

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